Posts for Dark_Cloud


Experienced Forum User, Published Author, Former player
Joined: 2/24/2007
Posts: 22
SDR, before you submit or finish this new movie, please, use this thread here to post your WIPs and read the old comments. Submit a new movie every day isn't a good idea.
Experienced Forum User, Published Author, Former player
Joined: 2/24/2007
Posts: 22
Pirate shows no mercy! lol
Experienced Forum User, Published Author, Former player
Joined: 2/24/2007
Posts: 22
Wow! Nice improvements. 9/9 here too!
Cpadolf wrote:
6 frames saved on the fourth level, I experimented a lot here getting killed earlier and later, placing the bomb earlier and later, and this is what I got.
Hehe. This stage is veeery hard to optimize.
Experienced Forum User, Published Author, Former player
Joined: 2/24/2007
Posts: 22
"The Great Circus Mystery Starring Mickey & Minnie" and "Mickey to Donald Magical Adventure 3" (IMO, the best ever!).
N. Harmonik wrote:
They all use the same engine, right?
Yep. BTW, nice run. Yes Vote!
Experienced Forum User, Published Author, Former player
Joined: 2/24/2007
Posts: 22
Great improvement! Yes vote!
Experienced Forum User, Published Author, Former player
Joined: 2/24/2007
Posts: 22
Here it's a WIP of the first match and the first round of the 2nd match done. The second match it's a bit strange for me... maybe I'll re-do it. Suggestions, ideas, comments, are welcome!
Experienced Forum User, Published Author, Former player
Joined: 2/24/2007
Posts: 22
I love Bram Stoker's Dracula! (not the game, but the book / movie) =P Nice run, Yes vote.
Experienced Forum User, Published Author, Former player
Joined: 2/24/2007
Posts: 22
Zurreco wrote:
16 is a VERY repetitive NES games.
Hmm, Elevator Action... I never played this game.
Experienced Forum User, Published Author, Former player
Joined: 2/24/2007
Posts: 22
Deign wrote:
Well i fail, but someone must tell me what #28 is...it's gonna drive me mad because I can't remember.
A NES' game made by Capcom and released in 1990... you will remember. =D I really don't know what are #16 and #43... =/ Any tip?
Experienced Forum User, Published Author, Former player
Joined: 2/24/2007
Posts: 22
Whoa! Great improvement on the nice game. Obvious yes!
Post subject: Game POPs: a challenge to your Video Game music knowledge!
Experienced Forum User, Published Author, Former player
Joined: 2/24/2007
Posts: 22
It is a simple web game featuring some tunes from classic 8-bit and 16-bit SEGA and Nintendo consoles. You listen to the tune and try to guess the game. http://www.superguitarra.com.br/gamepops Have fun!
Experienced Forum User, Published Author, Former player
Joined: 2/24/2007
Posts: 22
Ok, I'll restart this project. Thanks Fulgore. (Y)
Experienced Forum User, Published Author, Former player
Joined: 2/24/2007
Posts: 22
Someone still interested to seeing a TAS of it?
Experienced Forum User, Published Author, Former player
Joined: 2/24/2007
Posts: 22
mmbossman wrote:
I think the first TAS I ever saw was Super Mario 64, back in it's 16 star incarnation by spezzafer.
MUGG wrote:
The first TAS I've ever seen was Super Mario World in 10:30.
Same for me... that was insane! Few years later I did discover that was TAS... My first attempt in TAS was... it was.. hmm... I don't remind! *facepalm* ...and my first done TAS was SNES' Sunset Riders. (maybe some day I'll re-do it) =P
Experienced Forum User, Published Author, Former player
Joined: 2/24/2007
Posts: 22
Dark Fulgore wrote:
2P Fights in this game will be nice to show some combos or insane glitches? Like VANDAL did in his MKII run...
IMO, it's necessary to show highest combos (as the 80 Hits Ultra)... and some glitches only works on VS Mode.
Dromiceius wrote:
Actually, I meant that I had only tested so far as getting my ass kicked. Checking again just to be sure, it does emulate correctly between battles, so it should be fine to TAS.
To me, using the same plugin, still has a bad emulation.
Experienced Forum User, Published Author, Former player
Joined: 2/24/2007
Posts: 22
Wow! Good emulation! *waiting for the day that will work in the same way on Mupen64*
Dark Fulgore wrote:
The 80 Hits combo in this KI are better than KI 1... But you need the to use all the Special Bar, I think...
Not necessarily. 80 Hits Ultra also can be done with the Broken Ultra's glitch in the same way on KI1 (or using Jago's Spirit Move)... and in this version has the Ultra Breaker's movement.
Dark Fulgore wrote:
During the fight will be possible to execute impressive long combos ?
Yes. You can do 'normal' combos of up 30+ hits (with the Combo Ender Factory [+5] and Super Moves) and Mini-Ultras (done at the end of the first opponent's life bar). This game kick ass! (but I still prefer the Arcade Version) =P
Experienced Forum User, Published Author, Former player
Joined: 2/24/2007
Posts: 22
Unfortunately I agree with Soulrivers... I already tried to do a TAS of this game and it don't cause any amazement. Maybe if you find any glitch on it... Anyway, good luck!
Experienced Forum User, Published Author, Former player
Joined: 2/24/2007
Posts: 22
Whoa! Amazing improvement! I'd give Yes vote, but I don't have permission to vote.. yet... I look forward to the 96-exit run! [3]
Experienced Forum User, Published Author, Former player
Joined: 2/24/2007
Posts: 22
Hmm... I did re-write the description... ...anyways, I'll keep the other description in this movie and I'll go cancel it. ;)
Experienced Forum User, Published Author, Former player
Joined: 2/24/2007
Posts: 22
As promised... 2nd Stage Really, facing the Stage in the diagonal it was fastest! Anyway, this time I didn't catch the Crash-Bomb weapon, and I improve 30 frames with this. -204 frames saved 4th Stage The new idea for this Stage are destroy 5 Scooter-Robots and with the Bomb, Crash-Bomb's explosion and some seeking missiles, destroy 2 Scooter-Robots at the same time. -118 frames saved 5th Stage The same technique used at 2nd Stage. -300 frames saved 5th Stage's Boss Well, in the the Boss I only do fastest possible. -104 frames saved Total -726 frames saved PS. The improved movie is here.
Experienced Forum User, Published Author, Former player
Joined: 2/24/2007
Posts: 22
FODA wrote:
So for the bug to happen, all you need is an extra life at ANY moment during the fade-out or is it on an especific frame?
Always at any moment during the fade-out.
Sir VG wrote:
Wonder if it works on the GBA version too...
GBA version don't have Bombs... =/ (or does have?)
Experienced Forum User, Published Author, Former player
Joined: 2/24/2007
Posts: 22
Gunty wrote:
But shouldn't you be able to activate this glitch by the C-missle's explosion as well?
I only tried in the 4th Stage and it didn't work because this weapon kills the enemies very fast. =/
JXQ wrote:
You can walk faster in the overhead stages by facing diagonally and using two controller directions at once. This would save time in those two levels.
moozooh wrote:
As for the run, I'd vote yes on it, but it looks very improvable. Particularly the overhead stages and the second overhead stage's boss. I suggest redoing it (3.5 minutes won't take you much time) and resubmitting.
Well, I decided to redo the 2nd, 4th and 5th Stage (including the Boss) using those tips and new ideas to improve it. ;/ ...and thanks to everybody for tips and votes.