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This game is painfully slow. Most of the time watching this. I was thinking "Come on Mario hurry it up." Game design is confusing too.The game creator can't decide whether it's SMB 1/3 or Castlevania.
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I am not usually one to say things like this, but I feel like this submission has been just holding up space in the workbench. There have been many people who gave suggestions for better goals for a more entertaining run.
The submitter has acknowledged the suggestions, but has not shown to take any initiative for a new movie in the DS thread or to submit an improvement file to the submission text for 4 days.
Is there by any chance a judge who will assess this situation ?
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It would be greatly appreciated. As far as characters goes I just look for the best combos I can find over the web and youtube. It's greatly difficult mainly as no one really likes sharing secrets or the ultimate juggles due to it still being played a lot online today. Tekken 3 is indeed pushed to the limits, but it's shrouded with many players who just don't want to give others an edge of any kind. Even some the FAQ's actually give juggle combos that purposely don't work fully.
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Among other games I would like to see remade would be Rolling Thunder. The third one for Genesis on Hard mode was brutal where everything can kill you in one shot and grenades/melee in two. It's enforcing the player to choose the right weapons was good too.
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What bothers me about these new games is how they have to tell people how to play the game every 5 minutes like I am going to miraculously forget. The AI is also pathetic on even the hardest difficulty, and they don't stop my progression of the slightest. I sometimes purposely handicap myself just to get a better challenge.
Something on the level of difficulty of Smash TV or Total Carnage would be a blessing.
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Thanks for the explanation. I was probably mistaking that some of the Bejeweled mechanics in the game might've worked better. As far as this run goes. I am still a little skeptical that Bejeweled wasn't the best game choice to TAS.
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Meh I didn't see what was so special about this. You get alot of 3 pairs, and no massive gem pairs of the same color which would speed up the run dramatically. As far as this goes it could've been better. You get alot of Good but no Excellent multiple times.
I don't even see you get Spectacular or Awesome either :/
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Nice you finished it. I definitely enjoyed this run, and the total mockery of the opponents. I see that even Heihachi cloned himself twice to try to stop you lol. Yes vote.
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Spikestuff wrote:
Cooljay wrote:
-video-
It's not much, but I certainly did have to take a lot of time and redos to get these results.
NICE you managed to get Yoshimitsu.
When Jin is on the ground charge up a suicide, it would make it funny, 'cause during the time he is on the ground you can charge up a stab on yourself and then hit him on the second, For most likely a Double KO. (This is instead of the sword on ground)
Thanks. I'll do that instead for the ground section.
Hopefully I'm headed in the right direction for this TAS though. It has managed to go back to the beginning a lot lol.
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This game has some amazing juggles in it. The switching out of characters doe help it make more entertaining as well.
Wouldn't mind hearing what everyone else has to say about it.
GBA could use some more submissions anyways
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Spider-Waffle wrote:
I kind of liked the force mode when I played it, I remember thinking it'd make a decent speedrun or TAS. I'd be curious to see how some the different characters compare in tactics and time.
For play around I'd have to say I need to see more unlikely and ridiculous combos and moves. There's a bunch of tekken3 combo videos around played in real time, need to stuff at least as large and entertaining as those.
Yeah i have been copying some of those combos for my new WIP. This game can't get much higher than 10 depending on the moves.
I assure you that I haven't forgotten or abandoned this project.
EDIT: Guess it wouldn't hurt to do a quick encode even though it's just stage 1
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Amaraticando wrote:
Cooljay wrote:
This run was nice I guess, but I don't even know what the submitter is trying to accomplish. Felt like a 11:45 minute SMW playaround.
I don't understand your doubt, because this aims for fastest completion of the game (any%). Playaround only when we have to wait for something, like in the auto-scroll level.
I mean the accomplishment as in progression with the levels. For example a DKC TAS. The levels change according to the worlds giving new challenges, and explanation. Giving a sense that they're getting further in. This hack is challenging but other than supposedly saving the princess. I can't see any logic behind this game of what you're supposed to do other than survive.
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Thank you for you for reply Bisqwit, I was actually talking about the FCEU bot. It's interesting watching feos' encode of it playing Super Mario Bros. Always wondered what goes on the bot's mind and how he sees the world code wise.
Overall I still was interested how the other bots work. It's amazing how to see how they interpret incoming information to logically react to it.
The parsing part does sound difficult. It always seems very challenging for a bot reacting to the context of a sentence.
To get the right reaction. It typically takes knowing the person that is talking to make general sentences that could work in subject to that certain person.
Another issue is lack of opinion as well typically too.
For example someone could mention they might like a certain game, movie or song. The bot won't say a negative or positive thing about it. Like their "favorite" boss in Mega Man if someone mentions Mega Man.
I do appreciate that you took the time out of your day to explain how it all works out. I find they do have some good potential of doing some amazing things all in all. They do save some time doing tedious work.