I can't believe you guys got the YI3 coin glitch to work and you were able to do it so fast. When we first heard the yoshi coin trick (a post on ISM's blog) we instantly thought that we could do it in YI3. The someone (I believe it was fabian), tried it out, and they were like, oh no, it takes too long... You guys are unbelievable!!
With that speed I bet you guys can can even manage to do the trick in Vanilla Secret 2 before the clock runs out ;).
The run crashed for me too at DSH, but I saw enough to vote a huge YES.
Thank you for making my day!
Baxter, I'm quite certain the only time groobo save-warped was because he wanted to end a sgement, to properly predict what a segmented speedrun should do. This HINDERANCE would make save-warping slower in almost all cases.
He has 10 segments, right? So I highly doubt this 1 instance of save warping being faster and the lack of a pause freeze can make up 9 times being slower + 7 minutes (1:02 sda timing => ~1:05 tas timing) in order for groobo's run to be slower than this run.
Isn't the pause freeze still in okaygo's mupen? I haven't watched groobo's run to notice it yet.
I'm not sure, I haven't watched either run*. I'd say that since it was a route-planning run for a single segment speedrun, the route is probably a lot stronger. He also tried not to incorporate (TAS-only) tricks. So either he's modest, and his run is actually pretty nice, or this current run is a poor example of what an OOT TAS should be, or I'm completely wrong.
*Am I allowed to make a judgement on a movie based on just time (without watching it)? Sure I am, whether it is ethical is a source of debate. BTW, I haven't voted yet.
EDIT: groobo pmed me on sda forums and said this.
"Hey, I've timed both runs (gaining control till getting the master sword) just for the sake of it. Funny thing actually since, even if you'd add the removed pause delay and the time that the savewarps saved, my run ends up being a couple of seconds faster. Remember that mine was done in real time using like two maybe three savestates per segment without any luck manipulation whatsoever. In other words the tas is crap. Unfortunately I don't have any movie files other than avis since I threw everything in the bin after capturing it."
<Baxter> DK64_MASTER that run you linked in the topic used save warps... you can't really compare it
FYI, he used save-warps where it was slower because he wanted to provide a save point for a segmented speedrun for sda.
So yes, while I can't compare the two, because of the route, I can say with absolute certainty that groobo's run is faster.
So me and AKA are in agreement that even with SDA timing and savewarps, this run is slower than groobo's run?
Now if groobo used savewarps, he must have used okaygo's re-recording mupen, or recorded in real time each segment (starting from a save-state) on pj64... If he did the latter, that just shows how unoptimized this run is.
Actually, I need to verify if he used TAS timing, or SDA timing. Either way, after consulting with mike uyama, it would only be a 4 minute difference, which would still beat this submission.
In the meantime, I'm trying to get groobo to see if he can find his m64. Chances are he deleted it, but you never know.
You should speedrun the Oregon Trail in real life. I mean, all you need is to be a Banker and have 1600 dollars. Go to your local trade post, and barter for some oxen. Oh yeah, ford Niagra falls.
Unfortunately Comicalflop falls to the phenomenon of selective attention.
Jun 08 21:46:06 <DK64_MASTER> Comicalflop, you can enter big boo's tower with yoshi
Jun 08 21:46:15 <Comicalflop> bah! says the expert
Jun 08 21:46:17 <DK64_MASTER> coutesy of jimsfriend
Jun 08 21:46:18 <DK64_MASTER> http://dehacked.2y.net/microstorage.php/info/607321381/yoshitower.smv
Jun 08 21:46:18 <Comicalflop> trickiness, I say
Jun 08 21:46:22 <DK64_MASTER> sdw rom of course
Jun 08 21:46:26 <Comicalflop> trick!
Jun 08 21:46:29 <DK64_MASTER> no
Jun 08 21:46:29 <Comicalflop> it's only a trick!
Jun 08 21:46:34 <Comicalflop> trick?
Jun 08 21:46:43 <DK64_MASTER> the trick comes later
Jun 08 21:46:48 <Comicalflop> so there is a trick
Jun 08 21:46:50 <Comicalflop> aha!
Jun 08 21:46:51 <Comicalflop> I caught you!
Jun 08 21:46:55 <DK64_MASTER> you cant enter castle doors
Jun 08 21:46:58 <DK64_MASTER> with yoshi
Jun 08 21:47:00 <DK64_MASTER> unless you're small
Jun 08 21:47:03 <Comicalflop> tricky expert with his tricky trickiness!
Jun 08 21:47:06 <DK64_MASTER> those yellow doors
Jun 08 21:47:12 <Comicalflop> so uh
Jun 08 21:47:14 <DK64_MASTER> so it makes getting a spring pointless
Jun 08 21:47:15 <Comicalflop> will it save time
Jun 08 21:47:26 <DK64_MASTER> considering the spring doesn't launch you very far
Jun 08 21:47:27 <theenglishman> Yoshi's Island?
Jun 08 21:47:31 <DK64_MASTER> super demo world
Jun 08 21:47:31 <Comicalflop> demo world
Jun 08 21:47:44 <DK64_MASTER> also you gotta find a spring first...
Jun 08 21:47:50 <DK64_MASTER> and it's kind of hard to take yoshi up chains
For those who missed it:
http://dehacked.2y.net/microstorage.php/info/607321381/yoshitower.smv
I doubt this since a 16 star run would be able to undergo a lot more tests per star in comparison with the 70 star run. Like it or not, the 16 star run will always be more optimal than the 70 star run. Propagating those changes to the 70 star run is a causal event.
With respect to the 0.07 release of Snes9x+lua:
<big picture that says "I want to believe">
Jeez.
Jun 01 10:03:33 <arflech> DeHackEd, got an ETA on Snes9x+lua 0.07?
Jun 01 10:04:24 <nitsujrehtona> oh yeah! *pester, pester* :)
Jun 01 10:04:32 <DeHackEd> after people stop pestering me
Nice job Sami! I really liked the maze, and standing underwater was reminiscent of OOT's cuckoo dive.
I think the route is superb too. Going through all the permutations of notes, jiggies, and honeycomb pieces, and factoring that in with Mumbo tokens must be pretty annoying, but this route looks solid!
I think we unofficially coined the term "wallsnag." This can also occasional happen when spin flying and you swoop down adjacent to a wall, and you get forced to change your flight type to normal flying. Unintentional wallsnags can be annoying. Just try it out in C#4:
http://dehacked.2y.net/microstorage.php/info/1890784655/snag.smv
Great job Mister! I didn't realize so many frames could be saved over the canceled one. Corner boosting really helped saved the additional frame!
Bowser fight was awesome, big boo fight was entertaining. I particularly like the input animations and playing to the music. I didn't quite get what the input animations during the bowser fight meant, though. It seemed like a count down, or just random playing to the music.
Anyways, this movie is a solid yes vote, and I'm looking forward to your (as well as ISM's, skamastaG's, and the previous Super Mario authors' (JXQ, Fabian, jimsfriend, ChefStef, thegreginator)) contributions to the new 96 exit run.
Thank you for this beautiful piece of entertainment!
So you can be in a PhD program without getting your master's first? Is that in the US?
Many universities allow you to get your PhD straight after your Bachelors in the US. Some people do this, and fall back to getting a Masters if the PhD program is too tough.
But then it all depends on if the Masters and PhD courses overlap, which may not be the case. Often PhD is 90% research (at least in technical fields), while Masters have the administrative requirements of courses you are required to take.