Posts for CyberBotX


Experienced Forum User
Joined: 12/26/2012
Posts: 3
Location: Macomb, MI
I think that might work, actually. But I don't know how to really interpret the offset value in Process Monitor correctly. I am guessing it's offset is from the start of the ISO, but when I use the command line program wit to list all the files along with their offsets, they don't seem to match up. Only thing I can think of is that it might have to do with the headers on the ISO, but I'm not sure. As an example, the opening music of the game is called Movie_opening.brstm, wit says it's located at offset f49ce4ec, when I play the song in the in-game sound test, Process Monitor gives me an offset of 10c028000. Edit: Upon digging a little more, Process Monitor appears to always show an offset that is at a 32K alignment. I'm trying to see if the offsets it's getting for the music files have any sort of correlation to the offsets that wit is giving me.
Experienced Forum User
Joined: 12/26/2012
Posts: 3
Location: Macomb, MI
Yeah, the files are on the game's ISO. I was just hoping there would be a way to determine which files from the ISO are being accessed. Otherwise I have to try to determine things by ear.
Post subject: Determining a Wii game's file access
Experienced Forum User
Joined: 12/26/2012
Posts: 3
Location: Macomb, MI
It's a little hard to explain in the subject, but what I'm wanting to do is see if it's possible with Dolphin to find out what file from a Wii game's internal file structure is being accessed by the game. For example, I have the .brstm files from Kirby's Return to Dream Land, but there are a lot of duplicates and I wanted to use the in-game sound test to determine what song is what. If it's not possible to do this with Dolphin, then is there any other way to do it? Much thanks in advance.