Posts for DK64_MASTER


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Heh, saw your post from SDA... uploaded to rapidshare.de if the yousenditlink dies... http://rapidshare.de/files/9292158/Killing_Slash_Fast.wmv.html Heh, brain fart from posting link... Nice video. It certainly looks impressive too! :).
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Not having played the game for about 5 years (and not having watched the speedrun in about a year), I can't remember much, but isn't the pumpkin required to get to a new painting? I vaguely remember breaking a gate, going into a coffin to get something... Does the walrus need to go out of level boundaries to gain access to more things? If not, maybe we can safely eliminate him.
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I found TSA's speedrun of OOT VERY entertaining because of it's precision, and tricks. TASing a zelda game would make it possible to view the near limit of completion times, which is probably around 3:30-4:30 w/out any major sequence breaks. Arcyte has some very excellent strategies up to the completion of the Deku tree, and it already is theoretically quite a bit faster than the latest segmented run (put on hold for now). The segmented run (from what I've seen of it) is very entertaining, and therefore means the TAS run will be amazing! This game may be LONG to speedrun, but that doesn't mean it won't be entertaining. :).
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ventuz wrote:
DK64_MASTER wrote:
Luckily they are still in abundance:
Could you fix that superwide link? Using:
 [url={link}]Super Mario Bros. 3 Player Guide on Ebay[/url]
It's just annoy to scroll left and right when reading everyone's post.
Whoops, didn't know it screen stretched everything... I fixed it. I was just lazy to begin with, so I just copy/pasted it as is. Sorry for the trouble... :)
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Tailz wrote:
The Strategy Guide is awesome!
Awesome, indeed. Luckily they are still in abundance: Guide But always a cool item to have :). Looking forward to your run JXQ. You always post quality stuff!
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Post subject: Mario fangame (Can someone explain this?)
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http://video.google.com/videoplay?docid=-4163271045616899336&q=Mario Is this a real hack? I haven't been able to find more info on google... It looks pretty ingenious. But it seems short (8 levels). What are your comments on it? EDIT: Duh, it links to the main site on the google video page. I'm checking it out right now... It doesn't seem to a ROM hack. Whoops. Still, it's pretty intersting. [Edit by Bisqwit: Better thread title]
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Bag of Magic Food wrote:
I would rather see that for Pro Wrestling maybe.
Mocking a computer? Oh I can see it now: "Oh, damn you P4, I've gotta throw the ROCK's Elbow on your" "AHH you fought back with a BSOD" "AHH, SUSE got a virus!"
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SpiDeY wrote:
Just an idea.. But maybe someone could make a fight movie (don't need to submit it), with a great variety of attacks, dodges and stuff like that.. It would be very nice ;)
Like the Streetfighter movies? More like a crazy tutorial run, filled with death defying stunts and of course, the required mocking of the computer?
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I like it :). A yes for me! Great execution of a good game :).
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Yeah, playing at full difficulty obviously changes the fastest way you can beat a CPU. Maybe you should document all the places you had to slow down because of the difficulty, and put that in your comments. Unless this happened in a lot of places. Once again, much more entertaining than the last one, and very well played (I completey understand the repitition, which is inherent in any TAS of a fighting game, I think).
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This is quite impressive, Although some parts look like they could have been done quicker (by small increments but probably not since the CPU is on the hardest difficulty) this is a very nice run. A yes for me.
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nitsuja wrote:
I think the compression makes a big difference, because movie files of input are extremely compressable. For instance, it will reduce an 800 kb movie to probably 4 kb. (Maybe it doesn't seem like it, but that's a big difference when it's added up across many downloads.) There was a problem with how the site stored or retrieved the zips recently, but it's at least worked around / not breaking the downloads anymore.
Duhh, I should really check things out before I post. The longest movie I could find quickly (the SMWTLC movie) was approx 28kb in the zip format. Now uncompressed, it at approx 950kb. So it does make a huge difference. Ok I got my answer. Thanks for the info. BTW playing from the zip file would require nitsuja to know how zip compression works on a random movie file (right?).
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Post subject: Why post the movie files for TAS superplay movies as a zip?
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I was just wondering why, when you download a movie file for a random movie, that it is in a zip format? Couldn't this inherently lead to more problems (I remember recently downloading corrupt zip files, but that got fixed)? Does zip compression even compress the files (which are already small) enough to make a big difference? I know a zip file is handy for downloading multiple files at once, but each zip file I've encounter on this site, only has one movie file in it. Although it doesn't really make that big of a difference for me, I'm just wondering. Thanks in advance.
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nfq wrote:
For long games like this, wouldn't it be good if several people could work on it? One could do Deku tree and play to Dodongo's cave, then someone else would continue from there and play to Jabu-jabu etc.
Read my above post, and the first repsonse to it.
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That video was super-entertaining. Of course there are minor optimizations that you are most likeley aware about, but I don't currently see a flaw in the route. I loved how you mocked Koopa the Quick. I hope there is a good deal of improvising in the 100% run (if it doesn't waste time), because that was one of the highlights of the run. You played Cool Cool Mountain, like a guy who hasn't even seen Mario 64, and just snorted a gallon of crack. Entering the Penguin Race 2 time: Priceless. I was like what was FODA thinking? Then I'm like OH NICE!!! And, you did the obligatory spining kick when you got the bowser's key! A++!! Great test run, the route looks to be the best (but I don't know the game TOO well, but above average). My one question is, are you considering getting all the 100 coin stars in conjunction with a certain star enough? One might have been able to choose a better star to get the 100 coin star with in Bob-omb Battlefield (I'm not sure at all, just speculating, and if you've considered it, ignore me), but that was just you messing about. Great test run, hope to see more soon :).
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So is someone attempting this run, or are we just still in the development stages? Maybe it would help if someone gets to each temple with the required items, and produces save states of them. That way, people can tackle different temples at once, and maybe we can somehow piece them together. The rupee/item count will probably be messed up, but someone could just go outside and gather the number of items that appeared in the end of the previous temple. But that would require knowledge of how much of each item is used... Is it even possible to divide the game up into segments, without having major inconsistencies?
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This is mainly to do with the 16 star run, but is it possible to get into the caged star in Whomp's Fortress via the rotating green platforms, using a triple jump wall kick, plus a jump kick (to propel yourself to the edge). It might be considerably faster than using the cannon. Getting on the rotating platform is quite easy, you just do a triple jump wall kick right before the piranha plant. You'd reach the rotating green platform, at the same time compared to reaching the cannon, or perhaps slightly slower. raising the cannon takes a long time (not talking to the bomb-omb, since you'd still have to do that for the other star, so I'm not factoring that in). If it is possible to reach the cage star from the green platforms (I've gotten very close, but I can't master that last jump kick, and my computer is lagging, so slowing the video down doesn't help too much), it will make for a cooler looking video (IMO), and perhaps be quicker?
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LOL, didn't realize that mistake. I meant Dodongo's Cavern. I even called it Dongodongo, wtf. I need more sleep.
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Hehe, in the 40+ page OOT discussion topic in SDA. Arcyte, especially has been doing a lot of research, and has a lot of nifty text files that will help single segement, segmented speed running, and tool assisted running. He's optimized the Deku tree at this moment, and has decided go to on to Dongodongo's Belly, after he's figured out how the game sets flags for certain items, something way over my head called flame storage...
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Ok, if we use clouds (particularly on the auto scroll levels) and don't do levels that are out of our way, this run would be considered Super Mario Bros 3 Warpless. If we do EVERY level it will be considered Super Mario 3 100%. If we do all necessary levels small, it will be considered Super Mario Bros 3 minimalist? And making a minimalist 100% run would just be stupid since a minimalist run tries to get the fastest time with the least amont of items. Anything else in between cannot be considered a valid run for this site? Just my opinion.
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nitsuja wrote:
I think 1.0 should be used, for the slightly better fire temple music and Ganon's blood not being changed to green (1.2). And it's quite possible that there are other exploitable bugs that 1.1 fixed that simply aren't as well-known.
The fire-temple freezing timer glitch would also work (for minimalist runs). Basically, can beat the fire temple without the goron tunic and 3 hearts if you have another timer active. The marathon man's timer come's to mind, since it counts UP. Ok, you challenge the running man, enter the fire temple without the goron tunic, and there will be no timer to count down if you get damaged. And it only works in 1.0 carts. I think. It's probably not helpful in a fastest time completion run, but it sure is for a minimalist run.
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Yeah, I think Jacob Cannon goes under the alias LeCourer103, so yes, same person. Hopefully he doesn't decide to give up speedrunning. I'd love to see an actual sub 18 run on console. Oh well, there's always HolyMoly, who has shown he has the skills too. (But he got banned from Radix's place, lol).
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OmnipotentEntity wrote:
Why is it that machine translated Japanese somehow never fails to sound like a guy on meth trying to write haikus?
Those where it has distributed are the ips patch which is finite difference. Without all trainers the patch please do in image. How doing the patch, it applies? And so on elementary On Internet being not to accept, we ask question.
That's some deep stuff. I have to add that the guy who made this game was probably smoking some crystal meth.
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nitsuja wrote:
nfq wrote:
after he watched the toolassisted testrun, that he don't want to try lower anymore (sub 18), he would feel stupid because he would do mistakes and couldn't do it as good as the TAS..
Hmm, that's a dumb reason to stop doing a speedrun, if he really wanted to do it in the first place. Nobody has done a perfect run in real-time - there's no point to giving up because you can't achieve that. They shouldn't be directly compared that way (unless the goal is to get other people angry).
Yeah, we've tried persuading him, but he hasn't responded for a while. He's an amazing speedrunner, and it's sad to see him give up so soon. If you have seen his 70 star, no death run, you'd see him at his best.
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Weatherton wrote:
In any case, I definitely have to hand it to Spezzafer for nailing that nearly impossible jump on Bowser 3!! amazing :)
Yep, amazing, and probably a good screenshot for when it gets published too :). I seriously think that frame by frame precision is going to be too much of a chore in most of these 3D games, because of all the possibilities of movement. I'm more concerned with finding the fastest route for the game, and the optimizations can come in a later run. I'm still trying to test out a route in Whomps Fortress (iin order skip activating the cannon completely), but with a lack of a game-pad and a laggy computer, it's no easy task. Anyways, big props to Spezzafer, and this movie deserves a star regardless if there are some minor frame by frame improvements (which will be improved later on, hopefully).
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