Posts for CoolKirby

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delroth wrote:
The MP2 issue is very minor, nothing game breaking and/or desync related (so HLE is still safe for that game, maybe not if you're encoding a video and want to avoid any audio bug).
Good to know, thanks for sharing that.
delroth wrote:
Wii Sports does not have any known issue, and no game "requires" the polyphase resampler (which is why I didn't bother fixing it and actually disabled it...). Not sure where you got that one from.
Whoops, that was the wrong link. I've updated the link. It's to a post where you said it yourself three days ago; I don't know why you don't remember.
Post subject: HLE audio state of all the games I could find
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RachelB wrote:
Nope.
There is a partial list of games that use the Zelda ucode on Pastebin (see the very last link). And through a couple hours of research, I've turned up a few more Zelda ucode games that delroth forgot, as well as some other games that have HLE audio problems and lots of reports of AX games (including some first-party ones) that DO work. Games that were fixed by new-AX-HLE: * "Basically 99% of GameCube and Wii games" are mostly fixed according to delroth (who committed the huge fix) * Kirby Air Ride is mostly fixed * Xenoblade Chronicles has had all HLE-exclusive problems fixed (some general audio errors still remain) * Super Smash Bros. Melee and Brawl, Soul Calibur 2, Tales of Symphonia, Star Fox Assault and Adventures have "perfect audio" now * Mario Party 4-6 (and I assume he means 7-9 too) and Mario Super Sluggers are fixed * REmake, Resident Evil 0, Fatal Frame 4, and Skies of Arcadia Legends are all fixed * New Super Mario Bros. Wii's Wiimote speaker sounds play correctly once again Games that still have issues (for various reasons): * Metroid Prime 2: Echoes (problem introduced from an old AX-HLE build, delroth has acknowledged it so I assume he's working on it) still has some very slight problems * Pikmin, Pac-Man Vs., and Animal Crossing (Zelda ucode) * Mario Kart: Double Dash!! (Zelda ucode) * Super Mario Sunshine, Super Mario Galaxy, Luigi's Mansion (Zelda ucode) * Super Mario Galaxy 2 and The Legend of Zelda: Twilight Princess (Zelda ucode) * Pikmin 1 Wii, Pikmin 2 (GC and Wii), The Legend of Zelda: The Wind Waker, The Legend of Zelda: Four Swords Adventures, The Legend of Zelda: Collector's Edition, Donkey Kong Jungle Beat (GC and Wii), The Legend of Zelda: Twilight Princess (GC and Wii) (Zelda ucode)
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That's amazing! It'll be so nice to be able to TAS faster with no additional desyncs. Thanks for sharing that with us, AngerFist!
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This was pretty good. How did you skip to the final stage like that? If this is legitimate, I think this could be published.
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A certain YouTube LPer would be very proud of what you've done here. I'll wait for an encode, this sounds interesting.
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Sorry, but this was lame. No vote.
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Good one! Yes vote for No reason.
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Never seen gameplay of this game before, but it's really laggy and the audio is really bad. How could they call this an improvement over the original game? April Fool's joke, of course it shouldn't be published.
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I learned so much from that description.
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Nao fgar trht alb tare ak yolololo.
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I will never figure out why you only submit DKC any% improvements on April 1st. Yes vote though, nice improvement.
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Looks suboptimal, no vote.
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This is art. Yes vote.
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Mothrayas has it right. Pokemon Yellow manipulates memory to trick the game into scrolling the credits, while this one does nothing but show the credits roll on the main menu. They couldn't be more different.
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If only this contained input and wasn't so trivial to produce, this could actually be published as the shortest any% run on the site. But it's sadly not impressive enough to be, since the game does it by itself. Oh, and no vote for the .02 second of no entertainment.
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Well, I'm impressed. It's also interesting that the submission module supports infinity as a time.
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Nice run, Odongdong. I loved the pearl (and pebble) bouncing and juggling. However, the gameplay seemed repetitive and the minigames hurt the pace of the run, so I'm voting No, but I think this should be published to the Vault for sure.
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This is a really entertaining glitchfest, so I'm voting Yes. It's too bad it didn't finish the game though, or it really could be published.
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That was amazing! Yes vote, of course.
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I agree that this is a really good technical achievement, and should be published. Though, I didn't find it entertaining, so I'm voting No. Also, this game looks like a lot of fun. I'll have to try this one out.
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ALAKTORN wrote:
I’ll refrain from voting before this is ascertained
You're only voting on whether or not you found it entertaining. Whether it's really an "ending" or not shouldn't influence your vote. I thought it was entertaining! So I voted Yes! And it was a great improvement too. Nice work, Masterjun and FractalFusion.
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Movie Poke and Scrub Input sound great! I'm downloading this right away.
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Nice article! I did find it entertaining, as well as interesting and informative.
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kirbymastah wrote:
How to export a video out of a .dat file?
You mean, how to encode your run? Check the Dump Frames box under Graphics Settings>Advanced and the Dump Audio box in DSP Settings. The video and audio will be dumped separately; you'll have to combine them in another program.
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There are some 100% saves available here. Just go to Tools > Wii Save Import and answer Yes to all prompts to import the save file.