Posts for Dada


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Closed captions in Youtube encodes work great, and I think we should do more of them. I extracted them from the fm2 file in this video: http://www.youtube.com/watch?v=mYFSjznEjgc
Brandon wrote:
You can write them into .fm2 files and extract them to .srt via FCEUX, by the way.
I didn't know there was a function in the emulator to do this, I actually wrote a script to do it for FF3j.
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Brandon wrote:
Dada's SD doesn't have a logo / subtitles. It'll be a while...
It does :O http://thingmajig.org/yt/abe_output.mkv For some reason when I open it in the browser it skips the first 4 seconds that show the logo, but it definitely has a logo (and the subtitles start at 30 seconds in). I even redownloaded the file from my own server to check. There's one issue with both the SD and HD encodes though, which is that they're slightly shorter than they should be, which is due to an emulation error. (PEOpS video plugin plays back all MDECs at 200fps rather than 60fps; I had to manually add in the intro/outtro.)
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You're much better off using PSXjin's internal recording feature and then splicing together the resulting videos, by the way.
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Just uploaded the HD encode. SD encode is almost done. This will show up soon enough: Link to video
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Encoding underway, will finish tomorrow. Would this be a nice screenshot?
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I can't seem to encode this run... PSXJin keeps freezing at a certain frame (during the dance scene MDEC, near the end). Note: the frame counter keeps progressing, even the lag counter keeps occasionally incrementing, so it seems it's still working. The frame number you're seeing is well beyond the point where the game freezes. My settings: Have you ever had a problem like this, DarkKobold? Any idea of what I could do to fix this? I tried to do it twice, but it froze up at the same frame twice.
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The later Adobe Flash versions have the capability to record AVI files complete with sound and synced audio. You should try that first. Note that it detects the length of the movie to record from the amount of frames in the timeline * the FPS. So if your movie has only one frame in the main timeline (very common) you should manually set the duration. If that doesn't work (it's not perfect by far), I recommend using a screen capture program. For Windows there's Camtasia Studio and for Mac there's ScreenFlow.
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Without having read the post itself (not sure if you're giving away the answers), I can definitely say that 1 sounds the worst. 2 and 3 sound pretty much exactly the same. I think 2 might have sounded slightly better, but whatever differences I might have detected are negligible. The most notable difference in 1 is that the high-pitched instrument that you occasionally hear on the background just doesn't sound as good.
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Flygon wrote:
Just gotta send super massive greets to DeHackEd and oasiz for helping upload some particularly troublesome videos to YouTube! I send fuckings to YouTube for having no properly functional resumable uploader and the current uploaders available, as a whole, being rather flaky.
Did you end up using Google's command line tool? I'm happily uploading big videos via my server now using that script I made. Probably won't be that necessary anymore once I get a new connection though.
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Lil_Gecko wrote:
I also removed the HERE icon.
Thank you SO much.
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DarkKobold wrote:
I will work on putting one together. I need to clean all the other attempts out of my youtube channel.
No need to delete the ones that you put up earlier, might prove an interesting history of the run.
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Fantastic, will watch this tomorrow. Looking forward to it.
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Link to video Reuploaded this speedrun in higher quality.
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I am in the process of redoing the encodes with the new fixes, by the way. Also trying to find out why using PEOpS makes the encode faster.
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I've uploaded an SD version of Chrono Trigger (450M) to Youtube. Link to video I'll now see if I can somehow get a higher quality version online. edit: it's still processing, apparently, maybe the quality will still improve slightly.
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Le Tool Assisted Speedrun. This sounds very interesting, I'm going to give this a listen tomorrow evening. :) I guess you know TASes have reached a certain pop culture status when people start giving lectures on the subject.
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Lil_Gecko wrote:
For exemple, delaying the press on "New Game" by 14 frames instead of 3 is saving around 100 frames on the first fight (so around 90 total) and it's still not perfect.
Pretty sure I mentioned this before but this really reminds me of when I was testing FF3j. Every single fight had to be redone at least a couple of times because there was no way to manipulate the progress of the fight except by waiting an arbitrary number of frames before entering the battle. Fortunately I could simply test the battles at turbo speed, but it was still extremely tedious. If some variation could cause you to beat the enemy one move quicker, that might save as much as, say, 120 frames, which means an optimal search includes 119 battles. :/
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Experienced Forum User
Joined: 11/22/2004
Posts: 1468
Location: Rotterdam, The Netherlands
There are also a lot of things that make a game much harder to speedrun. Such as events with a very low probability. In Quake speedrunning, in level E3M1 there's a slope jump that can be replaced with a bunny jump (I'll spare you the details of how exactly that works) but it's so incredibly unlikely to succeed that it's not used in even Quake done Quickest. I think it's done in the easy version of the speedrun, but not the nightmare version. Any event involving a high degree of luck, regardless of how much skill is required, will be a massive obstacle in a speedrun but of no consequence in a TAS.
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feos wrote:
Aren't we trying to prevent the holywar? >_>
It seems to me that what you're doing is trying to incite a reaction from ALAKTORN. That's not the same thing as trying to prevent a flame war. You may be right that this isn't a discussion we should be having right now, but deriding the one person who's trying to start it up really has the opposite effect. In my view we should all take a step back and realize that this movie has been published and that if we should have this discussion at all, it's best off being in its own separate topic.
Post subject: Re: wip encode
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codec wrote:
320MB http://www.megaupload.com/?d=LB0Y3V9O http://www.youtube.com/watch?v=LdDYzCGmH8Y
Thanks for the encode. :) I have one question for Lil_Gecko, I see you decided not to get the Moonstone from Queen Brahne after getting control of Steiner. It's only a few steps off and would teach Beast Killer and Shell. I guess you figured they wouldn't save enough time (not sure if there are any major beast type bosses early on in the game, but Shell would conceivably help against the Black Waltzes). It's kind of unfortunate that the sound encoding is so bad. Hopefully that will be fixed at some point in the future. It's also too bad that it takes time to get rid of the here icon, which I personally find intensely annoying. In fact when I first played the game, before I even lit the candle I went into the menu to see if I could turn off that icon. I suppose most people don't care that much about it, but if enough people did it might be worth spending the few extra frames to turn it off while you're in the menu anyway.
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Chrome uses a domain blacklist that causes this warning to pop up whenever you're downloading data from a domain on the list. So even just an image is enough to trigger the warning (and justifiably so, I might add).
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Yeah, I hope it doesn't get abused. Knowing people it probably will at some point. :)
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It might be interesting to allow the posting of images/videos by fans. For stuff like this, which doesn't get made very often but when it does it's awesome and worth saving. And possibly things like WIPs or screenshots of stuff that happened.
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Bisqwit wrote:
In principle I am against targeting any person, banned or otherwise.
Agreed. While it's an amusing idea, there's really no need to effectively purge banned users, is there?