I apologize if this post seems rude and looks like I'm attacking you personally. I don't intend to do either.
I'm sorry, after being involved with the SMW runners for onwards of about 2 years now, I have probably gotten an inherent bias for exceedingly beautiful SMW runs. This run is honestly pretty bad. Most of the glitches are known, and some of the unknown ones are just variations of known ones.
The yoshi flight is definitely not new, IIRC, it's present in a lot of the newer SMW/SDW runs.
Some glitches were novel like wall jumping in YI3, and yoshi's nose being turned into a key (like jimsfriend's springboard glitch).
The flying through stairs in C#2 is painful, why did you have to die? And th trick really isn't that impressive, andrewg/skamastag/jimsfriend all have done this on console, and andrewg is considering doing this in a new version of his 11 exit run for SDA.
It looks like you haven't seen a single SDW/SMW run since about 2 years ago. A good amount of these tricks are present in the current runs, and the runs beat the game fast.
I'm not sure if the game is not a good game to have a playaround in, or if your game-play was subpar, but I did not enjoy this at all.
Voting a resounding NO, and I hope you will watch the current SMW runs if you haven't already.
Yeah, in all honestly, the 16 star goal is awesome. You pick the fastest stars, and have a lot of variety in the movie. I wonder if a new 16 star (or would it be 15 now, since it's preferable to skip the snoozefest known as DDD), would be vastly different than the most recent published run.
My previous post did not go through, due to some site error, but let me reiterate:
This was an amazing run, I wasn't expecting anything new, other than A DDD star skip, but everything else looked very different. Even the Bowser fights had great "acting" in them.
Congratulations AKA and Swordless Link for an AMAZING job. I give this submission a resounding YES!
Interesting thinking... You're on the right track, now code it. In fact, you're extremely close. Take a look at my answer (in small white text) if you want to see the solution.
No loops please! Besides, that only cuts the efficiency of the modulo and divide method in half. :D I'm looking for a huge reduction. O(1) time.
I actually got this question in an interview I had a few hours ago. It was a definite brain teaser, but I had 1 more clue (but I won't give it to you).
This is easy compared to other problems posted here, but I thought it was very elegant.
Given an integer N, find if it is a power of 2 in the most efficient way possible.
I have found a way faster than using a loop with modulo and division, and does not use table lookup, or uses any math log function, and is extremely compact.
The answer is in the small white text below...
N & (N-1);//if this is 0, then you have a power of 2 number, note I'm using bitwise negation ~, and bitwise and &
Are you getting at the domain and range stuff then?
If so, then functions are very often defined for particular domains, regardless of if they are imaginary or real.
Yes, this was exactly what I was refering to. Why does this phenomenon only occur for doped semiconductor material? Why not undoped silicon, or mylar? FYI, your hand does not go through water, it displaces water. And yes, if you use enough force, you hand can "go through rock," exactly how it "goes through" water and air; Terrible, horrible incorrect analogy. Next time I implore you to try harder to BS.
I would love it if you can point out to me where on this diagram sound waves should lie. If the location is not on the diagram, give me the frequency and wavelenth ranges that it should correspond to.
according to wikipedia audible sound is between 20Hz and 20kHz.
Which would put it in the lower VHF range and AM spectrum. Now tell me why doesn't our TV tuner pick up human sound waves in addition to broadcast tv? It's impossible (or damn well close to impossible) to filter out two things that occur on the same frequency.
And please tell me how you can detect/measure the electrical or magnetic component of sound (or thoughts)
how do you do it for the other waves (visible light, radio waves etc.)? i guess you just do it the same way for sound and thought waves.
Spectral analysis is the first thing that comes to mind. Too bad that sound/thoughts don't have magnetic components, and can not be detected this way (i.e, they don't exist).
Tell me what frequencies do thought waves emit at?
Sound in its simplest form is vibrations (changes in pressure) through a medium. Usually, this medium is air, but sound can be transmitted and recieved through anything, except a pure vacuum. Yes, it travels in a wave-like form, sure it has a period, frequency, wavenlength, and intensity. Yes, it acts very much like a wave. However, I would love it if you can point out to me where on this diagram sound waves should lie. If the location is not on the diagram, give me the frequency and wavelenth ranges that it should correspond to. You can't, can you?
And please tell me how you can detect/measure the electrical or magnetic component of sound (or thoughts) if they are forms of electromagnetic radiation (which is what defines the electromagnetic spectrum in the first place).
It's not a broad question. Just explain me, for example, why a LED emits light when it's connected to a battery.
good, that is a more specific question. LED emits light when connected to a battery because the electricity is drawn there because of magnetic attraction.
Uhh... wow. First of all, there is nothing magnetic about this. If you want to explain something if electrons don't exist, explain to me why I can't hook up a battery to my penis, and make it light up? Why does it have to work with doped semiconductor materials?
An LED lights up because of recombination of hole and electron pairs due to a bandgap that is intrinsically part of a semiconductor properties. In laymans terms, electrons are quantized to two "bands" (rather than bands, it's probably something that's fermi-distribution-like), the conduction and valence band.
When you forward bias the LED (which in it's simplest form in a pn junction), you "bend the bands" and your majority carriers (electrons in the conduction band, and holes in the valence) recombine to emit photons.
Simple diagram (there might be some minor error since this is going to 1 year of device physics)
Edit: Shit, I forgot to mention that the red circles are holes, and the blue e-'s are electrons.
This is one of my favorite video game songs of all time. I have this remix on my mp3 playlist all the time:
Thrash the Plank
In fact, the Kong In Concert album is exceptional.
are three butterflies that when touched with the tip of a deku stick turn into fairies.
wow, I remembered reading about this somewhere when I started playing the game, but I could never reproduce it... I thought it was some beta or fake thing!
Off topic but... Something similar happens with the butterflies in Mario64 too IIRC. Think it was a small signature of Nintendo at the time.
Ironically (or maybe not so ironically) I started playing Super Mario Galaxy a few days ago, and when I saw the butterflies in the yellow flower patches, I wondered if I could get a 1 up somehow. This reminded me of having a butterfly land on Link's Deku stick to get a fairy.
I'm pretty sure that was to manipulate the birdo egg being shot out at the best possible moment. Or am I thinking of a different time in the movie?
Edit: too slow...
I like mmbossman's idea. Fiction doesn't particularly interest me, however, I'd greatly enjoy reading any university papers or reports written by users on their chosen subject. Although, such a thing merits its own thread.
This is a rough draft of one of my technical papers I wrote for a design project I completed in Berkeley. It's not really "rough" per say, but there were a lot of changes that I made to the copy I actually submitted. I will not link the final draft here, due to administative issues.
Yeah, it seemed the sram wasn't cleared... However, this was a pain for me to realize (thanks comicalflop), because when I started the game, I still saw the intro (Yoshi finding Mario in the forest), and the file was completely brand new.
Could this be a bug in snes9x, or am I just unlucky/stupid (this shouldn't happen often, I take it)?
Can anyone explain what happened here?
I played this game using save-states only, had a relatively loose goal of going for low percent... I never died, and have 25 or 26 lives. I dunno what other parameters have been affected, but I"m sorry that this movie starts from save-state.
http://dehacked.2y.net/microstorage.php/info/230271427/glitch.smv
I warp from 6-1 to 6-8... May be useful in an any% run, or even a speedrun...
Question for you DeHackEd: Why won't microstorage accept .m64 files that are created from an external savestate? I think I've done similar things with other formats (although I may be mistaken). Is there any specific reason?
I think the embedded save state makes the files size too large.