Posts for DarkKobold


Post subject: Re: wip encode
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codec wrote:
320MB http://www.megaupload.com/?d=LB0Y3V9O http://www.youtube.com/watch?v=LdDYzCGmH8Y
antd, is there a reason you keep creating secondary accounts to upload encodes? Multiple accounts are not allowed.
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Patashu wrote:
scrimpeh wrote:
Hm, we need something new to obsolete now. Any ideas?
http://tasvideos.org/Movies-Y2004.html presumably.
Of this list, Metal Gear is being worked on, and Super Castlevania 4 will never be obsoleted. People give up on the luck manipulation, quick. I know sonik did some work on Bonaza Brothers.
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Man, this really should have used continues... KIDDING! SERIOUSLY! JUST KIDDING! Finally got around to watching this, amazing work. Great job, x2poet.
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Brandon wrote:
OK, then here's an idea: how about we make it policy for encoders that they only work on published runs, and another class of user can just upload dumps? I mean, if the author of the run knows how to produce a high quality HD encode, that's their right, but having us do this kind of work for them is a privilege that should be earned by creating a TAS worth publishing.
Alright, I have to clear up this painful misconception on why we publish movies. Getting published isn't an 'earned privilege' due to hard work. In fact, lots of hard work has gone into submissions that were not published. Published movies represent the subset of movies the audience finds most entertaining, and thus best help the site provide entertaining movies of superhuman play. All this talk of privilege and rights and earning and worth and etc sounds arrogant, and leaves a bad taste in my mouth. It also insults people who worked hard on a TAS that didn't get published due to game choice. It isn't that they didn't work hard enough, or don't "deserve it", it is because the movie doesn't represent what we want on the site.
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Brandon wrote:
Some authors upload dumps. Those are fine for deciding whether you want to vote for it or not. HD and SD encodes only become relevant when they are set for publication; in fact, I think we'd have less issues if author's uploaded their dumps and encoders only worked on the ones that are ready for publication. I mean, I literally see claims minutes after a movie's been submitted. That's just silly.
I'd agree if authors have their own dump prepared, there is no reason to rush to have an encode. However, an author with their own encode is a rarity, not the majority. Most authors can't do their own encodes. If a movie is encoded right away, that is a good thing.
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
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Brandon wrote:
good rhythm down, odds are, you won't be able to process 7 dumps in a few days. The solution is simple; know your limits, and work within them. Is that asking too much? :\
Yes, because most submissions get their views in the first day or two of sitting on the workbench. Hence why having an encode ASAP can get less popular movies the votes necessary to accept or reject. I would say the vast majority of people who watch a submission and vote will only do so if there is an encode to start. It would take way too much overhead to change, but I'd love it if authors could voluntarily submit to a waiting area, where they wouldn't hit the workbench (and be viewable to the public) until they had an encode. This would help a lot of submissions get votes and views. But, it is a pipe dream. It would take too much overhaul of the submission process.
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Flygon wrote:
How about just banning the whole claiming process?
Well, techincally, "claiming" is now banned. However, if you are currently dumping a movie, it would be silly to have someone else start as well.
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
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Any movie with an odd number of rerecords? Also, 5 years? Hot Dayum.
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
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Noob Irdoh wrote:
I would add myself as a fan of that page, but I haven't been using Facebook in months by now, because my parents are paranoid about me being on the internet (to the point that I have to use a proxy whenever I visit any website) :|
Yeah, I am TOTALLY sure that is the reason.
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
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Vampier wrote:
MESHUGGAH I like how you twist the truth and connect dots by adding a few of your own. The meme i posted above was a reply on the meme before that and was made in good fun and has nothing to do with trolling... as a matter of fact... I think your behavior displayed above is more trolling then I will do on this forum.
Vampier wrote:
OBJECTION! (in an image, following the rejection)
Vampier wrote:
(In response to a question of why he was objecting to the decision) Not all video game systems are created equal and not all 8bit systems are by Nintendo
Vampier wrote:
This submission is dedicated to all the 'meh' voters that never played any MSX games ;) I hope you have as much fun voting 'meh' as I did making this TAS.
Uh, there is pretty good reason to believe you think that 'meh' votes came specifically because of distaste for the MSX, and not the game/TAS itself. MESHUGGAH's response was over the top, but I think any rational person would come to the conclusion that you feel the majority of No/Meh votes are simply system bias, based on these quotes. While these comments were probably made in jest, the internet provides a poor conveyance of emotional tone. I don't hold anything against you for this, I just wanted to convey why people would see this attitude as negative.
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
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Fractal: Sorry, I keep forgetting to set it to run in the morning. I will verify for you, as promised. Thanks for judging this.
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DDRKhat wrote:
Issue 4466: Multi-Track Recording
I commented on this one on the code page as well - this seems like a bad idea to request, when RAM Search/watch and Lua haven't been implemented yet. Ram Search/Watch are the obvious next step up in TASing requirements, and multi-track type stuff would be much better handled in a Lua script. Additionally, the devs only have so much free time to devote, so we should use it to maximize the TASing ability, and not worry about extraneous features we could implement ourselves.
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Vampier wrote:
http://objection.mrdictionary.net/go.php?n=4964616
http://tasvideos.org/RejectedSubmissions.html There are plenty of runs rejected for game choice on the NES. I don't know why you assume the platform has anything to do with it.
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Nice job putting an end to famtasia. Yes vote.
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Randil wrote:
The reason why the mosaics aren't bigger are frankly because matlab can't handle any bigger matrices. Any bigger and matlab simply tells you that it's "out of memory". On the other hand, matlab could be used to find what screenshots that make up the mosaic, and then another program could be used to put them together, but I don't know any good programs for this (I have tried ImageMagick, but it also has some problems with very large mosaics.)
matlab64? also, it would be interesting to export an entire run to PNG, and then have all of the screenshots possible. Note, that in a 'commercial' version of these, they never use the same scene twice.
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Post subject: Re: What makes a game easy to speedrun, hard to TAS?
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My answer: Nothing.
Bobo the King wrote:
I don't know how good an example it is, but FatRatKnight and I are working on a Final Fantasy Legend TAS. While work has been off and on, we've devoted a lot of time and energy to decoding the RNG, going so far as to make a bot that will save and reset every frame to see how we can manipulate the RNG. Meanwhile, over at SDA, Poxnor has been able to produce a run that (from what I understand) he began to seriously practice in February (about two-and-a-half months' work). The same RNG that is giving FatRatKnight and me so much trouble has a period of just 256 and begins from a fixed state, so Poxnor just accepted the luck he was presented with and structured his run around making the most of it.
This is a perfect example for my reason. Nothing 'required' you to put that much effort into your TAS. However, you wanted to have the best possible TAS, so you put the effort in. On the other hand, Poxnor could have made multiple attempts, and not just accepted the luck he was given, and possibly made a better RTS. Super Mario 64 is actually another example. The TAS itself didn't require the frame precision that it has (remember, a ~30 second longer TAS was published, and well loved). The people who made the new TASes WANTED to expend the effort. Additionally, a RTS could spend their lives attempting to maximize their speed, at their own discretion. In short, a TAS will never be harder to make than an RTS, as a TAS can just be an RTS done in frame-advance. However, it comes down to the individual, and how much time they want to put into achieving perfection, on both sides of the RTS/TAS world.
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
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I use state #1 all the time, and #0 for testing. State #2 is about half-way through a level/battle/whatever, and state #3 is whenever I remember it. Also, I hate using the F# keys for savestates. I use Shift+1-0 for save, and Ctrl+1-0 for load - that way, I don't ever accidently load when I want to save or vice-versa. Also, Z-N for buttons/Start-select, period for frame advance. Ctrl+T for read-only toggle.
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
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NitroGenesis wrote:
I'll be encoding this
Don't you already have three things claimed? Don't you think you should leave stuff open, if your plate is already full?
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Is any of CoolKirby's input in the final movie? It seems like the recent NES Penguin Submission had an added author for just the final boss input, maybe this should too?
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Whoa! This is finished?! Wow, look forward to watching the full encode.
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This really needs some more feedback before it can get judged.
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TheAxeMan wrote:
The swamp damage difference in the beginning got him down to 4 hp instead of 2, but that's enough to die one hit.
The only thing I actually noticed was it seem he took a better path - i.e. oscillating on one set of squares, whereas in your movie, you walked too far right, which is distance you had to make up. I didn't notice the HP thing.
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Nice improvement, yes vote.
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Dragon Quest 2 in 39min So, this is a japanese run of Dragon Quest 2, and very well done I might add. I took some notes, and besides the obvious three minutes faster, and faster text, I estimate this run is around 2-3 minutes faster just due to strategy changes. I'm just going to copy my notes here.
    Better Swamp Damage Faster getting mirror of Ra Slower Death in the Tower Takes damage at castle swamp before cloak Girl dies in metal slime battle! Doesn't pick up leaf of world tree Buys either more wings, or healing items. Ozwarg battle, no Ozwargs are summoned. Lack of girl makes the 4 Gremlin fight slower. Metal Babble fight skipped (for now). Dies after moon fragment (no need to save/reset with girl dead). Moon crest after life crest (this appears to be a better route). Fights the Dragon at Lv8 instead of Lv9. After fake village, fights 5 metal babbles, kills 3. Doesn't revive girl for Bazuu fight. Fights Bazuu at level 12 instead of 10, dealing 10-12 dmg per round, instead of 8-10.
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
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nfq wrote:
I got Wyster's save states so I was able to make a HD video of the whole run, the way it would look if it would sync: http://www.youtube.com/watch?v=18jZHOwdYME
Did it take more than the first savestate to make it sync? If it just takes a single one... that could be acceptable.
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.