Posts for CrimsonPride

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Joined: 12/8/2006
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It's intended to be a test, since this is my first attempted TAS, first time using Frame Advance as well, etc., though I may submit it depending on how good it looks from here on.
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YOU'RE WINNER! No, really. The previous run amazed me, and then you have your other Sonic run, which amazed me even more, and then this. You sir, are a god.
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Joined: 12/8/2006
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http://fast.filespace.org/CrimsonPride/FF1DOS2.vbm. This one goes up to the end of the pirate battle. 25700 frames so far. Things that look like mistakes but aren't: - That annoying long scene at the bridge cannot be skipped. - I stop a couple times for a few frames while walking to Pravoka from the bridge. Changing my pattern of movement wasn't helping with keeping me out of random battles, however, using this tactic I had no problem. - I stay at the Inn in Pravoka for a simple reason: The BM who is to use sleep is completely out of MP. - I wait a few frames before engaging the battle with the pirates because it helps me manipulate the turn order. EDIT: ATK/DEF formulas for the monk. Monk Hands ATK = [(STA + 1) * 3 / 4] Monk Unarmed HLM = [STA / 8] Monk Unarmed GLV = [STA / 8] Monk Unarmed ARM = [[STA / 4] * 3 / 2] Master Hands ATK = STA Master Unarmed HLM = [STA / 8] Master Unarmed GLV = [STA / 8] Master Unarmed ARM = [STA / 2]
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Blue fangs are consumables that cast Thundara. The intelligence stat of the user affects the damage as it would normal magic. 2 Blue fangs should wipe out all of them, providing both fangs are used by the BMs.
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I couldn't really find any way to avoid that one battle, so I just ran as quickly as possible.
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Joined: 12/8/2006
Posts: 47
I always though the Toad tome could be purchased in Mysidia. I suppose I was wrong. They can drop off sorcerer enemies, but I suppose there's no way to encounter those early in the game..
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Joined: 12/8/2006
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Tafatt wrote:
Don't buy fire instead of thunder! The piscodemons take half damage from fire.
Why would I use a simple level 1 thunder spell when I can simply crush the Piscodemons with a monk's powerful physical attacks? Better yet, why use physical attacks when I can just wipe them all out by using a blue fang or 2 from the ship game?
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I used to play this game all the time on the NES. Having no weapons on a monk only became really effective around level 9, and I guess I was thinking of that when I bought the nunchucks. However, thankfully I realized that buying those would be useless in the long run, which also led me to discovering the small speed advantage fire has over thunder. Here's a WIP, from the beginning up to the end of the fight with Garland. http://fast.filespace.org/CrimsonPride/FF1DOS.vbm
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I decided to restart the run after discovering that I save alot of time by not buying any weapons for my monk, and that after discovering that the animation for fire is about 20 frames shorter than the animation for thunder. It also takes a whopping 6 frames less to purchase. Additionally, the monk appears to be doing about 50% more damage without the nunchucks, which is another nice improvement.
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Would it be worth it to level toad to 16 simply to pick up 4 masamunes for your characters at the snowfield?
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Experience tables are proving to be quite elusive. If I can get some red fangs, the Peninsula of Power will be an extremely good place to get some levels. A pre-emptive attack against a group of 9 Winter Wolves = an easy 900 exp for everyone. EDIT: Is it possible to get a pre-emptive attack on the pirates? EDIT: I was wrong in a previous post. I believed spells to cost 150 gil, however they are only 50. 3 Thunders and a Sleep it is.
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I suppose I could skip buying Rapiers and purchase 3 thunders instead, however, after doing that I wouldn't be able to afford sleep or blink. EDIT: You need magic level 4 to use haste, and to do that you must be level 15. You only need magic level 2 for temper(level 4) which I can easily attain after the pirate battle.
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2 problems with using red mages. Firstly, I'm attempting the Garland fight now, and they do crap physical damage, anywhere in the range of 3 to 10. Secondly, I'm going to need to level them so they can actually use temper and haste, because their magic levels are going to(respectively) need to be 2 and 4, meaning I need level 15 by the time I get to Elfheim so I can use haste. Peninsula of Power, anyone?
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This run technically does complete the game..just in a completely different, unexpected way. This should definetly not obsolete Pom's run. It should either be placed alongside it, or added as a concept demo.
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After checking some information on weapons, a monk would indeed be far better than a fighter. Best of all, I developed myself a fairly good strategy to do this, and I can start creating this run. The ship game will be my best friend through this, as long as I can manipulate it.
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A ridiculously well done run. A definite yes, if I could vote.
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Joined: 12/8/2006
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There probably won't be much leveling done, so a fighter would probably be best. On top of that, I can easily manipulate Garland into dropping a long sword, making for a good early increase in attack power.
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I think my party of choice will be 2 monks/2 fighters and 2 black mages. Will a fighter hit harder than a monk? If they can, will the time taken purchasing weapons/finding them make up for it?
Post subject: Final Fantasy I: Dawn Of Souls
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This is going to be my first TAS, ever, and I'm determined to finish it, from start to finish. The main goal is simply to reach, and defeat the final boss as quickly as possible. I'm lacking a general strategy at the moment, and the Bane sword strategy from the NES version won't work due to enemies being immune. The White Mage and Red Mage classes will be mostly useless, but at the moment I think Monks would be better than fighters simply because I won't need to purchase equipment.
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This should probably be moved to the GBA forum, heh.. The one major difference between this version and the NES version is that some enemies(bosses mainly) are completely immune to the Bane sword.
Post subject: For a first attempt..
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Joined: 12/8/2006
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I'm going to attempt a speedrun of Final Fantasy I: Dawn of Souls, for GBA. I've read the FAQ thoroughly, downloaded the re-recording emulator for GBA,etc. Is there any other additional information I should know before starting my attempt?
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I've played through this game many times, so I think I'd have quite a bit to offer here. Wizard/Sorceress combos are extremely damaging, and you can probably manipulate things so they activate often. An ideal group would most likely be 3 spell casters in the back, and 2 heavy hitters (like black knights, or paladins) in the front. Using the main character in your powerful attack group probably isn't a good idea, however.