Posts for Dacicus


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At approximately 0:30, why don't you jump on top of the platform and kill the enemy? It seems like that should save time by getting over the pipe more quickly.
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Editor, Experienced Forum User, Published Author, Player (67)
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Any type of "fill tool" is primarily passive coloring and does not count. It was obvious from the video that you did not color each individual pixel of each dinosaur, so this will have to be a No vote from me.
Patashu wrote:
"Is White A Colour" - the greatest thread in the history of forums, locked by a moderator after 12,239 pages of heated debate,
IMO, you're very optimistic if you think that such a thread will last that many pages before getting locked. This is the Internet, after all.
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Editor, Experienced Forum User, Published Author, Player (67)
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This Kaizo-like Mario game made by Genisto quite a while ago.
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Editor, Experienced Forum User, Published Author, Player (67)
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Hopefully this is the appropriate thread for this issue: The image links on Wiki: GameResources/NES/LegendOfZeldaOutlands are broken for me. I probably have the originals on an old hard drive, if you want them.
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I saw plenty of running to the left. You can't go around breaking game objectives like that. Sorry, but I'll have to vote No on this one.
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Nice find with the glitch, but I find the implementation in the current movie boring due to the lack of action. No vote.
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Editor, Experienced Forum User, Published Author, Player (67)
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There are multiple ports just for DOS. For example, my browser reports 48 results when searching The Adventure Family Tree for the term DOS, but obviously some of them refer to the same port.
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p0008874 wrote:
Wake up.
The game clearly says that you have to answer yes or no. I made a thread where we can discuss which port(s) to use for future runs.
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Editor, Experienced Forum User, Published Author, Player (67)
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It was nearly two years ago that I said I would do this. Let's talk about making a run of the first (AFAIK) interactive fiction game. Multiple runs might be possible, actually, since there are many ports of this game with variations in the total possible score. That should probably be the first thing to be decided: Which port to use. In theory, we could use a PDP-10 emulator/simulator to run Crowther's original game or Woods's update. The PDP-10 projects that I've found online output to the console, however, which means that it would require some type of emulator-within-an-emulator setup. There are ports for Amiga, DOS, and various interactive fiction systems (Hugo, Inform, TADS, etc.). Any thoughts?
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Samsara wrote:
In the meantime, if there are any questions surrounding the non-acceptability of this run or the current state of our rules, I will be happy to answer them here and further address them in the upcoming judgement.
One thing that stood out to me:
HappyLee wrote:
This TAS beats the game, and got the true ending.
Are there SMB hacks that have multiple endings? My understanding (possibly incorrect) from what I've read about hacking SMB is that it does not have much free space. Does this specific hack have multiple endings? If there is only one ending, I find it misleading to claim that this run got the "true" one. I had some other thoughts, but it appears that they will not make an difference for the judgment.
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Editor, Experienced Forum User, Published Author, Player (67)
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LogansGamingRoom wrote:
1. when i tried to open "openmsx", it said it could harm the computer. i'm using windows 10. do i open it or not?
Did you get openMSX from its official site or from somewhere else?
LogansGamingRoom wrote:
2. if i can open it, how do i load the game rom (i have it installed) and tas with it?
Check out the Documentation on the openMSX site. It even links to a video showing different ways to load a ROM. What do you mean by having the ROM "installed," though?
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Editor, Experienced Forum User, Published Author, Player (67)
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Zeupar wrote:
Will Brazil take revenge on Belgium?
No.
Zeupar wrote:
Will England get past the group stage?
Yes.
Zeupar wrote:
Do you wish vuvuzelas were a thing in Qatar?
Checks distance from current location to Qatar... sure.
Zeupar wrote:
How many goals will Spain score in the final?
None of them.
Noxxa wrote:
I wish Qatar wasn't a thing.
Technically, it's a place. :P All joking aside, I don't recall watching a World Cup match since 2006. It was France versus some other team, probably in the knockout stage, and they both played so defensively that I got bored and decided that neither deserved to win.
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Editor, Experienced Forum User, Published Author, Player (67)
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OK, thanks. Another thing I noticed: Did you experiment with holding down the jump button for fewer frames for Player 2 after they bump into each other at the beginning of that level? That should allow P2 to land on the middle platform more quickly. Since the magnitude of deceleration is larger on the ground, P2 might reach that second gift more quickly. RAM addresses 40A5 and 40A7 are some type of counters for P1 and P2, respectively, that you can use for precise jumping, in case you didn't find them already. I've worked on a 1-player TAS and have notes about several other addresses.
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Editor, Experienced Forum User, Published Author, Player (67)
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Why does Player 1 start moving later than Player 2 in level 2?
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Editor, Experienced Forum User, Published Author, Player (67)
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Sega Retro has a download with some older versions. Maybe it works with the 9F from there.
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Editor, Experienced Forum User, Published Author, Player (67)
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feos wrote:
- How do we define an ending? Similarly to how we define it in other games: if the game has an ending, voila; and if it doesn't, we end on completion of last unique gameplay (or hardest loop, or highest score, or kill screen).
Are there even any board games that don't have an ending? On the topic of chess variants, there are a good number with non-standard rules. This guy has a list. IDK of any video games that implement those (not that I've searched extensively), but it might be interesting to see some type of ACE setup that converts standard chess to one of the others.
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FractalFusion wrote:
We wish to maximize the area of the kite we construct. What is the value of x (the length of the dotted line in the diagram above) that gives the maximum area, and what is the maximum area?
I will be using the variables p and q as defined at MathWorld, so the desired area is A = 0.5 p q. In our case, p = sqrt(16 - 0.25 x2) + sqrt(49 - 0.25 x2) and q = x. To simplify some of the calculations, I'm using the additional variables e = sqrt(16 - 0.25 x2) and f = sqrt(49 - 0.25 x2). The maximum value of the area occurs at a value of x at which the first derivative A'(x) = 0. Apply the product rule, chain rule, etc. to get A'(x) = 0.5 (e + f) [1 - x2/(4 e f)]. This means that either e + f = 0 or 1 - x2/(4 e f) = 0. There are no solutions to e + f = 0 among the real numbers. The other case can be rewritten as x2 = 4 e f. If you square both sides, expand the products in terms of x, and simplify, you get x = 56/sqrt(65) and A = 28.
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Editor, Experienced Forum User, Published Author, Player (67)
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The elementals don't "come and go" as much as they orbit around Kuros's position. I made a Lua script some years ago that draws their movements. Anyway, nice improvement. Yes vote.
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adelikat wrote:
Yes, I wrote a program that pulls the values from the database and makes .wch files that I can upload, so I will do that
I previously reported incorrect Edit links for some of the addresses. Note that I did not check every single one, and IDK if the cause of that has been determined and fixed. Is there going to be some verification process to make sure that the pulled values actually match up with the correct games?
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That was a nice explanation. I tried to approach it by calculating the probabilities of sequences that require x moves starting from some number n. It was simple enough for x = 1 and x = n - 1, but other values of x got complicated. Ended up with harmonic numbers, sums of harmonic numbers, sums of products of differences of harmonic numbers, and who knows what happens after that.
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OmnipotentEntity wrote:
I haven't fully digested the content of your post. But I have worked a problem very similar to this with respect to neutron slowing down in my college courses. So I would expect them to have the same answer, which is log_2(N).
My mistake was in thinking that every sequence for a given N has the same probability of occurring as every other sequence for that N. I'll have to do some more work on this.
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Editor, Experienced Forum User, Published Author, Player (67)
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FractalFusion wrote:
You start with a positive number N>1 and want to get down to 1 in a number of moves. Each move consists of going from the current number to a smaller positive number random based on uniform randomness. That is, from k, randomly go to a number 1, 2, ... , k-1 , each with equal probability. Keep doing this until you reach the number 1. ... Starting from N, what is the expected number of moves to reach the number 1?
I initially did this by writing out possibilities and looking for patterns, so here's hoping that the following symbolic solution doesn't make any horrible mistakes: Let M(x) be the number of sequences leading from x down to 1 via the method described in the problem, where x > 1. When the starting number is N, there are N-1 possibilities for the next number in the sequence. Call this next number k. If k = 1, then we're done. For each 1 < k < N, there are M(k) sequences leading from k down to 1 that we need to include in M(N). Thus M(N) = M(N - 1) + M(N - 2) + ... + M(2) + 1. That last 1 is for the N→1 case. However, M(N - 2) + ... + M(2) + 1 is just M(N - 1), so M(N) = 2 M(N - 1). Obviously, M(2) = 1, which leads to M(N) = 2N - 2. Since each move occurs with uniform randomness, the probability of any sequence occurring that starts with a given N is 1/M(N). Now let m(x) be the total number of moves in all sequences starting with x. We can deal with the total number because each sequence occurs with the same probability. If a sequence starts with N→A and has n moves, then the subsequence starting with A must have n - 1 moves. There are M(A) such subsequences, so we add M(A) moves in order to adjust for the extra N→A move in each one. This leads to m(N) = 1 + ∑ A = 2N - 1 [m(A) + M(A)]. The extra 1 is for the N→1 case. If you write out the sum, you notice that m(N) = 2 m(N - 1) + M(N - 1). You can do this substitution repeatedly to get a more general m(N) = 2x m(N - x) + x M(N - 1). m(2) is 1, so it would be nice to take x = N - 2 in order to not have to worry about that m(N - x). This yields m(N) = N 2N - 3 after some work. Finally, the expected number of moves is m(N) / M(N) = N / 2.
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Requesting that the "minor edit" wording for wiki and forum changes be changed to something like "trigger Discord / IRC notification" and be unchecked by default. I believe that would clarify what that feature does.
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Editor, Experienced Forum User, Published Author, Player (67)
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I agree with what scrimpeh wrote and think that the term should be kept as is. If it is changed, what do you think will keep people from becoming afraid of the new term?
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Editor, Experienced Forum User, Published Author, Player (67)
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feos wrote:
CoolKirby wrote:
Also, if (almost) all submissions have a Game, should Userfiles as well?
Yes. And game resources too.
Is there a way to generate a list of Userfiles without an associated Game? I went back through my files in the last few days and made associations where possible, but some of them are general-purpose scripts.
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