Posts for CoolKirby

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I'm glad you made this. Now we just need someone to run Keen 3 and we'll have a complete set. Enjoyed seeing the death tricks and precise movement (and that fast final boss fight), so here's a Yes vote.
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Thanks for your work on this page, thatguy! I slightly edited the formatting to make it the same as Gruefood Delight's, so everything isn't squished on one line.
thatguy wrote:
If people really want the name to be changed, I could ask CoolKirby or someone...
Sure, I can move it if you decide on a different name.
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Awesome use of the wall-clipping trick! That caught me totally off-guard. And that Meta Knights battle does not look easy to optimize. Great job!
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So I tested out the run in Dolphin 4.0.2 x64 with the ROM that matched the MD5 and SHA-1 feos posted (which also passed the checksum check in Dolphin). It desyncs somewhere because the first battle is always with Cassandra instead of Talim (she blocks his attack and he promptly gets beaten up). I tried without memory card 3 times and with memory card once, same result.
xxNKxx wrote:
And VGA must support OpenGL 2.0
It doesn't make a difference. My computer doesn't support OpenGL 2.0, yet I was able to start the game with DX11 just like you were when you made your encode.
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I briefly searched YouTube and this is the most recent one (from 11 months ago) from a Korean TASer named Mario World X: Link to video There's also a run that's older and appears less optimized but completes more of the game starting here. It has links to parts 2, 3, and 4 in the related videos.
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That's true, but until it gets obsoleted by a faster newgame+ run or by a new any% run (with approval by the judge of said new run), we can't do anything with that movie right now.
Post subject: Re: Notable improvements
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thatguy wrote:
and if no-one disagrees with them within a couple of days, I will make the change. It will give me a chance to abuse my new Editor status.
I don't mean to demotivate you, but I don't think you have that ability unless you're a Vested Editor (or higher). You can try asking to be made one and explaining that you would like to be the "Notable improvement" flag setter. By the way, I totally agree with you on the SM64DS movie. I was thinking when it was first published that an improvement of that size should be recognized somehow; glad we can do that with the lightning icon now. EDIT: No one objected after 2+ days, so I changed it.
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I don't think publications can be removed. At least, it's never been done before. Did you mean change the branch name?
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Right.......I totally forgot about that. How about something like "all worlds" then? Though I guess that sounds kind of misleading.
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Okay, thanks for sharing that, zaphod77, and for the second opinion, Radiant. It has been fixed.
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Good points, I agree. Thanks for all your input. I've added the flag so the icon should appear next to the movie's star icon now.
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I have the problem you mentioned where read threads will keep their "new posts" icon until the "Mark whole forum read" button is pressed, and clearing just the tasvideos.org cookies one time and then logging back in fixes the problem. If it fixes that, I would assume it would fix the other forum problems you're having. Does clearing the cookies work for you?
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Is it just called "Replay"? I'm thinking of calling it "Replay Mode" so it doesn't confuse viewers (since all of our movies are replays). Does that sound okay?
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That sounds just fine to me. Thanks for getting everyone's opinion so quickly. I've slightly modified it to "11 exits" so it fits in with the other runs with similar titles (like SMW "96 exits"). Okay, so how about Carl Sagan's Yoshi's Island run? How should we name that one's branch to cover all known large skips? Would "no glitched warps" work?
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bahamete wrote:
Maybe consulting SMW TASers would have been a better idea
We did. We tried asking Masterjun about it in this topic that he created to discuss the SMW and YI branch names. He didn't help.
bahamete wrote:
"11-exit", "No credits glitch", "beats Bowser", "does not execute arbitrary code" etc.
Which of these sounds best to you? Branch names aren't permanent; they can always be changed. If you have a suggestion that solves the situation we've been trying to solve for weeks now, then please post it here so I can fix the SMW and YI branch names for you.
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The problem with something like "less glitched" is that it's too arbitrary. That's why a run's branch name specifies the glitch(es) or type of glitch(es) avoided, to make it perfectly clear what makes it different from the any% run.
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Issues with the current version of BizHawk (1.5.3) should be posted here. If it's a problem with the emulator itself, then most likely, everyone should be able to reproduce the error themselves.
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The publication text says "This movie sets a new record by beating the previous movie by 22.68 seconds". Does that make this movie worthy of the "Notable improvement" flag?
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Good point. And thanks for the second opinion! I'll change that movie and its predecessors now.
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If you just need to host the binaries, Sappharad volunteered to host them for you above. Otherwise, there's always Dropbox (like you said) and MediaFire (where Dolphin builds used to be stored). MediaFire is also free and reliable (I've been using it for 5+ years now for general personal storage, including *.exe files).
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I always solve that problem by clearing the cookies for tasvideos.org. This should also fix any issues with displaying members' avatars.
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Dooty wrote:
My needs changed now, so I'm listening to real English all day long, practicing those tricky vowel sounds and how to connect them. So, I must thank CoolKirby for offering to read the commentary for me, but this is one of those things that a TASer should do himself, I think.
Well, all right. Good luck!
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Uh...okay. Then I support Sappharad's suggestion of GitHub.
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I'm thinking of either going with "no executing OAM data (or maybe sprite data) as code" or giving up and going with "no null sprite spit, no stun glitch". What do you think?
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You could also try SourceForge (where openMSX is hosted). Apparently they have a fast and easy Google Code importer that can move the entire project right over.