Posts for Dacicus


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RetroEdit wrote:
And furthermore: there's already a distinction being made in the DTC contest rules that suggests it's cheating: the rules ban use of the level select for non-ACE purposes. So if it's not cheating, why ban it?
The ban for non-ACE purposes is to enforce the "complete all 21 levels" goal.
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The combo takes you to the next or previous level but loops from level 1 to level 21 and vice versa. So you have to complete level 21 in order to reach the trophy screen.
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I would appreciate a judge's input about the issue brought up in this post of the Dream Team Contest 9 thread. The question is whether or not a level skip button combination is allowed for a run aiming for Arbitrary Code Execution/Memory Corruption/SRAM Glitch/Game End Glitch/Wrong Warp Glitch. The game's developer considers the button combination cheating in 1-player mode but not 2-player mode (sources here under controls and here). DTC9 uses one of the game's 2-player modes. My thought is that the button combination is allowed for those categories in 2-player runs because of the explicit mention from the developer. If I'm wrong, however, I'll change the DTC9 rule. Thanks!
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The game has been revealed: Bugz on Uzebox! See the first post for details.
EZGames69 wrote:
Are there going to be any other teams that will have a name/logo?
Teams can still create/change a name or logo for two more weeks.
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Invariel wrote:
"Team 5"? But there are four of us. That doesn't even make sense.
That will be the designation for organization purposes. You can make up a team name and logo.
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Fewer than 24 hours remain to sign up and to vote. Based on the votes so far, all game options are still in play. If there are no changes to participants by the deadline, Team 5 will consist of Invariel, KiwiCracker, CoolHandMike, and arukAdo.
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EZGames69 wrote:
Why does it have to be through PM to vote for the options?
I don't think the forum allows a poll that's restricted to specific users, and I don't want participants to feel pressured to vote a certain way based on how everyone else is voting.
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Editor, Experienced Forum User, Published Author, Player (67)
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Less than 1 week remains to sign up. BTW, the "official" votes are via PM, as stated in the first post:
Dacicus wrote:
Please PM me your choice before the sign-up deadline.
I've received 3 so far.
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Mitjitsu wrote:
Aside, you should only having a common flu vaccine if you're an at risk group or a front line worker.
In the medical field, the "rule" (IDK if this is an actual law or just a policy where I work) is that you have to wear a mask through flu season if you don't get the vaccine. Since we're already wearing masks, I'll probably skip the shot, assuming that the policies haven't changed.
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FWIW, there was a submission that did something like this years ago and was rejected: Discussion thread. Interestingly, it was also using GBA as the host system.
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Editor, Experienced Forum User, Published Author, Player (67)
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Have you tried the procedure described in the FAQ?
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If you go to File > AVI/WAV > Config and Record AVI/WAV, then select AVI writer and click OK, the next dialog should let you choose the codec from the Compressor list. Do you see Lagarith there? If not, what options do you have? Some of the codecs also let you change settings via the Configure button. If you're using the FFmpeg writer, what does the Command box say for the format that you chose (I assume this is AVI Lossless FFV1)?
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What settings are you using with that codec? Have you tried the CamStudio or Lagarith codecs linked here?
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Some more questions
  • Which game is it?
  • Which codec are you using for AVI dumps?
  • Are you using the BizHawk settings from the encoding guide?
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Which system are you trying to dump (NES, Genesis, etc.)?
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arukAdo wrote:
Note: Ill be disapointed if theres no candles to destroy
I can neither confirm nor deny that there will be such candles.
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PJ wrote:
I've been bad about this, and decided this morning to encode and upload my run, and find some old notes and strategy videos.
Thanks for the upload! There were at least two skips that I didn't know about and that should save time, especially the one around 16:15. Not sure if you already knew about this, but there's a skip in Area 9 with the female: Input file here Link to video For the male, do you know if it's possible to clip through any of the walls at the upper right of Area 6b (VGMaps numbering)? That would skip most of the level, since the boss door is already open from the start. Another possible routing improvement that I wonder about is hanging from the bottom of the platforms at the bottom of Area 4 rather than going up and around.
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First post updated with participants mentioned to date. Again, all team members should post confirmation in the thread.
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Post subject: Dream Team Contest 9 - Results are out!
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It's time for another Dream Team Contest! I will be your host. If the term is new to you, this is a contest in which teams of players have a limited amount of time to complete a TAS of a given game. The winning team will be engraved in Dream Team Contest history. Rules
  • You may sign up as a 3-4 person team or request to be assigned to a team. You cannot be in more than one team, and you cannot be listed in one team multiple times. Each person in a team must confirm participation via a post in this thread. Optionally, you may provide a team name and logo. Team members cannot be changed after the contest begins, but you can update the team name and logo up to 2 weeks after the contest start.
  • Team sign-ups will end on Friday 2020/08/28 at 23:59 UTC.
  • The game will be revealed on Saturday 2020/08/29 at 07:00 UTC, and the contest will start.
  • The teams must provide their movie file to dreamteamcontest9@mail.com (note that it's not Gmail) before the deadline established below. Improvements of the run can be submitted any time before the deadline; the deadline can be extended if all teams agree.
  • In the event that Arbitrary Code Execution/Memory Corruption/SRAM Glitch/Game End Glitch/Wrong Warp Glitch is discovered, judging will be performed separately for movies that do and do not exploit such a glitch.
  • The team that provides the movie file that completes the game most quickly (input end) from power-on to credits wins.
  • The movie should sync on BizHawk 2.4.0, but you may use whatever version you want to create it.
  • The winning team will submit its movie to TASVideos, preferably with any improvements discovered by other teams, and any additional contributors will be added to the author list.
  • All submissions must also abide by TASVideos rules.
Game Info Someone on IRC complained in 2019 about newer gaming systems being neglected in the Dream Team Contest. It's time to change that. I couldn't make up my mind about which game to choose, however, so the participants will be able to vote from a list of 3 candidates. Here is the information you need about the options:
  • Option 1: PSX 3-D platformer. Estimated length 15-20 minutes.
  • Option 2: Sega Saturn 3-D platformer. Estimated length 25-30 minutes.
  • Option 3: Other 2-D platformer. Estimated length 8-15 minutes. In case people think 3-D games might be too difficult for the contest or something. This run will require you to control 2 players at once. This game is not on any system that has been used in a DTC previously.
Due to the differences in the games, the contest deadline will be:
  • Saturday 2020/10/31 at 00:00 UTC for options 1 and 2.
  • Saturday 2020/10/03 at 00:00 UTC for option 3.
Voting Contest participants may vote for their game choice after being assigned to a team. Each participant votes individually, but feel free to discuss preferences within your teams. Please PM me your choice before the sign-up deadline. If there is a tie, then I will decide the game in some way (maybe streaming something and using that game's RNG). Here are the current sign-ups. Note that individual players have until Friday 2020/08/28 at 23:59 UTC to decide or change their team; if they don't, they will be randomly shuffled into 4-person teams. If the player amount is not divisible by 4, they will be shuffled into 2- or 3-person teams. If there is only one individual, existing teams with 3 players will be asked if they'd be willing to accept the individual into their team. Full Teams Team 1: Samsara, Memory, GoddessMaria, fsvgm777 - "The Sisterhood of the Traveling Frames" - Logo Team 2: EZGames69, Cyorter, Jules, Bloopiero - "LAZY TOWN" - Logo Team 3: Mittenz, g0goTBC, The8bitbeast, WarHippy - "🐻🐦" Team 4: ThunderAxe31, RetroEdit, ViGadeomes, DrD2k9 Team 5: Really_Tall, Malleoz, TASPlasma, PerilousPeanut Team 6: Invariel, KiwiCracker, CoolHandMike, arukAdo - "Team 5" - Logo Partial Teams Individual players
The sign-up and voting period has ended. The remaining individual players have been assigned to Team 6. Remember that teams can submit name and logo updates for the next 2 weeks. Results Option 2: 0 votes. The game was Ninpen Manmaru. (Contest subtitle: Pacifist) Option 1: 1 vote. The game was Floating Runner: Quest for the 7 Crystals. (Contest subtitle: Swarmed) Option 3: 16 votes via PM, 6 votes in thread. The game will be revealed at the appointed time. Other games I had considered for the contest include: Blast Corps (Contest subtitle: Nuclear) Duck Dodgers Starring: Daffy Duck (Contest subtitle: Spaceman) The Lion King: Simba's Mighty Adventure (Contest subtitle: Scarred) While you all await the game reveal, please review some tips from previous contests:
  • Divide the tasks. Everyone has strengths and weaknesses. Assign your team members to work on different jobs in order to improve efficiency. This is crucial.
  • Keep in contact. Use a private and secure chat group of your choice to talk with your teammates about your progress, discoveries, and ideas and to share your files.
  • Play it a lot first. Game mechanics are easier to understand by playing the game casually, with some cheating if necessary. Start TASing when you feel that you know enough.
  • Take note of everything. Any trick or glitch may be useful in one way or another, even if it does not seem so initially. Also remember that your discoveries may be useful after the contest.
  • Try anything. Even after you've finished TASing the game, use the remaining time to try and improve the run. A sudden discovery can turn the tide of the contest.
  • Don't procrastinate. You may make mistakes, but you have the ability to fix those mistakes if you give yourself the time to do so.
  • Don't give up. There is always the chance for motivation to plummet. Try to keep at it even if you hit a roadblock.

The game Bugz is an original 2-D platform game for the Uzebox. The goal is to guide one or two adventurers through 21 levels, collecting all of the cookies in each level (perhaps the adventurers are related to Cookie Monster?). Obstacles are standard for platform games and include death pits, fire, and enemies--bugs, in this case. The game's developer has a full playthrough of the 1-player mode on YouTube. Your goal in this Dream Team Contest is to complete all 21 levels in the P1 VS P2 mode. This mode is different from the standard 2-player mode in one key mechanic that I believe allows for the routing curse to strike more interesting route options. The button combination allowing you to skip around levels is allowed only for a run aiming for Arbitrary Code Execution/Memory Corruption/SRAM Glitch/Game End Glitch/Wrong Warp Glitch not allowed (see here). In the event that two or more runs tie for first place based on time, the combined final score (P1 score + P2 score on the trophy screen) will be used as a secondary determinant of rank; the higher score will have a higher ranking. I found one WIP from several years ago; note that it uses the standard 2-player mode rather than the versus mode. Please use the ROM in the UZE format from here to create the TAS. It should have the following properties:
   Size: 58094 bytes
 CRC-32: 22c1bbe4
    MD5: b62117e7c6448e266ce9f7f8d46def5a
  SHA-1: d8789a9b671340c57713cf434a4b92d8e0865862
SHA-256: 5f288cd9a1c4e1e7cb5f172fa5393b041f3016cab3a0c39c164f9abef43b39f6
Remember, the contest ends on Saturday 2020/10/03 at 00:00 UTC. That is slightly under 5 weeks from now. I wish you all the best of luck and much fun. Let the contest hereby begin!
The result The contest is over. Here are the rankings: #6: Team 4 in 3:03.316 - movie file - YouTube encode #5: Team 6 "Team 5" in 2:57.533 - movie file - YouTube encode #4: Team 2 "LAZY TOWN" in 2:55.466 - movie file - YouTube encode #3: Team 1 "The Sisterhood of the Traveling Frames" in 2:54.650 - movie file - YouTube encode #2: Team 5 in 2:47.366 - movie file - YouTube encode #1: Team 3 "🐻🐦" in 2:46.933 - movie file - YouTube encode Thank you to everyone that participated and a special congratulations to Team 3 "🐻🐦" for winning!
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Patashu wrote:
https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6080222/ When it comes to the police killing civilians, they don't MAJORITY kill black people, but they do DISPROPORTIONATELY kill black people (at a higher % than the number of black people in the overal population).
The authors themselves point out that the NVDRS database they used "is not nationally representative; information is only available for the 17 states funded at the time." There are 50 states in the U.S., but the population is not spread evenly among them, so it's not clear from the article what percentage of the U.S. population was covered by the states in the database. The "disproportionately" part comes from the rate ratio in Table 4, I assume. What I wonder is why the authors didn't calculate or report a confidence interval to show that the ratio is statistically significant. Based on a quick Web search, there's at least one piece of software that can do that.
Patashu wrote:
Also, can we please decriminalize most drug usage? I can't believe we're still locking people up for marijuana in 2020.
Since you said "most" rather than "all," what criteria would you use to decide which ones to decriminalize versus to keep illegal?
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Thank you for your hard work! Best wishes for your future endeavors.
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Editor, Experienced Forum User, Published Author, Player (67)
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I've tried to populate this address set from this BizHawk WCH file, but it has failed 3 times now. I click Browse, select the file on my hard drive, and click Save, but I end up at the Wiki: Addresses-List page. None of the values appear when I navigate back to the address set. The WCH file was generated with BizHawk 2.4.0 using the Gambatte core, and I didn't do any manual editing of it. Is this a bug or just an error on my end?
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I've started working on this game. Couldn't find any level maps, so I made some myself; they're up on VGMaps. It looks like the game only takes input every other frame, at best, and swinging on the hook or scrolling the screen can cause additional lag. On the topic of swinging, there are two ways to initiate a swing after hooking onto an object that's higher than the commando. If you press A, the bionic arm gradually shortens in length until the commando comes to a stop. If you press the direction that the commando is facing, the length doesn't change, and the commando swings back and forth. The A press seems to allow the commando to reach the top of platforms more quickly if you chain swings one after another, but the directional press is better for covering horizontal distances. Walking is faster than swinging, though, as already noted above. The old WIPs don't sync in BizHawk (no surprise), but the routing in the first two levels looks pretty good. I'm making a Lua bot to help with additional testing. It's not done yet, but some trial runs did uncover this damage boost. I'm not sure yet if that will turn out to be helpful.
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Editor, Experienced Forum User, Published Author, Player (67)
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In BizHawk 2.4.0, joypad.set does not appear to work when you specify a controller number. Example of a non-working script:
Language: Lua

while true do local input_table = joypad.get(1) input_table["A"] = true joypad.set(input_table, 1) emu.frameadvance() end
Example of a working script:
Language: Lua

while true do local input_table = joypad.get() input_table["P1 A"] = true joypad.set(input_table) emu.frameadvance() end
I've tested these ROMs and obtained the same behavior:
  • Super Mario World (U) [!].smc (GoodSNES V3.27) with BSNES core
  • Wizards & Warriors III - Kuros - Visions of Power (U) [!].nes (GoodNES V3.23b) with NesHawk core
  • Bugz with the Uzebox core
In BizHawk 2.2.1 and 2.3.2, both scripts work. EDIT: I forgot to say that I tested it with both Lua core options in 2.4.0, but there was no difference.
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Handel's Messiah, currently streaming at https://www.allclassical.org/ (click the Listen link).
Current Projects: TAS: Wizards & Warriors III.