Posts for Cpadolf


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One improvement I though of the first time I watched the run is when you are heading back from kraid, you use a PB to blow up the bomb block in the other end of the room but you can actually do a mockball with momentum gathered from the previous room and it is only ~8 ingame frames slower. And I believe that a PB causes more than 8 frames of lag. Also why did you not use a mockball on the platform when going in to WS as you do when you head out? I thought that was confirmed to be faster, or was the two strategies equally fast?
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AKA wrote:
1. This does not aim for fastest ingame time 2. The current submitted and published any% does not aim for fastest real time 3. The current low% does not aim for low%
They all do, but with the exception of one glitch that sucks much fun out of the runs, other games such as The Adventure of Link has both a non glitched and a glitched run and I see no reason not to have it the same way for Super Metroid.
AKA wrote:
I think the best solloution would be when the NBMB run comes along, would be to obselete the low%
I think this is a bad decision, the NBMB will not aim for lowest% actually, yes it will be lower than the 14% the current one has but to reach the absolute low% you would have to use a glitch which induces semi-immortality at the cost of minutes and minutes of realtime (the glitch is that if pausing at the first frame possible again and again the trigger for samus death will not have time to start) and this will never be used because it sucks. The 14% low is the limit without significant gamebreakers and that I think is enough to give it it's own category.
AKA wrote:
since the current ratings seem to suggest that its significantly less entertaining to watch compared to the current any% and 100%.
I'd say it is because it is grossly outdated, the mistakes and inoptimizations in the run are no less visible than those in a run by a speedrunner.
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Well there is concept demos, (personally I don't have anything against my run going up there) otherwise I don't see this getting published alongside the realtime run, the fourth category should go to the glitched out NBMB run which finishes the game in the fastest time possible and skips all bosses.
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DarkKobold wrote:
There is only one way to decide which movie gets published: CAGE FIGHT!
No, there is nonthing to decide, this movie has already won even before it was submitted, there was never any question as to which would be published.
DarkKobold wrote:
Voted yes on this movie, real-time beats in-game time (to me)
It does for everyone it seems, except the speedrunners =/
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NBMB means "no boss/mini boss" and indeed there has been a way found by Kejardon to skip even motherbrain. Also this brings the lowest possible item% down to 7, though it requires another very boring glitch no one will use. (pausing repeatedly makes you unable to die, but takes extreme amounts of realtime to do)
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hero of the day wrote:
Random shots are fired to allow for a new momentum trick that I figured out. After exiting a morphball or a shinespark, fire your weapon and and hold down+reverse. This will allows samus to clear ledges that otherwise would not be possible.
I used the same trick in my run, (I have know of it for some tme but just figured out when it worked while doing the any%) though I don't think I ever needed to shoot before using it.
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Finally :) Fantastic improvement, easy yes vote. I won't bother to sit down and dissect the run though, to much work. Maybe I'll do it later. Anyway, great improvement on a great movie for a great game. Grrrrreat.
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mmbossman wrote:
I hope you keep up with more of these runs (especially if it's a low % run to get rid of that old old publication).
I could have done a low% but moozooh is going to, might take a while though since he is also working on another Super Metroid run atm that has higher priority. However as said before I am about to start a 100% run which I will work on together with another TASer (not mentioning any names here, if he wishes to tell people he will, I don't have to say it for him)
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Saturn wrote:
Well, I never tested that myself, but I think one of the SM-TASer mentioned it to be faster in your previous run, so I just assumed it was true at first.
Hero mentioned it as a possible improvement, also JXQ took the damageboost I think. Therefore I checked it but it was not faster. Both morphing/unmorphing and taking the damageboost kill your momentum, with morph/unmorph though you can take another corner boost and morphing I think puts samus further down than just falling (as there are places where a morph with a unmorph at the end can actually be faster than to just fall down.)
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Kriole wrote:
EDIT: The improved Torizo skip is approximately 55 frames faster.
Actually more like 44, compared to my any% at least. moozooh supposedly had already improved that by 2 frames in the NBMB though so 42 frames. Still an epic improvement. Unless some new trick is discovered after you are done with this I doubt anyone will bother to try and improve it for a long time.
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Also I think it does bring some entertainment from the level of glitching, the breaking in to tourian and skipping motherbrain by abusing a save station practically screams "stop raping me".
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Kriole wrote:
Try shooting before you pick up the item.
I have been doing that. Anyway I got it but only with a 9 frame jump so far. Surprisingly though it only saved 36 frames. (although it is maybe not directly comparable, I used my any% run and started from my entry there, and that entry might not be optimal if doing the room this way)
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Well at this point I think that lacking a trick that saves ~1.5 seconds is enough to consider a run at least somewhat outdated. I'm fiddling around some in the room to try and make it even faster, so far I have been able to bring the jump down to holding for 5 frames but for some reason I don't get enough momentum at the pickup to put me far enough away from the torizo when landing thus lacking 1 pixel to make it through the door.
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Hah, that's truly awesome, my TAS took exactly two days to get obsoleted :) Also it actually makes very much sense, I wonder why no one has though of it before.
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superpi wrote:
but it isn't beneficial from a timesaving standpoint
Actually X-ray climbing makes a 00:15 not sound very far fetched.
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JXQ wrote:
Boy that Super Metroid run JXQ did a year ago sure does suck, right? Missed frames everywhere, all these easy™ strategies ignored, maybe even on purpose(!), a far cry from perfection no doubt.
I sure hope you didn't take it that way... It's still one of the greatest runs on the site. I just don't hope that I have to say that things I did not find that hard to be hard just to make you feel better. Also I naturally would not call anything I have done or will do to be perfect since I don't think it is or will ever be.
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Still, as I said I found about 20 frames in the escape alone, none of which really came from hard optimization, just ~10 came from improving simple jumps by a frame each. And I also found some relatively easy room strategies he missed while doing the any%. Like shooting the door early in the ridley E-tank room and not middle landing on the door platform in the acid dip room that came right after but instead jumping straight through the door by releasing dash for a few frames. Anyway We'll see how the rest turns out once the run is started.
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Saturn wrote:
Botwoon exit is 2 frames slower than what I did in the any% (wonder why you didn't use my strategy from the vid there).
While I knew I was slower than you here (by comparing to JXQ's videos as you had) I was not able to get the strategy in your video to be faster. No matter how I did the jump I ended up at the floor on the other room at least 1 frame slower, I also did not have to skip any armpumps either. I think you where faster here only because the morphball jump in the begining.
Saturn wrote:
Use a damage boost from the flamer instead of the unmorph tech when passing the PB-shortcut in the green bubble room after LN.
Nope, I tested this in my last any% run and I tested it again here, no matter how I took the damageboost I ended up on the floor slower.
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Thanks, I try my hardest you know :)
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moozooh wrote:
Torizo skip saves only 18 seconds, unfortunately.
Though I got it to something like 21 seconds IIRC. I measured how long it took for JXQ to get through the pre-torizo room the torizo and back and how long it took for me, I think the difference was something like 21.7 seconds. Taking in to account the loss in the diagonal room it is still over 21 seconds. Or else I'm missing something.
moozooh wrote:
Actually, JXQ's run is pretty full of exactly that: loose frames.
Yes I noted you changed your technical rating on his movie from 8 to 7 some time ago ;)
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hero of the day wrote:
JXQ's run was very tightly optimized, I wouldn't expect to find too many "loose" frames floating around.
Though I found 20 or so frames just in the escape which I took as one of his more optimized parts. Still Any big improvements without different room strategies is not easy.
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Yes pretty much every ROM I know for SNES has a .smc extension, the SM ROM I used though (I have something like 5-6) says .swc though.
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Tub wrote:
While I still prefer real-time-runs, this is just 5 real-time seconds slower than hero's old run, and it incorporates so many new tricks and shortcuts that I consider it truly superior. Thus voting yes for publication and obsoletion of hero's run.
Yes though hero's upcoming run will be something like 1:30 faster than this so...
Tub wrote:
..so, what's this thing I hear about a 100% run? do you plan to aim for ingame-time again?
I will use a realtime oriented route (though the route might be the fasters ingame route too, but I'm not 100% sure on that) but I might end up optimizing door-entries for ingame time (not sure yet) since 00:36 is very tantalizing and sub 70 minutes realtime will be achieved anyway.
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JXQ wrote:
Cpadolf, I've seen your skill progress and it's very impressive. Of course, without my perfect demos to study from, you would not be same fast, but it's ok to copy my work, it's what TASing is! Respect! (Just wanted to clear up confusion.)
You can't imagine how much I laughed when I read that, your timing is otherworldly.
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moozooh" wrote:
I am so loving this run. Excellent stylistic choices, excellent optimization. I'd give it 10/9 any time.
Happy face :)
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