Posts for Darkman425

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Darkman425
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Joined: 9/19/2021
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Nice to see an improvement on the zipless publication. Overall it looks like a solid improvement but there's a couple of things that were missed that I know save time:
  • Landing to the left on the blocks saves a little bit of extra time after beating Guts Man and Elec Man. This one I missed so I'm not sure of the amount of savable frames but Challenger posted about it in the previous submission's thread here. Post #512023
  • On the last energy weapon pickup to refill fire storm, you missed a small time save. If you wait until the frame you touch the weapon energy before pausing to swap weapons, you get the refill instantly the next movement frame after unpausing. This saves roughly 16-24 frames by skipping the refill animation. You can see it done in my zipless run here: https://youtu.be/t66KJuV7894&t=1193
While realigning subpixels would be a pain for the first point, the second one is practically free since subpixels and RNG gets reset upon going back to the title screen. Either way I'm definitely looking forward to the next parts!
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Darkman425
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Joined: 9/19/2021
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When the 2024 TASVideos Awards was underway, I though about suggesting using the YouTube community posting function to get more activity to get a better spread of nominations and votes but I decided against it at the time. If there's a push for community highlights, events, and other TASVideos community related things, the community post function could work as a good way to get more exposure on said events (as far as using YouTube beyond a place for videos goes). One of the ideas I've been considering for a while is doing some sort of "TAS jam" where for a given time frame folks are tasked to make a TAS of a given theme, such as a game series or a console. The main part I would want to emphasize is that anything done for that doesn't have to be super optimal or anything since the goal is to get new people to try out TASing if they haven't done so before or seasoned TASers to try out games they wouldn't normally consider to broaden their horizons. It'd be nice to try hosting a community event without the inherent pressure of trying to outdo someone in a game. Can't help you on giving a better topic title. Sorry.
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Darkman425
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I didn't need to decrypt the game to run it for me. I had the right "seeddb.bin" and "aes_keys.txt" set in BizHawk 2.10 to just run the 3DS games with the ".cia" extension directly. As there's no default hash for them, similar to running DSi games on earlier builds of BizHawk, those firmware files require setting them manually as a customization in BizHawk 2.10's firmware settings. That's my first thought of why this isn't working for you. My second thought is making sure this folder directory in your BizHawk 2.10 folder is empty before opening the game:
.\3DS\User\sdmc\Nintendo 3DS\00000000000000000000000000000000\00000000000000000000000000000000\title\00040000
The "0014ee00" folder there is where this game's data is stored when opening the ".cia" file.
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Darkman425
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Joined: 9/19/2021
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Location: Texas
I have uploaded patches to the Internet Archive in the off chance a particular patch is otherwise inaccessible, such as older versions of patches when the site they're on doesn't let you access older builds needed to sync. It's not exactly much but it's a lot less susceptible to link rot compared to some random Dropbox or Google Drive link.
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Darkman425
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I ran into an issue with mismatched firmware likely being the cause of the copy protection inputs to fail for me. Can you provide the file name and hash of the firmware used for this TAS if at all possible? EDIT 17 February 2025: Checking the hash for the input file and the list of compatible hashes in BizHawk's firmware, turns out this was made with a different firmware than what I use. Specifically, this uses this firmware:
Kickstart v3.1 r40.063 (1993-07)(Commodore)(A500-A600-A2000)[!]
amiga-os-310-a600.rom
sha1:3B7F1493B27E212830F989F26CA76C02049F09CA
This probably isn't going to be a problem with judging, it's just that this needs to be listed as an important sync note for future Amiga submissions.
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Darkman425
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Hate to break it to you, but this is slower than an already rejected submission: #8142: Eduardo_EVF's Genesis Show do Milhão "One Million BRL's" in 04:52.04 That one was rejected due to not trying to luck manipulate faster loading times and suboptimal cursor inputs. I suggest taking a look at that older submission and trying to learn and apply the techniques suggested there to try and beat that time.
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Darkman425
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Hello TasGrau, and welcome to TASVideos! I'm going to put aside the use of an unofficial translation and the fact that there's no rerecords according to the input file to ask a question that's more important to me. So what's the goal for this TAS, exactly? If it's supposed to go into the game load screen as fast as possible, then it's already slower than the start of [5926] BSX Pico Pico Pirates "maximum score" by Darkman425 in 08:29.31 where I use frame perfect cursor movements on the name entry to input a name as soon as possible and get into the Satellaview load screen as fast as possible. If it's a playaround, wouldn't you want to show off the other buildings and objects to interact with?
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Darkman425
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So is there no way to manipulate which ladders the barrels roll down in the girders stage? If that were possible then there'd be no need to go up and down the ladders while waiting on barrels to roll by.
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Darkman425
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Done.
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Darkman425
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Joined: 9/19/2021
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Thank you for taking the time to look into the code. Seeing how the level generation is limited, should I have to edit the inputs? If so, would it be cutting out levels 23 & 24 from the input or getting an RNG seed where it's a 4 level loop instead?
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Darkman425
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Joined: 9/19/2021
Posts: 294
Location: Texas
I know the arcade version ends the game no matter what after 15 races, though tracks get repeated. Looking at the high score table on the NES version, the high score is 500 and the maximum points possible in a race is 20 points. Does this mean that there's no cutoff by the game on the number of races the player gets to play in the NES version?
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Darkman425
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Joined: 9/19/2021
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Location: Texas
Alyosha GBA console verification work has been cool to follow since it's been developing quite well. SuperSqank They produced a nice variety of GBA TASes. Tompa It's nice to see the years of work on Minish Cap finally come into fruition.
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Darkman425
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Joined: 9/19/2021
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Location: Texas
[6012] NES Super Mario Bros. "arbitrary code execution" by OnehundredthCoin in 04:52.65 It's completely unique among NES publications for what it does that necessitated a modified version of BizHawk to allow cart swapping. It's an incredibly technical feat under the hood and also just cool to watch in action. [6036] NES Chip 'n Dale: Rescue Rangers "2 players" by Dimon12321, Aglar & dragonxyk in 08:43.47 Watch as these two chipmunks menacingly slide backwards towards the bosses in various stages. [6243] NES Gimmick! by Samsara, web2000, negative_seven, SBDWolf, Aglar & Hotarubi in 04:12.38 Look at that little guy go. Love that Yumetaro! Also, this is an incredible improvement to an already impressive run.
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Darkman425
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Joined: 9/19/2021
Posts: 294
Location: Texas
[5997] 3DS The Legend of Zelda: Majora's Mask 3D by benstephens56 in 23:12.85 There's a lot of crazy glitches found only in this version of Majora's Mask that enable completing the game without ever bothering with time traveling. [6012] NES Super Mario Bros. "arbitrary code execution" by OnehundredthCoin in 04:52.65 Cart swapping to bring some of the cleanest voice sampling and the closest the NES can get to clean FMV on a completely different game cart is a cool technical feat. [6035] SNES Super Mario World "arbitrary code execution, glitchfest" by IgorOliveira666 in 42:49.44 I mean, it's in the name of the branch.
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Darkman425
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Joined: 9/19/2021
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Location: Texas
Suru486 Good to see someone TASing SMW related works, and with quite a bit under their belt that's been published. McBobX They've been bringing in modern techniques to older games whose publications needed them implemented in one form of another. Xujhan Their dedication to working on the quite long Breath of Fire II is something worth mentioning since that requires lots of patience and planning to get done right.
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Darkman425
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JHolleworth Sam_Underscore SuperSqank These DS TASers brought in a nice variety of games that typically aren't seen submitted as often. I love seeing new things I haven't known about. benstephens56 They've continued to champion 3DS TASing and made great TASes with that passion. Sharkey91 Really_Tall bobbybob Adeal Migu Rupa Special shoutouts to the SM64DS crew for finally submitting the fruits of their labor of thoroughly breaking that game alongside having such tight optimizations. Hope to see them tackle more with that game in the future.
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Darkman425
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[5811] Arcade Splatterhouse by EZGames69 & Samsara in 12:49.79 Splatterhouse TASes are always a good time and this one is no exception. [5874] Arcade Neo Turf Masters "all courses, maximum score" by mamuuuut in 38:35.36 While golf game TASes are a niche, watching crazy shots to finish courses in as few strokes as possible has always been fun to watch for me. [5939] Arcade Wonder Boy in Monster Land by ninespaces in 11:35.64 I like the Wonder Boy games a lot and this is a fine TAS of the game. I saw the earlier version of this TAS and I'm glad ninespaces took the time to implement faster strategies and improvements for the published run.
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Darkman425
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Joined: 9/19/2021
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CoolHandMike He covered a wide variety of arcade games. KusogeMan SFan mamuuuut PearlASE They made TASes for their own niches (fighting games, Namco games, Neo Geo games, and shoot 'em ups, respectively) and I find that cool.
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Darkman425
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Joined: 9/19/2021
Posts: 294
Location: Texas
Induviel He had a good spread of game variety for Sega TASing. The8bitbeast His dedication for the Sega Master System still burns brightly. EZGames69 He finally completed a TAS of the highly anticipated The Adventures of Batman and Robin on the Genesis. Also, Mad Dog McCree is there and that game is a good time.
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Darkman425
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Induviel As small as last year's Atari pool of publications is, I'll have to give the edge to Induviel for showing off some neat Atari 2600 homebrew games that I would've otherwise never known about.
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Darkman425
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Joined: 9/19/2021
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[5985] A2600 Kaboom! "maximum score" by DrD2k9 in 2:45:51.21 This one is a very good TASing endurance test for an Atari game. [6168] Lynx Hockey by alexheights1 in 00:11.72 lmao Habs Also, I like a good "start the game and walk away to victory". Of the various hockey TASes this year, this publication has the most pure form of that.
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Darkman425
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Joined: 9/19/2021
Posts: 294
Location: Texas
[5900] Flash One Button Vania by Mikewillplays in 08:56.67 For a game involving the use of a single input method this TAS has a lot of major glitches to break the game open a fair amount. [6194] Flash Go Go Gummo by Mikewillplays in 04:20.10 The wide variety of movement and the ability to grapple allows for a lot of crazy movement tech. That's fun to watch in motion.
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Darkman425
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Joined: 9/19/2021
Posts: 294
Location: Texas
[5844] ZXS Magicland Dizzy by DigitalDuck in 18:37.65 I think this is the best egg based game TAS for this category, which is such a highly specific thought to have. The skips and glitches make this game go by quickly and I find it neat. [5967] ZXS Jetpac by EZGames69 in 10:46.34 I know this game from Donkey Kong 64! It's cool to see this game completed so fast with lots of luck manipulation.
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Darkman425
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Joined: 9/19/2021
Posts: 294
Location: Texas
[5753] DS Pac-Man World 3 by inconsistent in 24:53.53 This has a lot of cool glitches to slip past a lot of otherwise mandatory gates. The stop and go pace isn't too bad since it does let the viewers mentally catch up on what happens with some of the harder to visually follow tricks. [5997] 3DS The Legend of Zelda: Majora's Mask 3D by benstephens56 in 23:12.85 Genuinely really cool to see a version of Majora's Mask that manages to not bother with any sort of time looping to beat the game. Those glitches are pretty wild. [6109] DS Super Mario 64 DS "tunneling glitch" by Migu, bobbybob, Sharkey91, Really_Tall, Adeal & Rupa in 05:37.23 I'm surprised that it took this long for the "1 key" run of Super Mario 64 DS to show up, but the technical skill on display here made it worth the wait.
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Darkman425
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Joined: 9/19/2021
Posts: 294
Location: Texas
[5895] SNES Celeste.smc "100%" by Suru486 in 33:10.89 My kaizo-style hack pick has to be this one since it hits a lot of vibes and the added movement tools make for a fun watch. [6139] SNES Nonsense "all exits" by Suru486 in 3:10:53.75 My non-kaizo-style hack pick is Nonsense since it has a heck of a lot of uncivilized (affectionate) gimmicks being tackled and sometimes broken quickly. I went with the "all exits" branch since it shows off a lot more of what the hack's about.
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