Posts for DK64_MASTER


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xebra wrote:
Life is overrated.
And I say that a smiling, eunich zebra flooding a town with a huge fountain of piss is overrated.
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GuanoBowl wrote:
Still no clue how its done
This is what Acryte says to do:
Acryte wrote:
and instructions on beanplant - activate sword glitch off tombstone and then climb up fence. make it so when you backflip you will stop against the wall. pull bomb, shield drop the bomb and immediately backflip against the wall. if you time the timer right (get a good counting number and speed for yourself) then you will get it. Now repeat 2 more times and then backflip. You are now up top.
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NMcCoy wrote:
I understand that.. It's because the bigger bomb bag was obtained from Bombchu Bowling. The original bomb bag wasn't, though, so the game won't drop spare bombs, I think.
Let me try this out. I have save-states, so it shouldn't be a problem. At the very least, in theory, I should be able to buy some. Edit1: I just bought some at Kakiro Market. Gonna try to get some by a bush now. Edit: No luck finding them dropped. But I didn't try hard at all. I don't really want to, know that it's getting late. But they are replenishable, if you can buy them! So my statement still stands.
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NMcCoy wrote:
I thought we didn't get the bombs, just the bomb upgrade... As I understood it, we have bombs equipped but we can't equip them if they're de-equipped, and since we don't have the original bombs the game won't give us any more.
When you get transformed to an adult, the game "magically" gives you 30 bombs on a C button. It's a glitch Kazooie found out about. That makes me wonder, were we originally supposed to use bombs immediatley after becoming an adult in a beta quest? Was there something taken out?
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JXQ wrote:
NO THEY ARENT! TAS CANNOT BE THE MAJORITY! CONSOLE SPEEDRUNS FOREVER!! Why do I always type in caps lock for these kind of jokes?
Fabian wrote:
perhaps even someone important, not just the pirate or whoever)
And what if the Ninja can't understand it?
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Fabian wrote:
To clarify: I didn't think he was bad in Reservoir Dogs either.
Gotta watch that one again. I only saw snippets of it, the first time I watched it. If you want some good action, watch The Punisher.
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NMcCoy wrote:
IIRC, the bombs we have aren't replenishable as we don't have the bombs, just the bomb bag.
@_@ Unless I've been smoking the most craziest shit ever... Have you watched the WIP? I have 2 save-states with me trying to do the bean skip, and I've been using bombs.
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AzHP wrote:
How would you get so many bombchus to pull that trick off? He must have used about 5 or 6...
He was using bombs too, which we have, and are replenishable. Plus, you can always go to the well, and get another 10 (well 9, since it requires a bombchu to get more bombchus).
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YautjaElder wrote:
You can do the sword glitch by using the sign at the entreance to the graveyard, or the large gravestone.
But then can you climb the fence? We are still having problems with the required height, right? If we need height, we may have to start the giltch from here: The good thing is, that grave-stone is readable, so the sword glitch could start there. (there's also a grave-stone parallel to me, which might be closer)
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Apparently, you can't do this trick with bombs in OOT, which is a major bummer. The shield doesn't block the damage, or something. However, this trick will work with enemies, since they repel the shield, allowing you to backflip, sidehop. So hopefully we can use the poe to our advantaged. Now the the only question is, how/where do you peform the endless sword glitch? Ideally, you should peform it on the fence, so you don't need to backflip as much. But to perform it, we need something that signals text. A poe spirit does this, but after it disappears, how do we boost ourselves? Unless you lure 2 poes... Damn, it's going to be tough, and maybe slow.
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NMcCoy wrote:
I think he's using an infinite bombchus code for demonstration purposes - that's how such codes typically look while in use. I'm pretty sure the sword trick works the same in OoT, so this should be applicable. The real question is does the trick work with bombs? We might have a use for those spare bombs now...
Fierce says it works in OOT (well he says it should, he hasn't tried it). And he's confident that it works with Bombs. On a different note, I played part of GB's movie with the OOT Cel Shaded Mod: https://webfiles.berkeley.edu/DK64_MASTER/shared/finally.swf.rar Just unzip, double click the html file, allow the activeX control to run (if it appears) and watch the flash video. It's choppy, but I just wanted to see if maybe the whole run could be encoded in the cel shaded mod, (skipping the desynchs by splitting up recording session and loading a save state)... Here are some better images: More avaliable here: http://www.gamersadvanced.com/blackmage/ Installation and plugins available here: http://www.thehylia.com/forums/index.php/topic,7558.0.html Hey, we might as well kill some time until GB gets this poe boost sorted out. Hopefully he can use the hover glitch.
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xebra wrote:
Why do his bombchus decrement and then increment every time he jumps? Is that the nature of the glitch or is he using game genie?
No clue. I'm not even sure the trick works in OOT... But someone else just beat GBT (Majora's Mask) without the Ice arrows. And they are trying to get to stone tower w/out the elegy of emptiness. I think he's using the blast mask to do stuff, so he doesn't run out bombchus.
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NMcCoy wrote:
I think that Link can't get damaged again until he stops flashing from the previous hit.
Yeah, probably true... Can we use this? http://www.paperpengo.com/Zelda/Bombchu%20Hover.divx Curtosy of Fierce.... You can use backflips to go higher. You have to perform the endless sword glitch first. You could do that by killing a poe near the fence, and using it to perform the endless sword glitch. Then backflip up! Everyone wins! Ok, here is the endless sword glitch: http://www.youtube.com/watch?v=SVBv8NYawIk&search=Zelda%20Ocarina%20 of%20Time%20 From this part of the huge OOT topic: http://speeddemosarchive.com/yabb/YaBB.pl?board=consoles_newer;action=display;num=1148063879;start=825 It's not a long read, but I don't have time to explain it all, nor do I understand it all. Edit2: This topic is where Fierce posted it. It's expanding quite rapidly with ideas. http://speeddemosarchive.com/yabb/YaBB.pl?board=consoles_newer;action=display;num=1150663609;start=150#150
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Would it be at all possible to lure another poe, and do a double damage boost? I'll give it one more shot when I get home in a few hours. I've been trying whenever possible, but no luck. :(.
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trazz wrote:
2) Your first run will be garbage.
Not if your name is Arne or JXQ ;) Seriously, you'll probably receive harsh, constructive criticism that will make you want to tear your hair out. But once you get the first run published, you'll be flying through other games. But I probably don't know what I'm talking about, since I've never even atempted a run :).
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Bag of Magic Food wrote:
You've solved the mystery, Scooby-Doo!
Huffers wrote:
flagitious wrote:
But not only was my bot not using NBTs, it wasn't using 'old boosts' (hop, turn, skid, skid the other way, release R) either -- and it'll take me a while to figure out the optimal way to get those boosts, and maybe some major reprogramming.
RUH-ROH!
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nitsuja wrote:
Snes9x savestates are compressed. (With gzip, I believe.)
HAH, I knew it!
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Can't wait for the run :). But don't rush it, after your DKC run, we can only accept perfection from you now ;).
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flagitious wrote:
Nitsuja, I'm just curious, how does the save state contain the movie file without being nearly as large as the movie file?
This may not be of importance, but the movie files generally compress extremely well using something like winzip or winrar. Maybe some compression algorithm is used?
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KDR_11k wrote:
The hardware would check the controller status at one point and ignore anything that happens between two such points.
But you see, I have no reason not to believe that the hardware would interpret both inputs as on during that point. If you oscillate fast enough, it would seem like you are holding down the buttons to the hardware. Lets say the hardware samples at 60hz. What if you press the a button at 2000hz. Would the hardware interpret the button being held down? I'm pretty sure it would. Now what if you interleave pressing 2 buttons at 4000hz? Same thing, right? Both buttons should be pressed. Hmm, after thinking about it for a while, the hardware may capture a noisy signal, especially if your button presses are faster than register setup and hold time... But even the setup and hold time time increments are quantized, right? You can't work in continuous time when dealing with digital systems; you have to have some overall sampling rate and period to create discrete time. So left+right should be possible, as long as you press buttons faster than your sampling period.
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cheetah 7071 wrote:
I agree that doing a no floating glitch, no left+right would be interesting, but if you don't use frame advance or at least slowdown, the run more properly belongs on SDA. Without those tools, you cannot show off superhuman skills, which is what this site is about.
The fact that left+right is double secret Gannon banned at SDA means that the run "more-properly" belongs here.
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GuanoBowl wrote:
Also, DK, I have been thinking that too about the bomb jump. Is it possible? How do you keep levitating after the 1st jump up?
No clue, I'm not even sure how exactly to do the ground jump... It doesn't seem to hard, though. What if you ground jump into the poe? Would that give you enough height? Or even bomb boost into the poe, if you can't do the ground jump? You'll get the extra height, but will you be able to execute a jump slash after colliding with the poe, since you've already boosted with a bomb? In theory this should give you the extra height you need, but if you can't do the ground jump, or you can't perform a bomb boost w/out damaging the poe (making it impossible to hit him and boost again) we need a new idea. AKA says he's been able to get up on that ledge. Maybe he can shed more insight on this situation? This is impeding your progress right, not the Dampe race, so we should make this situation priority...
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JXQ wrote:
If that could be verified, it would quiet a lot of arguments around here. It sounds logical to me, but I don't know how electronic circuits inside controllers work. Do they only check for presses once every 1/60th of a second, or do they collect information constantly, turning on flags of any button pressed during that time?
Well, everything has to be quantized, so even if the sampling rate isn't 60hz, my argument still stands. Someone w/godlike reflexes should be able to press a sequence of buttons at more than twice the sampling rate. The only thing of concern is if there's a fail safe: I.E, the button interpreter in the SNES ignores all presses of right if left is pressed, and vice versa. But that would require extra hardware (an extra comparator at least), and doesn't seem logical to implement? Or am I talking out of my ass? FYI, even if there was a fail safe, exceeding the sampling rate would put the fail safe in an unknown state, either left or right. In general, there has to be some setup and hold time to lock a state, through a register/FF, right? Otherwise you have an oscillator! :)
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jimsfriend wrote:
Hmm. In my house (and also in the foxtrot comic) it stands for Bacon Lettuce Tomatoe. Bread is implied because it is a sandwich. EDIT:And if you wanted I suppose you could put Miracle Whip on it too.
How crappy would a sandwich be w/out a form of meat or cheese? It was a crude reference to an episode of "Fresh Prince of Bel-Air" ;)
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Stupid question: Can you store a groundjump instead of using the poe to get you to the ledge before you do shadow early? You can skip the forest maze by doing this, right? So why can't we do this here? Is the height too much? Store the ground jump while on the fence, and then jump from the fence?
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