Posts for Dacicus


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I wonder if it would be able to emulate itself. I mean, that's not really something that's often considered with emulators, but it's still an interesting question: Can <whatever system> run an emulator of itself?
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I think that field would have rather interesting properties. Anyway, I doubt it can emulate the latest computers.
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Kyrsimys wrote:
In these camps they would have no possessions except their one set of clothes and a few personal items. They were forced to live underground in very small quarters and they were not given enough nutricious food. By day they had to work to earn their keep.
That's what prisons should be like. From what I've heard and seen in some documentaries, prisoners in the US (maybe other countries, as well) are treated way too nicely.
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I ran it from the beginning without a desync.
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I thought you had to shoot at the radome with the Stinger missiles until the external sensors are disabled, then take out the pilot. Here's a Mupen64 video of how to find the bullseye.
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Yeah, that's what I meant in the bomb bag room. How does he get to it, though? Does he take the full path, or does he use another trick in the main room to reach the switch early?
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Thank you very much. I was having considerable trouble with the key configuration.
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YautjaElder wrote:
Acryte has found a way to get to the bombbag early using bombchus, so the bombag is definately worth getting in a speedrun as well as a TAS.
Does he use the sword glitch to reach that corridor on the right with the switch that opens the gate on the left, and then use it in the room with the moving traps to reach the bomb bag area without having to go around?
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So does the sword glitch damage enemies? If so, shouldn't that skulltula have died?
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DK64_MASTER wrote:
I think he's using the blast mask to do stuff, so he doesn't run out bombchus.
Doesn't it take about a minute for the mask to reload? Also, is there a limit to how long you can hover using that glitch?
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Did he describe it in detail anywhere? /me hopes it's not somewhere in the giant SDA topic.
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Well, Italy wins on PKs. Yay! Too bad Zidane couldn't control himself for about 10 more minutes. Maybe it would have been different. Horrible way to finish a career, too. BTW, here's a video someone put up of the headbutt.
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The movie also desynced for me when played from the beginning, but not when played from the provided savestate.
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France have won two of their three second-round matches due to set piece-like situations. That's not really the kind of result I expect from a supposedly world-class team.
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I have doubts that you read the entire first post. Surely you would have seen the following had you done so:
xebra wrote:
such as figuring out how to use a shuriken in a game that has no such item.
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This is one of the few matches in the whole tournament that turned out how I wanted it to. As I'm in Washington, DC, and today is July 4, I was unfortunately unable to watch it :(. Congratulations to the Italians. Now for Portugal to beat France and take the cup...
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Nintendo World Cup can have up to four people playing on two teams at once. That would be pretty hard for only one person to control, but it would make a crazy movie.
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Okay, here's the movie of the completed child portion (213 MiB). For some reason, the audio lags behind the video as the movie progresses :(. I have no idea why this happens, but I'll hopefully find out by the time of the final movie.
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I suspect that this might be an issue on my end, but it seems that the audio lags slightly behind the video when I capture an AVI, even after encoding. This became quite noticeable with the OoT WIP AVI that I just encoded last night (child portion completed), which was about 4 seconds behind at one point, and possibly went as high as 6 or 7 seconds behind by the end of the movie. As the numbers indicate, it appears that the lag increases with the length of the movie. Does anyone know if this is an issue with the emulator?
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mwl wrote:
For AVI encoding purposes, Dacicus, I suppose you could include everything from the beginning to frame #285150 (1h 19m 12.50s), since Ganondorf entered the Sacred Realm and claimed the Triforce when Link was still a child.
Should I make a new AVI of the current WIP with all these new findings, or just wait?
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Would the same number of frames have to pass between the keypresses, or would the keypresses just have to be in reverse order for the second half?
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I thought that the Brazil - France game was horribly slow in the first half. I would have enjoyed it more if they would have been running around as much as after France scored. Also, that looked like offside when Henry made the goal, but I guess it wasn't. I'm hoping that Portugal will win, but Germany seems more realistic.
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About bombchu bowling: There's some variability in the location of the second of the three targets. It can be in three different spots. I made Mupen64 movies of getting through the bowling with the second target in each spot. You can get them and the necessary snapshots here. They might be useful for positioning Link. The shortest one was about 32 seconds, but they're not optimized, so I think it will be easy to get below 30 seconds with frame advance and by moving into position as quickly as possible.
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To all the people asking for AVIs: The latest one was on page 42. I'll make them based on the segments on mwl's wiki, unless there's some reason not to, so the next one will be after the child portion is complete.
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AKA wrote:
I'm a little bit embassed to say this but how do you resume recording
Did you check the FAQ? In most cases, you make a savestate and then load it after you pass the point while playing back the movie. Make sure it's not on read-only playback, though. So, if I make any more AVIs, should I force it to encode at some other FPS? I mean, if the game runs at 20 FPS, but the menu at 60, wouldn't it still be wrong for one or the other regardless what settings I used?
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