Why weren't the runs console verifyable before? Either way, nice work on all of the Gen 1/2 TASes. I can't wait until they're all submitted and published. Red SC/Gold Coin Case/Silver glitchless are submitted, but there's just one left maybe. Can't wait to see! (I'm saying that for everyone else.)
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I mean, it hasen't even worked one time when I've tried the frame delays in the document, with what I think pal(rel)5 means. It feels just about impossible for me to get it.
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What do I do for this? It's been a few days, and I still have no idea what I'm doing wrong. Sorry if I seem impatient, I've been trying for quite a while now and it hasn't even worked once.
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I can't even tell what I did in the userfile I posted. I thought I pressed Left on the first frame possible, released on frame 12, started holding on Frame 97 and released after the little popping sound when the bootup ends. I then pressed A 1 frame after the sound when the GameFreak logo appears, then Start on the second frame where music changes and the pokemon is scrolled on screen, the third frame where a 1-frame A press plays Squirtle's cry, and Start for the sixth frame that would play the New Game/Nugget Bridge theme. I keep getting the wrong TID, though.
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I mean, I'm still having a little bit of trouble. I'll post a userfile of what I think red_pal(rel5)_gfskip1_hop1_title2_newgame5 means. I don't know what I did wrong... Anyway, you can find it here: http://tasvideos.org/userfiles/info/64457660128604412
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I can't seem to get it. I try pressing a Dpad input on the first frame possible, releasing on frame 11, count to 97, hold until the end of the bios, press a one frame after doing so starts the music, then press Start 4 frames after the A press since 3 frames is the minimum, then press A 2 frames after pressing A for one frame would result in Charmander's cry, then Start 5 frames after the first frame of pressing Start changes the music and starts the game. When that's done, I found I got a trainer ID in the 53xxx range. Is it supposed to be Start, A, Start, A? Is this for CGB in GBA set to True or False?
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So for that line in Red version means: Hold the dpad input during frames 0-11, release it frame 12, hold dpad input again starting from frame 97 and hold it until the end of the bootrom, right? I'm just making sure because I'm finding it hard to understand, still.
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Thank you for that! I have a few questions, though:
On the lines that say: red_pal(rel5)_gfskip1_hop1_title2_newgame5: TID = 0x765E (30302), Cost: 667144 Cycles" and "blue_pal(ab1)_gfskip6_hop0_title3_newgame1: TID = 0x765E (30302), Cost: 667830 Cycles", what do red_pal(rel5), blue_pal(ab1), gfskip6 and hop mean? I'm guessing the numbers (Title2 and newgame5), title2 means waiting for Charmander to be scrolled to the next pokemon, but I don't know for newgame0/1. Also, which input combinations would give those TIDs?
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I have a question about the text- what does red_pal1_gfskip0_hop5_title3_newgame0: TID = 0x64C1 (25793), Cost: 29780804 Cycles
red_pal1_gfskip0_hop5_title0_newgame3
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I explored a little bit, but I couldn't figure out how to corrupt the number of box items. I tried doing the 2/10 trick, but I can't figure out a way to get it without modifying pokedex flags.
If I could figure it out, I would have to undo the effects of the 255 Pokémon glitch after corrupting the box items, and I don't even know what names I would use. I'll look into it more.
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I really wish the perfect game would be submitted. I really want to know what the TAS would look like in one part. I understand that some parts may not be as entertaining as any%, but it seems like a good TAS.
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In addition to text differences, the route is faster for the Japanese games. In English Red, you switch Pokémon 4 with 13, then 12 with 11, then 10 with 13. Then, switch item 1 with 5, then 3 with 13. After all of that, switch Pokémon 17 with 22 and then 23 with 18.
In the Japanese versions, name your character with a certain name (version-dependent), then swap pokemon 7 with 8, 9 with 10, and then 15 with 26. No item switches required. There's an actual improvement in the Japanese games.
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