This seems clear-cut, so I updated this metric. We should probably standardize whether commas are used as a separator for the numbers, as opposed to thin space, full stop, etc. in some countries our viewers might live in. Is there any one right answer?
Yes. For score, commas are best. It avoids confusion with screen readers. People will likely be more confused with a period when reading the score. For time, the way we've been doing it is best. While it may seem like the best idea to use the format shown in game, screen reading programs only read the time correctly with a decimal point at the end: 2:16.73 is read as "2 16 point 7 3". This avoids confusion because I can tell where the minutes and seconds are separated. My screen reader reads 2'16"73 as "2 16 73", no real separation between the seconds and the decimal value.
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Absolutely insane run. Listened to the GDQ showcase and was blown away by the technical things in this TAS. Great explanations, great TAS, finally available to play back. Easiest yes vote ever.
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I just listened to the audio (I'm blind, as I've said a lot here), and I think that's an emulator problem, not a hardware one. I've never played this game on the 3DS, but the other VC games I've played or at least listened to are not all choppy like this.
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I was a little surprised to tee this accepted, as the warps run was obsoleted by the warpless one. This is a very pleasant surprise! Amazing run, can't wait for the TVC video.
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Great TAS! I was wondering when a TAS of R/S would come out, considering that the WR is so much faster than the Emerald TAS. The fact that this TAS beats the current record by about 5 minutes is crazy, and this absolutely deserves a yes vote from me.
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I understand. I'm not saying anyone has to use any emulator. I just know that FCEUX versions 2.3.0 and later have accurate sound. I can try to make a video about this if needed. Fm2 files can be played back in Mesen, but I don't think bk2 files can.
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While the sound in this run is not 100% accurate due to using BizHawk, the run itself is great! Yes vote from me. In the future, using FCEUX will ensure 100% accurate audio.
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I agree that the tricks, glitches, strategies and how TASes are made should be public. I do wish more people were still able to submit runs here, like Logan. He submitted runs of games I had never heard of, many of which were published, allowing people to experience games they likely didn't know existed. I'm glad this community is changing for the better, and I hope to help out however I can.
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Theoretically... I feel like that's the key word here. It's a tedious process to set up, partially inaccessible with my screen reader. There are auditory instructions given by the E-reader, but yeah, the save file didn't really end up working. I know it's something on my end, but still, it would have been way easier to play back the TAS if the save file (which really is just a save file with cards scanned) was included.
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I don't see how any part of this could violate the rules. It's a GBA game, not adults only. It doesn't have sensative themes. The TAS itself seems to be the same as the Classic NES game TAS. If other sram-anchored movies have their bin files in the submission, it's a shame this one doesn't.
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Hi! Very nice first attempt! Unfortunately, this run is slower than Slither's TAS, partially due to the powerup route used. This run gets the mushroom in 1-2 and the fire flower in 1-4, like one of the older TASes of the NTSC version. Slither's TAS gets the mushroom in 1-3, which saves two framerules. The flower grab in 1-4 made you lose a third framerule, if I'm correct.
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Hi. So, I have some experience with this code, so I can tell you a bit about what it does.
As people have said, this code allows you to go down a pipe from anywhere, even if there isn't one that you can see, as long as you're on the ground. The pipe's destination is determined by where you are in the level, or sometimes, how you enter a level. For example, if you beat 7-4 and enter 8-1, pressing Down at the start will make you advance in the level by quite a bit. However, if you enter by a warp, you need to go a little bit into the level and go into the underground section, and down again to get to that same place.
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Hi. Nice TAS! Can you tell me the improvements over the previous run? I'm completely blind, but I noticed the encode doesn't go to the end of the credits, it just stops in the middle for some reason.
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In my opinion, this submission ends at the right time. The rules on speedrun.com say that timing ends when Mario grabs the final tree, which is where this submission ends. This is also a very good run, yes vote.
There's just one problem. The rules state that SBLJ is banned. This TAS skips DDD. I'm not sure if this TAS uses an SBLJ for this or not, I'm completely blind.
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