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The submission notes are rather short. Why did you choose those specific criteria for a "perfect run" rather than other criteria? I have only watched the first 3-4 minutes but have already seen missed shots, a lot of hesitation in movement, and you going out of the way to get those little pink pellets that I do not remember being useful.
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OK, I finished watching the run. You obviously put a lot of work into it. I liked the glitches that you showed off and how you got 99 lives. However, I found it very repetitive even when watching it in small chunks over several days. By the fifth or tenth or twentieth time you
spawned objects out of thin air or
killed Yoshi only to immediate get Yoshi back or
changed terrain or
clipped through the ground or
glitched out the graphics or
backtracked within the same level or
backtracked on the map or
paused the game or
died (because of clipping into terrain?),
I was wondering what was so special about that specific event compared to all of the previous ones. Maybe the repetition would not have been as much of an issue in a shorter run, but this was nearly three hours, and it looked like there was more repetition than unique content. Consequently, I was not entertained and will have to vote No on this one.
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I learned about this via Discord: SNES Super Stars Marathon 2022 for SNES/SFC games. Submission deadline is May 2. Per messages in the marathon's Discord server, TASes are allowed.
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Since the Wiki: Games page literally says "Game groups by franchise," I can kind of see fan games and pirates fitting that idea despite them not being "official" releases in the franchise. I don't think that I would put 8 Eyes with Castlevania, though, since they had separate development teams, publishers, and commercial releases.
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I kind of brute forced it, but not via code. Let n = ABCABC = ABC * 1001 = ABC * 7 * 11 * 13. This means that 6, 10, and 12 must divide n - 1. Take the prime factors of those numbers, and you get that 2, 3, and 5 must divide n - 1. Therefore, so must 2 * 3 * 5 = 30. So we have 30 x = n - 1 for some x, or 30 x + 1 = n.
Here's where the brute force comes in. Since n is odd, C must be one of 1, 3, 5, 7, 9. Let's assume that C = 1. Then we have 30 x + 1 = 7 * 11 * 13 * (10 * AB + 1). You can simplify that to 3 x = 7 * 11 * 13 * AB + 100. Taking everything modulo 3, you get 0 = 1 - (A + B). You can generate a list of the values of A and B that satisfy that relationship. It turns out that A = 1, B = 0, C = 1 yields a Carmichael number (I used this to confirm that 101101 is a Carmichael number) with the desired properties:
Its prime factors are 7, 11, 13, and 101, none of which is a square.
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Certainly a contrast to the rest of the game. It was a last-minute addition, according to Mukunda Johnson.
Yeah, I started over several times as I worked out the various mechanics, tricks, and glitches. Good thing level 6 is the only one that has synch problems.
Honestly, there aren't many games that interest me, don't have runs already, and run on one of the site's preferred emulators that I can use.
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There does not appear to be a way to add new games to the Wiki: Addresses-List page. Either that, or I don't have the proper permissions. But I can still edit Wiki: GameResources. Furthermore, the Edit links for the address lists seem to be messed up. Some examples:
Trying to edit A2600 Barnstorming leads to a page that says Genesis Chiki Chiki Boys
Trying to edit A2600 Bobby is Going Home leads to a 404
Trying to edit GBC Bionic Commando: Elite Forces leads to a 404
Trying to edit NES Wizards & Warriors III: Kuros: Visions of Power leads to a page that says NES Super Mario Bros. 2
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Full disclosure: I have not played the game myself. I found the run rather repetitive. There were punches that looked sloppy because they did not hit the opponent. Examples include the Kano, Sektor, and Sheeva fights. I assume that those were done in order to manipulate the opponent. The lack of sound did not help. I think that playarounds with a variety of moves are better suited for these types of games that have an optimal strategy that is so repetitive. Voting Meh since the run was relatively short, but I probably would have voted No if it were longer. By the way, why is the time on the site about twice the time you wrote on your encode?
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Does it depend on cookies, then? Could explain why it doesn't work for me, since I have my browser clear them upon exiting. It did work on the old site, though.
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Does your disksys.rom file have those characteristics that Bisqwit posted? If not, then your dump of the BIOS is likely the problem. Note that the file also needs to be named disksys.rom.
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I think that 3 days is a good balance between too short and too long a time. That gives people the opportunity to see new runs and provide input without feeling hurried.
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The Posts since last visit option on the forum does not work for me. It leads to a page saying No posts since last visit. This is obviously incorrect, since the main forum page says that the last post in Workbench was 1 hour ago, and I last logged into the forum more than 1 hour ago. Unanswered Posts seems to work. I'm using Brave browser, Version 1.33.106 Chromium: 96.0.4664.110 (Official Build) (64-bit).
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I have no preference regarding what is done with torrents, but this is what I recall from my most recent stint as an encoder/publisher: My practice was to seed a torrent for at least one week after uploading the encode. It was rare that the torrent client recorded even transferring one byte to someone else. I don't remember which movies were the exception, but they were outliers in a mass of no activity. As far as backups go, I believe that I still have copies of all of the active encodes that I made for the site. Active meaning the most recent good encode if I had to redo one because of some error.
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The problem is with the triangle wave, IIRC. You could potentially disable it when dumping the movie, but you might want to check with publishers if that's an acceptable workaround.
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Maybe I don't understand what you mean by fight patterns, but most, if not all, of the enemy moves that I saw in this run were already present in the original MTPO. The fights that stood out to me were the King Hippo and Mike Tyson variants, which may have been because Little Mac took damage. For me to find an MTPO hack entertaining, it will probably have to make significant changes to the base game that do not allow you to defeat each enemy in 30 seconds. Possible examples:
Get rid of the star mechanic.
Give the enemies new moves that the player cannot manipulate away.
Allow Little Mac to move around the ring, like people do in actual boxing.