Posts for Dasrik


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Kirkq wrote:
Your inclusion of the words "in real time" confuses me.
I mean this game should not be played without save states. Heck, this game shouldn't be played for fun, period, as it's like the opposite of fun.
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A boss! OH NO *jumps in lava*
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Wow, I didn't know Yuzo Koshiro did the music for this game. Good job.
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Nothing like watching a player destroy a horrible game with tools. Speedrun purists can take a hike; this game should not be played in real time ever.
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Experienced Forum User, Published Author, Player (29)
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I dreamt that JXQ would obsolete my Super Dodge Ball run. I actually still hope that dream comes true.
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Experienced Forum User, Published Author, Player (29)
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I don't know if it's just me, but the DailyMotion version seems to be wildly off sync.
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Experienced Forum User, Published Author, Player (29)
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Nothing like a game that shows Mario as the true bastard he is. Nice work, guys.
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Experienced Forum User, Published Author, Player (29)
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Just a note... I have this video on YouTube. http://www.youtube.com/watch?v=FxGQLGPgy08
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KEY'D
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Glitcher wrote:
God, I found this TAS exceptionally boring. It pales horribly against dedicated combo videos you can find on websites aimed at them. If you want to see XVSF at its fullest, try wathing the Shidousha No Hyouden video below. There's no comparison. http://www.youtube.com/watch?v=tHQ_eXFI7rM This TAS gets a big NO from me.
I'm a fighting game fan too, and have already made my position clear, but really, you're right about there being no comparison, as that video is a lot of sound and fury (and I'm not gonna even comment on the guy who made the video; as soon as I read other people's comments, I knew it was gonna be Prozac`Nation.) People were entertained by it, so I guess it should be published, but YMMV is a general law.
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Crash! Let's do it!! edit: I still love how in the boss rematches, it's just like "oh, I don't care about you anymore" once you beat them.
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And then Nightwolf, out of sheer shame, committed suicide.
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Experienced Forum User, Published Author, Player (29)
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I used to think Gumby was blue. Although that's probably more bad TV reception than color blindness. I can see clearly that he's green now. ^_^;
pirate_sephiroth wrote:
Now, if you have any advantage over normal people, you might be able to find what's wrong in this picture. I took like 2 minutes to find out...
I gave up after one minute and 59 seconds. (You can't fool me. :P)
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SDR wrote:
I didn't understand the yours comment and nor regarding shinkuu tatsumaki sepuu kyaku of the ryu, but you spoke in zangief super armor (this technique only has in the marvel vs capcom) chun-li with the giant rifle (shadow lady also only in the mvc).... I am already working me a tas of Marvel vs Capcom
There's a point where you do a quick knockdown into a Shinkuu Tatsumaki that is rollable (I don't know the exact point, but it's very visible). Zangief has super armor during his Final Atomic Buster, which you exploited with your Nash combo. I liked that. I was joking about the Chun-Li vs. Sabretooth fight. Sabre knocks Chun down and then does his Hyper Armored Birdie super. Chun-Li gets up, waits a bit, then throws a Kikoken and eats it all.
"The way to move out of judgment is to move into gratitude." — Neale Donald Walsch DannyLilithborne on IRC
Experienced Forum User, Published Author, Player (29)
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Juggy/Sim is close to my actual XSF team (I start Sim). ^_^ My first comment off the bat is that to remember that this is a TAS. Entertainment is well and good, but you also want to maintain a fast time. As such, you really should just have one player drop the stick when you switch characters and just show off your new character's combos in a quick fashion. Also, if you insist on doing that, please, PLEASE don't teleport so much with Sim. Huge time waster, that. This is an aesthetic thing, but don't do combos that aren't combos. I mean, don't do ones the victim can roll away from. I know the engine counts them as combos, but they're escapable. If there's not a lot of time after they get knocked down, then it's fine, but stuff like that Ryu combo into Shinkuu Hurricane Kick just looks sloppy. Also, don't have characters do really stupid things to set up combos. (Chun-Li: "Hey, there's a girl coming with a giant rifle! Better fireball her before it's too late!") I don't know why the final match had to be so boring. Some moments I liked: Using Zangief's super armor against him during his super, Charlie/Nash's double suplex, the match against Magneto and Dictator. I dunno, it's an interesting project, but I wouldn't submit it here, honestly.
"The way to move out of judgment is to move into gratitude." — Neale Donald Walsch DannyLilithborne on IRC
Experienced Forum User, Published Author, Player (29)
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People have asked me about this run, so I might as well just make an announcement regarding it, even though it's been years. I'm quitting doing TAS'es indefinitely (which isn't forever, it just means I have no idea as to what time I'll start again) because I lost all my data in a hard disk crash. I am now running a laptop which uses Vista and can't handle any sort of heavy duty CPU use, not to mention my health, which has taken a steady, if subtle, decline since the last time I worked on it. If anyone (I'm looking at you, xipo) wants to take my work and run with it, feel free. Just give me co-author credit if you pick up from my WIP, although I doubt that will be happening because xipo planned the whole run from the beginning whereas I was touch and go and missed what would happen at the end. So, sorry, guys. Have fun trying!
"The way to move out of judgment is to move into gratitude." — Neale Donald Walsch DannyLilithborne on IRC
Experienced Forum User, Published Author, Player (29)
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God bless you for playing such a terrible game for nothing more than our accolades. Question, is that robot in the cut scenes supposed to be Bumblebee or Wheelie? I guess it's Bumblebee, but since the way he moves just pisses me off, it might be Wheelie xD I don't know enough Japanese to know what the hell the final scene is saying. The first line says "emergency orders" and the rest is some blather about Destron's power that was resurrected, and how Rodimus' energon cube destroyed it, but you still have to fight? I dunno. edit: Turns out Destron is what Decepticons are called in Japan, like how Optimus Prime is called "Convoy".
"The way to move out of judgment is to move into gratitude." — Neale Donald Walsch DannyLilithborne on IRC
Experienced Forum User, Published Author, Player (29)
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"Shake shake" makes the game.
"The way to move out of judgment is to move into gratitude." — Neale Donald Walsch DannyLilithborne on IRC
Experienced Forum User, Published Author, Player (29)
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I have a sneaking suspicion that the screenshot the robot took is more enjoyable than the game itself. Kudos for destroying a horrible game.
"The way to move out of judgment is to move into gratitude." — Neale Donald Walsch DannyLilithborne on IRC
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I love this game's ending. 'Well I'm dying so I'll let some random kid be king. Bye everyone!'
"The way to move out of judgment is to move into gratitude." — Neale Donald Walsch DannyLilithborne on IRC
Experienced Forum User, Published Author, Player (29)
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The dreaded ABCD Metroid.
"The way to move out of judgment is to move into gratitude." — Neale Donald Walsch DannyLilithborne on IRC
Experienced Forum User, Published Author, Player (29)
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Dracula: Why are there bones falling on my head? And why do they hurt so much?
"The way to move out of judgment is to move into gratitude." — Neale Donald Walsch DannyLilithborne on IRC
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symbolic X wrote:
Gentlemen, can we all just get along? ;-)
Gentlemen gentlemen, fights are honorable at best.
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I like how Robotnik kinda just explodes and dies at the end of Quartz (is it Quartz? the one with the machine and the conveyor belt).
"The way to move out of judgment is to move into gratitude." — Neale Donald Walsch DannyLilithborne on IRC
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Thanks much Bisqwit :)
"The way to move out of judgment is to move into gratitude." — Neale Donald Walsch DannyLilithborne on IRC
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