Posts for Dacicus


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Joined: 6/22/2005
Posts: 1041
Both the HD Encoding Guide page and the Hybrid Encode Script suggest using 24 fps if the game uses 30-Hz flicker effects.
Current Projects: TAS: Wizards & Warriors III.
Editor, Experienced Forum User, Published Author, Player (67)
Joined: 6/22/2005
Posts: 1041
gocha wrote:
I tried to run Metroid Confrontation V2.5 with Hourglass but it didn't startup. I tried to learn why from Hourglass source code, but I couldn't understand at all. I'm using Windows 7 x64 Home Premium. Hourglass worked fine with Cave Story. It's awesome.
I'm also running Win7 x64 Home Premium, and I haven't gotten any Game Maker games to start (tried Megabot and Reflexion). A dialog box pops up which I assume is reporting some error, but I don't know what it says because only the outline is drawn. Both games start up, record, and play back properly* in a VM running WinXP Home, so the problem seems to be with Win7. * Megabot's "Inspired by Capcom" introductory screen disappears too quickly. Reflexion requires mouse input, so the movie files I recorded didn't actually achieve anything in-game.
Current Projects: TAS: Wizards & Warriors III.
Editor, Experienced Forum User, Published Author, Player (67)
Joined: 6/22/2005
Posts: 1041
This would only affect streaming, right? It's definitely not the end of the site. Are the site servers even in the U.S.? We could still offer the input files, torrents, and mirrors.
Current Projects: TAS: Wizards & Warriors III.
Editor, Experienced Forum User, Published Author, Player (67)
Joined: 6/22/2005
Posts: 1041
Current Projects: TAS: Wizards & Warriors III.
Editor, Experienced Forum User, Published Author, Player (67)
Joined: 6/22/2005
Posts: 1041
How's this for an explanatory note for Shadowgate? This movie ends input immediately after defeating the behemoth, whereas current Shadowgate TASes proceed to the last screen of text. Therefore, the time would be slightly longer by current standards.
Current Projects: TAS: Wizards & Warriors III.
Editor, Experienced Forum User, Published Author, Player (67)
Joined: 6/22/2005
Posts: 1041
After doing some reading about the Wizardry series, it appears that your party literally gets lost in the maze sometimes when losing a fight, rather than dying. You can send another party to explore the maze and try to find the first party. I would restate the description about the glitch as follows:
On rare* occasions when the party is annihilated in the maze, the characters become lost instead of dying. Various glitches happen when you look at the status screen **of a lost party/character.
* I'm not sure how rare it actually is, but MiezaruMono said "uncommonly" ** Alternately, "of a party including a lost character." I can't read Japanese, so I'm not sure just what he was looking at. Also, yes vote for the hilarious glitch.
Current Projects: TAS: Wizards & Warriors III.
Editor, Experienced Forum User, Published Author, Player (67)
Joined: 6/22/2005
Posts: 1041
A bunch of older Gamer Maker games:
  • Cosgrove's Umbrella - Platformer, very popular in the Game Maker community when it was released
  • Cosmic - Mission-based game in which you need to collect about 70 stars scattered throughout the galaxy by some bad guy you defeated previously. Inspired by the much more violent Jetz series by Shawn64.
  • Hovendall Tactics - TBS similar to Battle for Wesnoth, but on a square grid. A TAS would be more for the technical than entertainment value, IMO.
  • Megabot (100%) - An impressive Game Maker game inspired by the classic Mega/Rock Man series
  • Painajainen - Platform/exploration game, similar to seiklus (see below)
  • Reflexion - Excellent puzzle game that won the first Game Maker competition. Has a sequel/rewrite.
  • seiklus - Exploration/adventure game, very popular even outside the Game Maker community. Probably the only game on this list that any of you have played.
Non-Game Maker games:
  • Chex Quest 3 - FPS based on Doom, but with a hero made of cereal. The version linked also includes the previous two games. The first game was developed as a marketing strategy to sell Chex cereal. It worked.
  • Knytt
  • Minesweeper - The Windows classic. Purely for the technical aspect.
  • Within a Deep Forest
Current Projects: TAS: Wizards & Warriors III.
Editor, Experienced Forum User, Published Author, Player (67)
Joined: 6/22/2005
Posts: 1041
Both the username and password are case-sensitive when logging into the main site. Have you ever successfully logged in before? If so, are you typing the username exactly the same as that first time?
Current Projects: TAS: Wizards & Warriors III.
Editor, Experienced Forum User, Published Author, Player (67)
Joined: 6/22/2005
Posts: 1041
Kiwi: Do you notice the problems when you stream the movies or when you download the official encodes and watch them? I assume it's the latter. If it's the former, however, which streaming site(s) are you using?
Current Projects: TAS: Wizards & Warriors III.
Post subject: Movies that require input after playback ends
Editor, Experienced Forum User, Published Author, Player (67)
Joined: 6/22/2005
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There are several older movies that do not adhere to the movie must be complete rule as stated on this page in that they require more input after playback ends in order to reach the final screen. Examples include these two Batman runs and the first Shadowgate run. The former two require Batman to move over to where the Joker has fallen, while the latter requires scrolling through several screens of ending text. What is or should be the policy for dumping such movies: Provide the extra input or end as is? I added the necessary input when encoding the two Batman movies for the unmirrored movies project. The current SD encode for that Shadowgate run ends the dump after the last viewable text is reached with only the input provided in the movie file. I'm planning to make an HD encode for Shadowgate, so I'd like clarification. This is similar to my earlier thread, but I made another one because I think the difference between viewing the ending and viewing the high scores is significant enough to merit its own thread.
Current Projects: TAS: Wizards & Warriors III.
Editor, Experienced Forum User, Published Author, Player (67)
Joined: 6/22/2005
Posts: 1041
<erokky> says there're 217 ppl in this room ... [irrelevant quotes omitted] <ToonLinkGaming> This is an IRC <ToonLinkGaming> not a room
Current Projects: TAS: Wizards & Warriors III.
Editor, Experienced Forum User, Published Author, Player (67)
Joined: 6/22/2005
Posts: 1041
Current Projects: TAS: Wizards & Warriors III.
Editor, Experienced Forum User, Published Author, Player (67)
Joined: 6/22/2005
Posts: 1041
I agree with mklip2001 that it would be more entertaining if you didn't just spawn camp the other team. Meh vote.
Current Projects: TAS: Wizards & Warriors III.
Editor, Experienced Forum User, Published Author, Player (67)
Joined: 6/22/2005
Posts: 1041
Current Projects: TAS: Wizards & Warriors III.
Editor, Experienced Forum User, Published Author, Player (67)
Joined: 6/22/2005
Posts: 1041
Yes vote again. Same reasons as the last two times.
Current Projects: TAS: Wizards & Warriors III.
Editor, Experienced Forum User, Published Author, Player (67)
Joined: 6/22/2005
Posts: 1041
Yes vote for the same reasons as here, but now with time saved.
Current Projects: TAS: Wizards & Warriors III.
Editor, Experienced Forum User, Published Author, Player (67)
Joined: 6/22/2005
Posts: 1041
Current Projects: TAS: Wizards & Warriors III.
Editor, Experienced Forum User, Published Author, Player (67)
Joined: 6/22/2005
Posts: 1041
That was a nice, quick TAS with relaxing music. I liked it. Yes vote.
Current Projects: TAS: Wizards & Warriors III.
Editor, Experienced Forum User, Published Author, Player (67)
Joined: 6/22/2005
Posts: 1041
Bisqwit wrote:
Lode Runner: WIP published some time earlier in some thread, then beaten by some Japanese chap but never submitted on TASVideos.
You probably mean this thread. How does the NES version compare to the GBA one, of which there is already a published movie?
Current Projects: TAS: Wizards & Warriors III.
Post subject: Re: Voting without watching a movie
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Joined: 6/22/2005
Posts: 1041
Noob Irdoh wrote:
I wonder how hard it would be to integrate a forum feature that keeps polls locked for a certain amount of time, which should be at least the duration of the movie, or even a sophisticated tracing system which logs the first time an user entered that submission topic, preventing him from voting until an appropriate time passed.
That still wouldn't mean the person watched the movie... In this case, it'll probably be published regardless of the votes (it's a Final Fantasy title), unless someone finds an improvement in the next three days.
Current Projects: TAS: Wizards & Warriors III.
Post subject: Input for high scores after ending
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Joined: 6/22/2005
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Some games ask for the player's name/initials to populate a high score table, usually after the ending. There may be a time limit during which this may be entered (see Wizards & Warriors) or the game may just stay on that screen until the choice to end input is selected (see Wizards & Warriors III—loss of progress). What should be the official procedure when dumping these games, especially the ones that get "stuck" on the input screen? For W&W3, the entire ending finishes before the screen in question, so the dump could be ended with the last story screen. Is there any reason not to do this, or are there any games for which doing this would not be desirable?
Current Projects: TAS: Wizards & Warriors III.
Editor, Experienced Forum User, Published Author, Player (67)
Joined: 6/22/2005
Posts: 1041
adelikat's runs would be more challenging, since the number can still increase.
Current Projects: TAS: Wizards & Warriors III.
Editor, Experienced Forum User, Published Author, Player (67)
Joined: 6/22/2005
Posts: 1041
I'm still encoding Famtasia runs, mostly original 512kb and HD for YT. Doesn't that count for something? ;)
Current Projects: TAS: Wizards & Warriors III.
Editor, Experienced Forum User, Published Author, Player (67)
Joined: 6/22/2005
Posts: 1041
Wow, it took the bot nearly 2.5 years to determine that this had been rejected? Talk about lag.
Current Projects: TAS: Wizards & Warriors III.
Post subject: Re: Cleaning up game naming
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Wouldn't the game manual generally be the best source for the full title as the developers intended it?
Current Projects: TAS: Wizards & Warriors III.