Posts for DK64_MASTER


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Dacicus wrote:
Raiscan wrote:
Was the first of its kind
By that reasoning, why was Bisqwit's SC2 rejected?
I think Raiscan meant "It was the first OOT run". Before the first OOT movie was published, there were already N64 games tased. And the popularity of OOT is a LOT greater than the popularity of SC2. The general public weren't screaming for a SC2 run were they? Were they screaming for a OOT run? No, they were demanding it.
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this is me wrote:
Raiscan wrote:
this is me wrote:
id just like to point out that since a very unoptimized dkr run was just published it probably creates a murky area here... and dont say that isnt a relevant event
That isn't a relevant event. watching the same thing over and over is boring. the unoptimized-ness of dkr was varying the route ever so slightly every lap. In this run theres human error, parts of the run performed incorrectly. I wouldn't call that the same. SORRY NO BONUS
you didnt watch the dkr run then, there were tons of human error which were listed in detail by multiple viewers who knew the game well or perhaps you just didnt know the game well or looked at the thread or any number of other things
Actually, I never thought about that. The DKR tas is very rough around the edges, but since it's the first run of the game, we are more foriving toward it. You could also say that the "roughness" was masked because in this game everything flows well. I guess you could say that the DKR run was consistently "rough." The mistakes in OOT are more glaring since they break the continuity of run. I didn't see that happening too much in DKR. I guess you could say that this game was inconsistently rough in some places, and smooth in others.
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alden wrote:
on, both of them are LUDICROUSLY fast and awsome, depite being "unoptimal", which only people who are fairly familiar with TASing the game will notice.
The problem is, that a lot of the members who vote on this site are familiar with the tricks and glitches that are used (or not used) in this game. FYI, the first movie was a test run that grew better optimized as the levels went by. It was known to be quite unoptimal before the author (and the community who rallied behind him) submitted it. That was partly due to the nature of the game. It is long, and doesn't hex edit well. A lot of the tricks used later in the run were not used initially. I guess I was a bit harsh when I said the first run was not entertaining. I was entertained by the first run mainly because it was a completed OOT run. We finally had a benchmark to create future optimized OOT runs. This run (the one being submitted) give the user a great view of the routes that could/will be taken in a future optimized version (unless some other discoveries are made), so it's very similar to Guano's run in that aspect, except with a solid route. We published a test-run of this game before, why not do it again? ;)
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Although some of the game got pretty boring, I really liked the unexpectedness of this run. The 1 -> 100 glitching mew was awesome. I'm giving this a weak yes.
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Bag of Magic Food wrote:
Well we don't want just ENTERTAINING movies, we want WELL-DONE movies.
And the current OOT movie fullfills none of those criteria. This submission doesn't either, but it does it a bit better than the current published movie. Does that warrant publication? I would think so.
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Bag of Magic Food wrote:
I don't see why we can't just change the question back to "Should this movie be published?"
How would someone be able to determine if the movie should be published, even if they didn't like the movie. There has to be some sort of direct measurement of the "wow" factor of a movie. Changing the question back to that will obfuscate borderline cases, such as these. We could have 2 polls. But then that goes against the mentality of this site publishing "entertaining" movies (this is an exception, since a sup-par movie was published because "we needed more n64 games on this site" and "everyone demanded an OOT run.") As I said before, there are cases when a movie is not very entertaining and some feel it should be published.
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Yes, I agree. Taking a behemoth of a TAS with so many glitches, and precise inputs is definintely no easy task. For the most part, you executed the main glitches very well, and just some of the movements needed optimization. This is very good for your first task, and I hope to see more of your work in other games. This movie should definitely obsolete the current published movie, because that one was highly unoptimized, and we accepted it because the community was demanding an OOT TAS. Also, 1 year ago, our standards weren't as rigid as they are today. So let me clarify: I'm voting meh on the "were you entertained part" and yes on "should this movie be published." Contrary to popular belief, despite being related, these two aspects can be very different.
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I watched most of it so far (I will watch all of it). There are many surprising parts, especially in gerudo fortress (I won't spoil it), but a lot of parts were unoptimized. For example, the first owl skip, the questionable bombs in hyrule field (were those owl skips?). Great job for beating the record by a LARGE amount, sadly the wips we have seen in the OOT topic exceed this run in technical quality. You could almost call this a HIGHLY optimized test run, or a suboptimal submittable run. I know why you were not eager to submit this run now, but I'm glad you did.
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Let me be the first one to congratulate you on breaking the sub 2hr barrier. I haven't watched it yet, obviously, but it would be nice if you could put in what plugins are required to playback the run (yes, I am aware that the m64 file should indicate those). I'll watch it, if my computer is able to handle the correct plugins. Else, I'll wait for the eventual avi.
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To add to bkdj's post, OOT often desyncs for many users. So we often get avis from helpful encoders (and the ocassional dj) before the movie has even made it to the workbench. I would really hope you could share your progress, if not now, eventually, in avi form. You would have a nice shot at it being published, even if it was slightly unoptimized. The other guys are very slow (cough*CF*cough) and you'll potentially have your run up for a while! :)
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YautjaElder wrote:
Game looks great to me, and I'm using Rice's Video Plugin 6.1.1 beta 10.
I wasn't able to get it to sync using that plugin. It's a good one too. However, it's "ass" slow in terms of fast forwarding compared to the jabo series. Has anyone tried Glide (I think GLN64)? IIRC, that was the best plugin to use for any n64 game.
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Halamantariel wrote:
How to make this movie sync, by Halamantariel. 1) Use the Rice 6.0.0 video plugin
I gotta say, rice 6.0.0 is a horrible plugin in many places of MM. But it played all the way through without any hiccups. Actually, it desynced 1 more time at the start screen, but I was fast-forwarding then. I played the intro without fast forward, and it was perfect. Some of the colors are pretty messed up, like when you get the deku mask. or a hookshot.
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Congrats on the progress! I will watch it tonight.
Besides, this is only my first version of this game.
Yay!
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ShadowWraith wrote:
Oh gee, one of Saturn's perfect movies wasn't perfect at all! Who'd have thought it? Watching now...
Now now, he didn't say the movie was perfect. He just said that nothing was else left to improve; A big difference.
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RT-55J wrote:
The collective cannot allow any sedition within its ranks. His opinion will adapt to service us. Resistance is futile.
For the love of what's good and proper... Please stop! It's not funny anymore. I take it you haven't read his editorials, or are aware of what a shitstorm this has caused: http://tasvideos.org/Xkeeper/Opinions.html
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Glitcher wrote:
superlink wrote:
Goddamn! Voted yes, rate it 10 and didn't even watch it yet!
See where it says "Vote: Did you like watching this movie? (Vote after watching!)"? Just an FYI.
He was referring to the other rating system where there was no such warning. Nevertheless, you should watch the movie before voting.
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Care to elaborate for me? I take it you were the "no" vote?
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Post subject: Re: in short: no
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Xkeeper wrote:
Way to give feedback. Care to elaborate?
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I propose we give a new graphical icon for this run. Something that screams "NINJA!!!!!" and "STAR." How about a Shuriken? Mario is indeed a Ninja in red and blue overalls.
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Barring any major sequence breaks, I think the new goal is 6:45. I don't think we've seen the last of SM64, but we've definitely reached a new milestone. Now for commenting on the actual run. I love the way you jumped REALLY high in the Bowser fight in BitFS. Speeding through Bowser 1 was great, too bad you can't gain height in a BLJ, and actually BJL to the end of the level. Of course the sequence breaking was great, but man, I wish you could collect a more entertaining star in DDD. One minor thing to explore is getting to the first Bowser level without going into the basement. I remember seeing some weird ceilings in the castle, right near the PSS slide entrance. Perhaps you could BLJ there, though you might not save any time. Also, I forget, but another thing worth looking at is skipping Bowser 1 completely. Has anyone got close to BLJing through the basement door (or does door act funky). Once again, great run. Congratulations AKA and Swordless Link
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Chamale wrote:
I don't see my name in the acknowledgments. Need I remind you I discovered the BLJ through bowser 1 bug?
Who said it was a discovery? We just didn't use it in previous runs because we had to get the red coins.
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This is awesome! Does this render a 16 star run useless now?
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I actually have this game on my SNES. It was a surprisingly good game coming straight from an advertising company. It was quite difficult for me at some points. I found the controls pretty crazy at times, like trying to fire diagnoally while walking into a stupid crab... I dunno how much help I can be with this game, as I haven't played it for at least a decade, if not more. But definitely would like to see this game tased. :)
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Sanitars wrote:
TIM? Most contraptions have only 1 solution and it's mouse/click based..
I remember a lot of "hacks" showing pretty crazy solutions. There was wall clipping, and other stuff that you could exploit. Maybe the original game was limited, but the "even more contraptions" had some interesting solutions. And yeah, I'm not sure about the specifics of how dosbox works, but if mouse-clicking is not allowed, then forget my suggestion.
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pyromaniac wrote:
does it take up much space? we dont have that much space on this computer, or C:\, but i cant make it download stuff onto D:\ drive, so it still takes up space.
If you are worried about space, use the microtorrent client. It's a small download. However, the avi files that you download by using this program will be of considerable size (in comparison with the bittorrent program).
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