Posts for DK64_MASTER


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<agill> banana banana banana terracotta pie! <Shinryuu> ho-la terracotta barba-ra anal-o~
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My car get 40 rods to the hedgehod and that's the way I like it!
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Voting no because I can't find the ROM.
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I thought this was puzzle bobble! Voting yes! Congrats on a great run! You guys did an amazing job! P2 is indeed a bad ass!
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I can't believe you guys got the YI3 coin glitch to work and you were able to do it so fast. When we first heard the yoshi coin trick (a post on ISM's blog) we instantly thought that we could do it in YI3. The someone (I believe it was fabian), tried it out, and they were like, oh no, it takes too long... You guys are unbelievable!! With that speed I bet you guys can can even manage to do the trick in Vanilla Secret 2 before the clock runs out ;). The run crashed for me too at DSH, but I saw enough to vote a huge YES. Thank you for making my day!
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Saturn.
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Baxter, I'm quite certain the only time groobo save-warped was because he wanted to end a sgement, to properly predict what a segmented speedrun should do. This HINDERANCE would make save-warping slower in almost all cases. He has 10 segments, right? So I highly doubt this 1 instance of save warping being faster and the lack of a pause freeze can make up 9 times being slower + 7 minutes (1:02 sda timing => ~1:05 tas timing) in order for groobo's run to be slower than this run. Isn't the pause freeze still in okaygo's mupen? I haven't watched groobo's run to notice it yet.
alden wrote:
DK64_MASTER wrote:
So yes, while I can't compare the two, because of the route, I can say with absolute certainty that groobo's run is faster.
I'm not entirely clear on why groobo's is faster -- is it a better route? More optimized? Recording difference? Sorry if I'm being slow.
I'm not sure, I haven't watched either run*. I'd say that since it was a route-planning run for a single segment speedrun, the route is probably a lot stronger. He also tried not to incorporate (TAS-only) tricks. So either he's modest, and his run is actually pretty nice, or this current run is a poor example of what an OOT TAS should be, or I'm completely wrong. *Am I allowed to make a judgement on a movie based on just time (without watching it)? Sure I am, whether it is ethical is a source of debate. BTW, I haven't voted yet. EDIT: groobo pmed me on sda forums and said this. "Hey, I've timed both runs (gaining control till getting the master sword) just for the sake of it. Funny thing actually since, even if you'd add the removed pause delay and the time that the savewarps saved, my run ends up being a couple of seconds faster. Remember that mine was done in real time using like two maybe three savestates per segment without any luck manipulation whatsoever. In other words the tas is crap. Unfortunately I don't have any movie files other than avis since I threw everything in the bin after capturing it."
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AKA wrote:
With one exception save warps cost time.
<Baxter> DK64_MASTER that run you linked in the topic used save warps... you can't really compare it FYI, he used save-warps where it was slower because he wanted to provide a save point for a segmented speedrun for sda. So yes, while I can't compare the two, because of the route, I can say with absolute certainty that groobo's run is faster.
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So me and AKA are in agreement that even with SDA timing and savewarps, this run is slower than groobo's run? Now if groobo used savewarps, he must have used okaygo's re-recording mupen, or recorded in real time each segment (starting from a save-state) on pj64... If he did the latter, that just shows how unoptimized this run is.
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Actually, I need to verify if he used TAS timing, or SDA timing. Either way, after consulting with mike uyama, it would only be a 4 minute difference, which would still beat this submission. In the meantime, I'm trying to get groobo to see if he can find his m64. Chances are he deleted it, but you never know.
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Didn't groobo beat this? He was trying to show what an optimal single segment speedrun run would be. It was for testing purposes, anyways. If this is the case this movie should be instantly rejected, and groobo's should be submitted, and judged. And then rejected. groobo got approximately 1 hr. http://uk.youtube.com/view_play_list?p=FC756D90096DE947 From here: http://speeddemosarchive.com/forum/index.php/topic,5097.4395.html He even said his run was shit in irc, iirc.
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I'm waiting for your run. What is the truth behind that? Enlighten me.
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Saturn, why don't you like moozooh? He's my favorite Russian!
<agill> banana banana banana terracotta pie! <Shinryuu> ho-la terracotta barba-ra anal-o~
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You should speedrun the Oregon Trail in real life. I mean, all you need is to be a Banker and have 1600 dollars. Go to your local trade post, and barter for some oxen. Oh yeah, ford Niagra falls.
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Unfortunately Comicalflop falls to the phenomenon of selective attention. Jun 08 21:46:06 <DK64_MASTER> Comicalflop, you can enter big boo's tower with yoshi Jun 08 21:46:15 <Comicalflop> bah! says the expert Jun 08 21:46:17 <DK64_MASTER> coutesy of jimsfriend Jun 08 21:46:18 <DK64_MASTER> http://dehacked.2y.net/microstorage.php/info/607321381/yoshitower.smv Jun 08 21:46:18 <Comicalflop> trickiness, I say Jun 08 21:46:22 <DK64_MASTER> sdw rom of course Jun 08 21:46:26 <Comicalflop> trick! Jun 08 21:46:29 <DK64_MASTER> no Jun 08 21:46:29 <Comicalflop> it's only a trick! Jun 08 21:46:34 <Comicalflop> trick? Jun 08 21:46:43 <DK64_MASTER> the trick comes later Jun 08 21:46:48 <Comicalflop> so there is a trick Jun 08 21:46:50 <Comicalflop> aha! Jun 08 21:46:51 <Comicalflop> I caught you! Jun 08 21:46:55 <DK64_MASTER> you cant enter castle doors Jun 08 21:46:58 <DK64_MASTER> with yoshi Jun 08 21:47:00 <DK64_MASTER> unless you're small Jun 08 21:47:03 <Comicalflop> tricky expert with his tricky trickiness! Jun 08 21:47:06 <DK64_MASTER> those yellow doors Jun 08 21:47:12 <Comicalflop> so uh Jun 08 21:47:14 <DK64_MASTER> so it makes getting a spring pointless Jun 08 21:47:15 <Comicalflop> will it save time Jun 08 21:47:26 <DK64_MASTER> considering the spring doesn't launch you very far Jun 08 21:47:27 <theenglishman> Yoshi's Island? Jun 08 21:47:31 <DK64_MASTER> super demo world Jun 08 21:47:31 <Comicalflop> demo world Jun 08 21:47:44 <DK64_MASTER> also you gotta find a spring first... Jun 08 21:47:50 <DK64_MASTER> and it's kind of hard to take yoshi up chains For those who missed it: http://dehacked.2y.net/microstorage.php/info/607321381/yoshitower.smv
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I doubt this since a 16 star run would be able to undergo a lot more tests per star in comparison with the 70 star run. Like it or not, the 16 star run will always be more optimal than the 70 star run. Propagating those changes to the 70 star run is a causal event.
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Post subject: Re: #2006: SmashFiles's N64 Super Boring 64 in 24:48.47
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adelikat wrote:
And of course the 16star run is long obsolete. I am rejecting this submission.
I wouldn't be opposed to seeing a new 16 star run, as the last 16 star run is the most entertaining SM64 run on this site.
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arflech wrote:
With respect to the 0.07 release of Snes9x+lua: <big picture that says "I want to believe">
Jeez. Jun 01 10:03:33 <arflech> DeHackEd, got an ETA on Snes9x+lua 0.07? Jun 01 10:04:24 <nitsujrehtona> oh yeah! *pester, pester* :) Jun 01 10:04:32 <DeHackEd> after people stop pestering me
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Nice job Sami! I really liked the maze, and standing underwater was reminiscent of OOT's cuckoo dive. I think the route is superb too. Going through all the permutations of notes, jiggies, and honeycomb pieces, and factoring that in with Mumbo tokens must be pretty annoying, but this route looks solid!
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I think we unofficially coined the term "wallsnag." This can also occasional happen when spin flying and you swoop down adjacent to a wall, and you get forced to change your flight type to normal flying. Unintentional wallsnags can be annoying. Just try it out in C#4: http://dehacked.2y.net/microstorage.php/info/1890784655/snag.smv
<agill> banana banana banana terracotta pie! <Shinryuu> ho-la terracotta barba-ra anal-o~
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<agill> banana banana banana terracotta pie! <Shinryuu> ho-la terracotta barba-ra anal-o~
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Great job Mister! I didn't realize so many frames could be saved over the canceled one. Corner boosting really helped saved the additional frame! Bowser fight was awesome, big boo fight was entertaining. I particularly like the input animations and playing to the music. I didn't quite get what the input animations during the bowser fight meant, though. It seemed like a count down, or just random playing to the music. Anyways, this movie is a solid yes vote, and I'm looking forward to your (as well as ISM's, skamastaG's, and the previous Super Mario authors' (JXQ, Fabian, jimsfriend, ChefStef, thegreginator)) contributions to the new 96 exit run. Thank you for this beautiful piece of entertainment!
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Kyrsimys wrote:
So you can be in a PhD program without getting your master's first? Is that in the US?
Many universities allow you to get your PhD straight after your Bachelors in the US. Some people do this, and fall back to getting a Masters if the PhD program is too tough. But then it all depends on if the Masters and PhD courses overlap, which may not be the case. Often PhD is 90% research (at least in technical fields), while Masters have the administrative requirements of courses you are required to take.
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Post subject: Re: Discussion (venting) about the EU release of Rock Band
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Kyrsimys wrote:
The doubled price absolutely cannot be explained by mere shipping costs and so on...
If you were in the USA, I would beg to differ.
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