Posts for Cpadolf


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Bob A wrote:
You did indeed use left+right after the miniboss, which caused Sparkster to stay put rather than to go left.
Ah, forgot about that, well thanks for finding it anyway.
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Ferret Warlord wrote:
Shame you couldn't get the crystal reactor glitch to work.
Actually I could, but I would have had to sacrifice a lot of time in order to do so (never going to far to the right means you can't destroy a crystal in one rotation).
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Hm, I did have "allow left+right / up+down" enabled during the recording of the run just in case I'd find a use for it, but I never did so before submitting it I turned it off to avoid any confusion. But I must have accidentally pressed left+right somewhere in the space level so that the movie got screwed up. Anyway thank you adelikat for noticing and updating the submission text (as well as for the nice rating :p).
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Baxter wrote:
The classic low% beats the game just like any other any% / 100% does: without skipping bosses etc., and thus it's accepted as the official low% in the SM community. Ask anybody else there if you need a confirmation. Oh, I believe you
I actually think there are plenty of people in the SM community that thinks 6% is the true low. I can't really imagine many people at all besides the people who are strictly against OoB stuff who would disagree. Anyway, on the topic of the run being rejected because Saturn made it. Remember that the category got obsoleted before anyone even knew you where working on this run, and it wasn't because the old one was so improvable, it was because the 14% category got redundant after the 6% run was made. If this site ever gets a more lenient policy on multiple categories, then the 14% run would be a good addition in my opinion (as well as a RBO), but right now it would just be unfair to pretty much every other game on the site to have this category published.
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Bezman wrote:
adelikat wrote: The top 5% (as decided by Baxter) This seems a terrible idea. If I wanted to find out Baxter - or anyone else's - favourite movies, I seem to remember there being a way to look at previous ratings or nominated favourites already. I propose that instead, these 25 (or whatever) starred movies are intended to show the breadth of possible techniques, each showing a unique style of TAS and being there for a separate reason. Not just showing someone's favourites but als showing, "this is what is possible! This is all we have done!."
As decided by Baxter does not mean "Baxters favorites". It will be the movies that he, with help of the opinion of others (I hope), deem to fill the requirements for a star movie the best. Also I agree that Baxter is a good pick to be in charge of the stars.
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Saturn wrote:
Manipulating single-drops, as you should know, is much simplier. The Elite Pirates drop 5 ones in one turn each though. I hope it's clear that a 50% and a 0,0000323% chance to get the desired result is not the same here, and "only" adding lag to doors wouldn't help you that much because of that as well.
What I mean was there there is barely any case where worse luck would affect the ingame time, and in some cases it can probably be improved because of it (I have not watched the entire run in frame advance to see in how many instances luck slowed you down by a frame or two but I presume it happened at least a couple of times). Naturally though there are drops that would not work solely by adding lag through doors (for example, the only place I can currently think of in the upcoming any% run were we where slowed down because of not being able to perfect luck is a few frames at phantoon, simply because our needs where so extreme there), but that is only some very rare cases. And at any rate it could help anyway, adding one frame of lag at a time before the pirate room and then doing all the different drops you can without slowing down, adding another frame and repeat.
Saturn wrote:
Where a bot was used to manipulate that luck (who can probaly test millions of variations in a second). It's somewhat different compared to analyzing every variation by hand like I had to.
Well from what I understood it took several days to test, but to the point. It still manipulates luck as heavily even though it is by a bot, and there are plenty of runs that has spent tens of thousands of rerecords in single rooms anyway (incidentally two my SM runs, the first any% and the one I'm working on now both spent 25k+ rerecords on phantoon, too get good drops), but they are still only labeled as "manipulates luck", because there is not more than that too it. Not that I personally think it matters very much that you wrote it as you did though.
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Saturn wrote:
If that's not a very high luck manipulation that in fact costed me almost a week to get without slowdowns, then I don't know what is.
Well there is this, only labeled as "manipulates luck".
Saturn wrote:
The reason I didn't do it is because of the excellent luck I got until then, so even including the tricks in the restarted run, there would still be a good chance that I would end up being slower due to worse refill drops in the end, so I didn't bother.
Well actually since you previously stated that you didn't bother to optimize doors for realtime this would not be a big problem, as pretty much all luck manipulation could be done through adding lag to doors (which most often is possible in just 1-2 frame increments). Spoofers and my new any% run does this and with about half the run done I think that every drop in the game (well very, very close to) has been perfect for ingame play.
Saturn wrote:
But anyway, there is still a yet not fully explored category left: The RBO run. Should I once again be the first to seriously TAS it from scratch knowing that fellow SM-TASer won't dare to do it on their own, just like it was with this run? And then receive similar shit for the true, original effort done on it? I just hope it won't continue this one-sided way where only one does the work while everybody else ends up copying it in the end.
Well we have Kriole and Taco, as far as I know they are still working on (or at least planning to finish) a RBO, with their own route and everything. Also I'd rather see a RBO published here than a 14% run (preferably both though, but not until the rules are more lenient towards multiple categories).
Cardboard wrote:
I spent 40000 re-records on one enemy in one of my runs, it took me 4 weeks.
Might I ask where?
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Can't we all just get along :D
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mike89 wrote:
I can't really feel entertained by this one
Isn't 7 a little high for "not really entertained"?
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AKA wrote:
Is this game friendly? I personally guess it's probably not.
I suppose you are talking about how easy it is to hex in some improvements. If that is the case then no it is not friendly. Ingame lag is pretty reliable and only screws up every once in a while, but in some door transition a frame of lag can randomly be added or reduced, making the movie desynch. Also luckmanipulation is bound to screw up (especially with bosses), as well as the behavior of some enemies.
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Saturn wrote:
how about proving anything I said wrong instead?
From previous experience I know that nothing I say to you will change anything, thus I don't feel like dignifying you with an answer. Take that as you wish, I really don't care.
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Bringing it up another notch I see. I think it is nice that you are still able to actually surprise me with your behavior, I honestly didn't think that it could be done anymore.
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Thanks for recommending the King of Kong, I watched it and it was great :D The somewhat anticlimactic truth though is that Billy beat the record and has the highest score again now...
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Bisqwit wrote:
For starters, I restored the old star list, and upgraded what I could see to account for movies that have been improved since then.
You seem to have missed Super Metroid 100%. Also I support moozoohs 2nd suggestion for reasons already stated.
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Well it is really only a clipping glitch, and as far as I know it can't be used to travel out of rooms. In either way it is not used in any of the runs on the site anyway (it was used in a old 100% run but the reason for usage got obsoleted).
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Well yeah, but "legit" isn't really the right word here, it makes it sound like the glitched run uses cheats, since it is insinuated that it is not legit (not that this is relevant to the present discussion, I just wanted to say that). But anyway, as I said earlier I don't think this should be published. If this game where to be given yet another category I'd rather see it be a RBO or a playaround instead for example (not to say that it really should though).
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Just got done with level 5 now. It's going pretty good, I'm about 40 seconds faster now. Of the top of my head I think it was something like 10 seconds in level 3 (not surprisingly since the speed in the level is capped most where from the boss battle, the rest where from the mini boss and less lag), 4 seconds in level 4, and 12 seconds in level 5. (probably) Last WIP
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stickyman05 wrote:
WOW! What a dick!
Read the Super Metroid thread from like page 60 or so and forward :)
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Saturn wrote:
As for technical, no need to exaggerate. It is, other than at the very beginning and the few skipped tricks, very high, and especially in the late run barely improvable (otherwise Cpadolf would already post his claimed 600 frame improvement smv from the later part already, which didn't happen as you see).
I never said I knew that there where 10 seconds of improvement in the latter part of the run, I guessed that the run was improvable by 20-25 seconds. Now if that would turn out to be true then naturally 5+ of those seconds would likely come from LN and forward, which I do believe is possible. I don't have any concrete ideas for improvements, but any guess ever made of how much a SM TAS is improvable by has been wrong so far (often by a lot, and the estimates have always been to small) so I prefer to stay skeptic to your claims. I might as well be wrong, but I don't care and neither should you.
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I like the new voting system in theory, but think it fails somewhat in practice (some newbies giving extremely high ratings for almost all new movies, inflating the ratings of them compared to older publications). But since meh isn't allowed I'll have to say YES anyway.
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What if Samus didn't loose all her equipment at the start of the game? Well then Super Metroid would be a very short game indeed. I decided to do a run after using the reset glitch to get back to ceres for the lulz, the ingame completion time became 00:06:41. Get!
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Saturn wrote:
Well, since I skip every single menu entrance, even if it slows down the ingame time slightly (examples seen at the Tourian recharge station, or various opportunities where switching off Ice Beam would allow for slightly faster refills), I would say realtime. Luckily I managed to get the lowest possible game clock completion time nevertheless, so it basicly satisfies both goals in my eyes. But yeah, primary goal was realtime in that case.
Well optimizing doors for realtime makes quite a big difference (as shown in my 100% run), so that's the reason I saw ingame time as the main priority here.
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Twelvepack wrote:
Your submission text says that you aim for both in game time as well as real time, but in which order? In order to avoid another ugly, annoying discussion about this in the future, you should say which has been minimized.
Ingame time is the main priority, the one thing that was not abused for ingametime as far as I know is using multiple pausescreens for whenever that can save time.
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pirate_sephirot wrote:
And I don't think I rated your run (or any other)...
You did, you rated it 0/0.
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Well it's good to see that you finally released the smv for this run, I didn't excpet you would but I really wanted you to (uncomparable quality versus youtube, and the possibility to watch in frameadvance and try out improvements). Anyway, this is a smashing run. The first part up to phantoon is pretty dull since it is sloppy compared to what we have now, but from there on out (prehaps with a few exceptions) it's a great ride with a lot of new cool tricks due to the restrictions you have. The optimization in the latter part of the run is also very very good, though I still refuse to think that there are not at least a few seconds of improvement, making the run in whole improvable by about 20-25 seconds without new discoveries. Entertainment was handled good in the waiting parts, and ridley was not nearly as dull as I thought that fight would be so overall it is a fantastic run. However I don't think it should be published (and it won't either), since the category is obsolete. But it should definitely be mentioned in the NBMB run text, like my first any% run was in the realtime any% runs text. 9 for entertainment and 8.5 for technical (~7.6-7.7 for the first part of the run, about up to kraid, and ~9-9.1 for the rest). Also yay for flamers voting <1 for technical...
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