Posts for CoolKirby

Editor, Experienced Forum User, Published Author, Experienced player (562)
Joined: 11/8/2010
Posts: 4017
Wow...didn't see that coming. Nice improvement, yes vote!
Editor, Experienced Forum User, Published Author, Experienced player (562)
Joined: 11/8/2010
Posts: 4017
It's a codec you can choose from the list (like Full Frames (Uncompressed), Microsoft Video 1, Lagarith, etc.), and it lets you dump from A/V sync Dolphin builds and have the encode actually split successfully at 2 GB. Should save a lot of time from having to work around the old 2 GB split issue.
Editor, Experienced Forum User, Published Author, Experienced player (562)
Joined: 11/8/2010
Posts: 4017
The Newbie Corner was also the wrong place to post this. Something like this belongs in the BizHawk subforum. Did you try the two glide64 video plugins? If I remember correctly, those should have greater compatibility with games. You can also browse the options of those plugins to see if there are any specific fixes for the games you're trying out (I think I remember seeing one for Perfect Dark).
Editor, Experienced Forum User, Published Author, Experienced player (562)
Joined: 11/8/2010
Posts: 4017
That's awesome! Thank you! I'll have to try it out next time I need to encode from Dolphin.
Editor, Experienced Forum User, Published Author, Experienced player (562)
Joined: 11/8/2010
Posts: 4017
It's worth a try, right? If it doesn't work, you can always publish with the existing A/V sync build from the submission text (and leave the Punies unfixed). Exciting that this is finally getting published though!
Editor, Experienced Forum User, Published Author, Experienced player (562)
Joined: 11/8/2010
Posts: 4017
Ah, okay. Well, it looks like someone got on the ball and fixed that for you, so that problem's solved. Any input about the movies in question?
Editor, Experienced Forum User, Published Author, Experienced player (562)
Joined: 11/8/2010
Posts: 4017
Okay, got it. So I've added "best ending" to all of them except a few that I have questions about: And some that don't need to be labeled for the following reasons:
  • Legend of Zelda: Link's Awakening runs don't need a label because the best ending is obtained by not dying, which is the fastest way to beat the game anyway.
  • In Kaze Kiri: Ninja Action, the bad ending is slower.
  • In Ninja Spirit, the true ending always appears after beating the mode played in the movie.
Editor, Experienced Forum User, Published Author, Experienced player (562)
Joined: 11/8/2010
Posts: 4017
Wow, way to go! Maybe your TASes in the related videos will get even more popular now.
WST wrote:
Can you even imagine a more dumb Sonic hack?
Yep, that's pretty lame. Especially since nothing changes except his sprite, so it really only makes the gameplay a little harder. By the way, this is what a typical Japanese Pepsi Man commercial looks like: Link to video
Editor, Experienced Forum User, Published Author, Experienced player (562)
Joined: 11/8/2010
Posts: 4017
[1504] SMS Sonic Chaos "best ending" by mike89 in 14:28.55 should have a branch name of either "100%" or "best ending", right? I assume an any% run would be one that doesn't collect the Chaos Emeralds. And should all movies tagged "Best ending" have a branch name that includes "best ending" if they don't already?
Editor, Experienced Forum User, Published Author, Experienced player (562)
Joined: 11/8/2010
Posts: 4017
Should it be called "0%" or "low%"? The latter seems like it would fit the general category of low% completion better.
Editor, Experienced Forum User, Published Author, Experienced player (562)
Joined: 11/8/2010
Posts: 4017
It's not mandatory to submit the verification movie; you could upload it to your user files and link to it in your final submission, and it would be just as valid.
Editor, Experienced Forum User, Published Author, Experienced player (562)
Joined: 11/8/2010
Posts: 4017
Do you have timecodefps.dll in your Dolphin folder? This should be what creates the timecodes.txt file.
Editor, Experienced Forum User, Published Author, Experienced player (562)
Joined: 11/8/2010
Posts: 4017
This sounds great! Good luck on the project! I'm glad to hear the movie format will be changing too, if only for its extension's sake (anything is better than *.wtf).
Editor, Experienced Forum User, Published Author, Experienced player (562)
Joined: 11/8/2010
Posts: 4017
Nice! This game is so broken now, I love it!
Editor, Experienced Forum User, Published Author, Experienced player (562)
Joined: 11/8/2010
Posts: 4017
Try installing OpenAL. It's available on this page.
Editor, Experienced Forum User, Published Author, Experienced player (562)
Joined: 11/8/2010
Posts: 4017
Buddybenj has it right. See this post, which links to a frontend for mupen64plus that includes an updated glide64mk2 that fixes the Paper Mario flickering (in other words, the plugin is confirmed to work for mupen64plus). Can this glide64mk2 be implemented into BizHawk, either as a replacement for the current one or included alongside it?
Editor, Experienced Forum User, Published Author, Experienced player (562)
Joined: 11/8/2010
Posts: 4017
Thanks for the encode, Spikestuff. This was really funny. And the run is well played, too. Yes vote!
Editor, Experienced Forum User, Published Author, Experienced player (562)
Joined: 11/8/2010
Posts: 4017
Haha! Good one.
Editor, Experienced Forum User, Published Author, Experienced player (562)
Joined: 11/8/2010
Posts: 4017
Wow, never seen that before. How could a video of an approximately 10 minute TAS be too long? Awaiting Spikestuff's encode.
Editor, Experienced Forum User, Published Author, Experienced player (562)
Joined: 11/8/2010
Posts: 4017
Those were just amazing! That person really showed off all that can be done in a City Trial TAS. And I never expected it to be possible to clip outside the map (farther than the small area of water you're allowed to "clip" into).
Editor, Experienced Forum User, Published Author, Experienced player (562)
Joined: 11/8/2010
Posts: 4017
Looks good so far! I would be interested to see more if you decide to work on it.
Editor, Experienced Forum User, Published Author, Experienced player (562)
Joined: 11/8/2010
Posts: 4017
Welcome to the site, Baka94! Enjoy TASing, and just post on the forum if you have any questions.
Editor, Experienced Forum User, Published Author, Experienced player (562)
Joined: 11/8/2010
Posts: 4017
Looks great! Good work, feos. On the capitalization issue, I think branch names should be lowercase unless they describe something that's capitalized in-game (like "Replay Mode" and "Jump Game").
adelikat wrote:
Btw, Thank you very much coolkirby, you did a lot of work for this and I greatly appreciate it.
You're very welcome! Happy to help!
Spikestuff wrote:
Heck the most stupidest one out of all of them is *ahem* SNES Super Mario World (USA) "11 exits" in 09:57.82 by bahamete, Kaizoman666, Mister & PangaeaPanga. note: I wrote it out just in-case someone actually updates it.
That branch name was decided on by a group of actual SMW TASers, and it seems to solve the naming problem we were having before. Why should it be changed?
Editor, Experienced Forum User, Published Author, Experienced player (562)
Joined: 11/8/2010
Posts: 4017
I like the suggestion of "secret ending", but I personally think "good ending" sounds better for this game. (I'd like to hear what others prefer though.) In any case, if there are only two endings, "good ending" as a branch name would be more correct than "best ending".
Editor, Experienced Forum User, Published Author, Experienced player (562)
Joined: 11/8/2010
Posts: 4017
I really like Warp's idea of having a branch name for any run that isn't any%, including the "best ending" runs. If everyone agrees to this, I would be willing to change branch names where necessary.
feos wrote:
Contra 3 would be:
  • ""
  • "no warp glitch"
  • "pacifist, no warp glitch"
Just so you know, the warp glitch in Contra 3 can't be done in a pacifist run, which is why "no warp glitch" was removed from that one. I know what you meant though. By the way, there are only two movies on this site out of almost 2500 that spell out two specific glitches avoided, so it really isn't a big problem as people make it out to be. Dozens of other formerly-any% runs were able to be grouped under an all-encompassing branch name, like SMW "11 exits" and Battletoads "no memory corruption". That Yoshi's Island run does need a better branch name though. How does "all bosses" sound? It wouldn't cause a problem for the 100% run because it's implicit that a 100% run would have to visit and complete all of the boss stages.