Posts for Custom


Experienced Forum User, Published Author, Former player
Joined: 7/13/2019
Posts: 3
Ah, I remember seeing that. I don't think we could show that without losing time, but interesting idea for sure. At least we were able to do the other method at the end!
Experienced Forum User, Published Author, Former player
Joined: 7/13/2019
Posts: 3
andypanther wrote:
I always wanted to see a TAS of this game and this one did not disappoint. I can't believe how broken everything is! That's a yes vote for sure. I have a question, though: Would it have been possible to show off the OoB clip in the first Cruella fight without wasting time?
Hey Andy! Glad you enjoyed it :) We clipped out of bounds on the last shot and it didn't lose any time since we need to wait for the catapult anyway. It might also be possible to clip out for the second shot and warp back up for the third, but I'm not sure how that would affect things. It's an interesting idea though. Thanks for the vote!
Experienced Forum User, Published Author, Former player
Joined: 7/13/2019
Posts: 3
Spikestuff wrote:
Future Note: PSX > Controller / Memcard Settings > Disable Player 2's controller and memory card. > Disable Player 1's memory card, change the controller. A question I have to ask about this is why wasn't the analog stick used as the game is compatible with it, wouldn't it help with sharper turns and cleaner movement? Otherwise this looks insanely well made for two first timers from what I've watched so far.
The analog stick is compatible, but doesn't provide any benefit. There are no gradual movements in the stick, it just mimics what we can do with the d-pad, but we can adjust the camera to help get better angles as needed. I'm happy to hear you're impressed so far! This is actually our third revision of the TAS, but first time submitting here. We're both high-level RTA runners of the game and have found a lot of the tricks and routing, which certainly helps.