Posts for Corvus

Corvus
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Joined: 9/15/2018
Posts: 10
Location: United States
Is there a way to visualize sound output with Bizhawk? I want to sync up actions to the music during wait time but doing trial and error for that is a little annoying. I'm doing an NES game if that's relevant
Corvus
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Joined: 9/15/2018
Posts: 10
Location: United States
You're a saint feos, thank you so much
Corvus
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Joined: 9/15/2018
Posts: 10
Location: United States
Dang that was a fast reply. That fixed the issues with branches and markers but it made the input columns a little worse, it seems like the scaling in Windows is causing the issues. I have scaling set to 250% currently, but changing it to 100% made the proportions correct and the font fit, but personally it's too small to use at that size
Post subject: TAStudio not rendering properly on 4k display
Corvus
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Joined: 9/15/2018
Posts: 10
Location: United States
The input columns ate squished which isn't too big a deal, but I can't get the branches window to appear until the main window is big enough to cover over half my screen. The markers window won't appear no matter how big I make the main window. I'm using the most current version of BizHawk. Display is at 3840x2160. I don't know if it's relevant but I have Nvidia. Is there a workaround for this? I can TAS without those two but it's making things stupidly difficult so any help would be appreciated.
Corvus
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Joined: 9/15/2018
Posts: 10
Location: United States
feos wrote:
The description says "no warps". There are warps in this game? I couldn't find anything on google about it. If there are warps, how much would they affect the gameplay, how different would it be, and how much shorter would the movie be?
I was filling out the description and one of the things was "Did you use any warps" so I specified I didn't which probably wasn't necessary now that I think about it
Corvus
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Joined: 9/15/2018
Posts: 10
Location: United States
There's no particular reason, it was the only version I could find. As far as I know there aren't any version differences. I did a brief search but nothing came up.
Corvus
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Joined: 9/15/2018
Posts: 10
Location: United States
The death actually doesn't save any frames so the run can stay as is without the branch
Corvus
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Joined: 9/15/2018
Posts: 10
Location: United States
Forgive me, this is my first movie, so I'm still learning about everything. What do you mean by "Input has been Lightly Spiked"? I thought I had been using the newest version of BizHawk but I was incorrect, my apologies. I believe it's version 2.2.2 but(Edit: it is actually version 2.3 from the Github link provided in the Emulators section) I can't find the version number anywhere in BizHawk. It syncs perfectly as far as I can tell unless you had issues with it. As for the no death branch, there is a slight time savings in the final boss fight by exploiting the respawn, but I entirely understand if that's not reason enough to differentiate it and I can tune the run to reflect that and resubmit.
Corvus
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Joined: 9/15/2018
Posts: 10
Location: United States
Wow I feel stupid I somehow missed that every time. Thank you
Post subject: New here and wanted to submit a movie
Corvus
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Joined: 9/15/2018
Posts: 10
Location: United States
I made a complete TAS of GBA Lilo & Stitch and I'm having trouble getting it saved and uploaded on the site. Also I'm not sure how to save the run as .bk2 it's currently saved as .tasproj because I used TAStudio for the inputs. Any help or pointers would be appreciated!