Posts for Dacicus

Post subject: Game Addresses
Editor, Experienced Forum User, Published Author, Player (70)
Joined: 6/22/2005
Posts: 1052
There does not appear to be a way to add new games to the Wiki: Addresses-List page. Either that, or I don't have the proper permissions. But I can still edit Wiki: GameResources. Furthermore, the Edit links for the address lists seem to be messed up. Some examples:
  • Trying to edit A2600 Barnstorming leads to a page that says Genesis Chiki Chiki Boys
  • Trying to edit A2600 Bobby is Going Home leads to a 404
  • Trying to edit GBC Bionic Commando: Elite Forces leads to a 404
  • Trying to edit NES Wizards & Warriors III: Kuros: Visions of Power leads to a page that says NES Super Mario Bros. 2
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Full disclosure: I have not played the game myself. I found the run rather repetitive. There were punches that looked sloppy because they did not hit the opponent. Examples include the Kano, Sektor, and Sheeva fights. I assume that those were done in order to manipulate the opponent. The lack of sound did not help. I think that playarounds with a variety of moves are better suited for these types of games that have an optimal strategy that is so repetitive. Voting Meh since the run was relatively short, but I probably would have voted No if it were longer. By the way, why is the time on the site about twice the time you wrote on your encode?
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Editor, Experienced Forum User, Published Author, Player (70)
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adelikat wrote:
When I originally designed the "post since last visit", I had the cookie timeout set to 1 hour.
Does it depend on cookies, then? Could explain why it doesn't work for me, since I have my browser clear them upon exiting. It did work on the old site, though.
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Editor, Experienced Forum User, Published Author, Player (70)
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Does your disksys.rom file have those characteristics that Bisqwit posted? If not, then your dump of the BIOS is likely the problem. Note that the file also needs to be named disksys.rom.
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Editor, Experienced Forum User, Published Author, Player (70)
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I think that 3 days is a good balance between too short and too long a time. That gives people the opportunity to see new runs and provide input without feeling hurried.
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Editor, Experienced Forum User, Published Author, Player (70)
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ThunderAxe31 wrote:
And here is a practical example of bad advertising for the site (look at paragraph "8. TASVideos "): https://www.fossguru.com/best-torrent-sites-that-are-legal/
Wow, that's bad. What search process did you use to find that article? It's got a number of errors, and not just about our site.
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Editor, Experienced Forum User, Published Author, Player (70)
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The Posts since last visit option on the forum does not work for me. It leads to a page saying No posts since last visit. This is obviously incorrect, since the main forum page says that the last post in Workbench was 1 hour ago, and I last logged into the forum more than 1 hour ago. Unanswered Posts seems to work. I'm using Brave browser, Version 1.33.106 Chromium: 96.0.4664.110 (Official Build) (64-bit).
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Editor, Experienced Forum User, Published Author, Player (70)
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There's a method described here that doesn't even require regex. Note: I haven't tested it myself.
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Editor, Experienced Forum User, Published Author, Player (70)
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I have no preference regarding what is done with torrents, but this is what I recall from my most recent stint as an encoder/publisher: My practice was to seed a torrent for at least one week after uploading the encode. It was rare that the torrent client recorded even transferring one byte to someone else. I don't remember which movies were the exception, but they were outliers in a mass of no activity. As far as backups go, I believe that I still have copies of all of the active encodes that I made for the site. Active meaning the most recent good encode if I had to redo one because of some error.
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Editor, Experienced Forum User, Published Author, Player (70)
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despoa wrote:
Famtasia emulates Bubble Bobble with a terribly annoying beeping sound that constantly happens while the music plays.
The problem is with the triangle wave, IIRC. You could potentially disable it when dumping the movie, but you might want to check with publishers if that's an acceptable workaround.
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Editor, Experienced Forum User, Published Author, Player (70)
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Samsara wrote:
If you're unfamiliar with MTPO fight patterns, you'd have no idea they were different in Phred's. There's almost no way to find an MTPO hack unique as a casual viewer, and that can and probably already does apply to a lot of other games as well.
Maybe I don't understand what you mean by fight patterns, but most, if not all, of the enemy moves that I saw in this run were already present in the original MTPO. The fights that stood out to me were the King Hippo and Mike Tyson variants, which may have been because Little Mac took damage. For me to find an MTPO hack entertaining, it will probably have to make significant changes to the base game that do not allow you to defeat each enemy in 30 seconds. Possible examples:
  • Get rid of the star mechanic.
  • Give the enemies new moves that the player cannot manipulate away.
  • Allow Little Mac to move around the ring, like people do in actual boxing.
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Editor, Experienced Forum User, Published Author, Player (70)
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NxCy wrote:
Hence a(n,p) = (p+1)*F(n-p-1) for p < n-1.
I believe that there are errors in the derivation of this formula. If you take n = 5 and p = 1, for example, it yields a(5, 1) = 2 * F(3) = 4. But that Wikipedia link shows that a(5, 1) should be 5.
NxCy wrote:
Since order matters, there are (p+1) choices for the locations of the 1s.
Is this true if n-p has more than one composition that does NOT contain any 1s?
NxCy wrote:
This does include the rhythm containing only rests (i.e. silence). If you don't count that I get 1256.
Please do include the rhythm that contains only rests.
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Editor, Experienced Forum User, Published Author, Player (70)
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Without having played the hack to know what was changed from the original MTPO, the rapidity with which you defeat the opponents makes it seem like this is primarily a graphics hack, which makes me vote no. I assume that it is not just a graphics hack, but it's hard to tell otherwise from what appears in the run.
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Editor, Experienced Forum User, Published Author, Player (70)
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NxCy wrote:
Are two rhythms distinct if they're related by a shift/delay in time? For example, if I have quarter notes on beats 1 and 3 (rests on 2 and 4), is that distinct from having quarter notes on beats 2 and 4 (rests on 1 and 3)?
Yes, those are distinct.
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FractalFusion wrote:
Just for clarification: Is a tie between two eighth notes equivalent to a quarter note, or are they distinct? (similarly for other ties of two or more notes)
They are equivalent.
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Editor, Experienced Forum User, Published Author, Player (70)
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Here is a counting exercise that requires some basic musical knowledge*: How many distinct rhythms are possible in one measure of 4/4 time if you are limited to using whole, half, quarter, and eighth notes or rests and any number of ties among them? The rhythm must be contained entirely within the measure, so ties across bar lines are not allowed. * There are numerous music theory tutorials online for those who do not know what the terms mean but want to learn.
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I did this via calculus but would like to see the geometric solution. It may be helpful to note that x2+4x+13 = (x+2)2+9 and x2-8x+41 = (x-4)2+25. Take the first derivative of f(x) to get f'(x) = 2(x+2)/sqrt((x+2)2+9) + 2(x-4)/sqrt((x-4)2+25). Now we need to find x such that f'(x) = 0. This is determined by the numerator of the fraction sum, leading to the equation (x+2) sqrt((x-4)2+25) + (x-4) sqrt((x+2)2+9) = 0. Move one of the products to the other side of the equation and square both sides to get (x+2)2 ((x-4)2+25) = (x-4)2 ((x+2)2+9), which simplifies to 25 (x+2)2 = 9 (x-4)2. The solutions to that equation are x = 0.25 and x = -11, but only the former satisfies f'(x) = 0. So the minimum of f(x) is f(0.25) = 10.
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1. Does this happen with all N64 ROMs? 2. Which display settings did you try, specifically? 3. What are your computer's specs? 4. Did the other ROMs (I assume you mean other than N64) work?
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Editor, Experienced Forum User, Published Author, Player (70)
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I've made a Windows batch script with similar functionality. It uses the CertUtil command-line program that is included with Windows (at least Win7 and later). The lines containing pause are necessary in order to prevent the window from closing if you're using drag-and-drop. Unfortunately, this means that you'll need to press a key to terminate the script if you run it from the command prompt and redirect the output (e.g., to a file). Download hash_dir.bat
Language: batch

@echo off setlocal enableextensions if [%1]==[] goto synerr if not exist %1 goto nofile call :isdir %~a1 if [%_is_dir%]==[F] call :procfile "%~f1" if [%_is_dir%]==[T] call :procdir "%~f1" goto:eof :synerr echo. echo Calculates MD5 hash for the input file(s) using Windows's CertUtil command. echo. echo USAGE: %~nx0 ^<input^> echo ^<input^> File or directory for which to generate hashes. If directory, echo processes all contained files and subdirectories. echo. goto:eof :nofile echo. echo ERROR: %1 does not exist. goto:eof :isdir set _is_dir= set _attr=%1 if [%_attr:~0,1%]==[d] ( set _is_dir=T ) else ( set _is_dir=F ) goto:eof :procfile set _hash= set _fname="%~f1" set _fname=%_fname:^^=^% for /f "delims=" %%A in ('CertUtil -hashfile %_fname% MD5 ^| find /i /v "md5" ^| find /i /v "certutil"') do set "_hash=%%A" echo %_hash: =% %_fname% if [%_is_dir%]==[F] pause goto:eof :procdir for /f "delims=" %%A in ('dir /a-d /b /s "%~f1"') do call :procfile "%%~fA" pause goto:eof
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EZGames69 wrote:
CasualPokePlayer wrote:
Samsara wrote:
Alyosha wrote:
Memory wrote:
FREE MATH BLASTER.
FREE MATH BLASTER!
FREE MATH BLASTER!
FREE MATH BLASTER!
FREE MATH BLASTER!
C-C-C-COMBO BREAKER! I still think that the DOS version makes a better game choice.
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You can store subtitle information in the movie file. See here.
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Editor, Experienced Forum User, Published Author, Player (70)
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Don't some codecs have restrictions on the resolution values, such as requiring them to be multiples of two or four? What happens when these calculations produce an odd number?
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Wow, so they deleted all of the "old" nick and channel registrations? With only 2.5 hours of warning?
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Editor, Experienced Forum User, Published Author, Player (70)
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Very nice! Yes vote.
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Editor, Experienced Forum User, Published Author, Player (70)
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CasualPokePlayer wrote:
I just couldn't figure out how to not take damage [...] They don't lose time in the end
Got it. Voting yes.
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