Posts for Dasrik

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Experienced Forum User, Published Author, Player (29)
Joined: 9/23/2006
Posts: 207
Location: Moreno Valley, California
"The way to move out of judgment is to move into gratitude." — Neale Donald Walsch DannyLilithborne on IRC
Experienced Forum User, Published Author, Player (29)
Joined: 9/23/2006
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Location: Moreno Valley, California
Finished! http://dehacked.2y.net/microstorage.php/info/2415/TMNT3%20test.fcm I was up all night finishing this, so no comments now. Tomorrow.
"The way to move out of judgment is to move into gratitude." — Neale Donald Walsch DannyLilithborne on IRC
Experienced Forum User, Published Author, Player (29)
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I finished stage 7 just now, tomorrow's a bad day but hopefully I'll be done by the weekend :)
"The way to move out of judgment is to move into gratitude." — Neale Donald Walsch DannyLilithborne on IRC
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Stage five and six are done. We're in the home stretch now! http://dehacked.2y.net/microstorage.php/info/2377/TMNT3%20test.fcm Notes: * The vertical-scrolling sewers were difficult to do quickly; in particular, the sliding foot are a royal pain in the neck. * Drilling against the wall in the sewer will delay you for awhile since unlike other stages' walls, Raphael will spin against the brick until he's done. * Raph's on a diet. No pizza for him. * Leatherhead (the alligator) was a fairly annoying boss. I discovered that you can hit him in the first frame of his invinci-spin; however, that doesn't help when he does it during his already invincible frames after getting hit. The end of the match seems a little sluggish for this reason. * Hitting the eye spider package will only slow you down. * After how annoying those robo-flies always were to me in regular play, it's very satisfying to take them all out in one attack. * The electric conveyor belt part looks more impressive than it is. The hit box for the electric beams are way bigger than they appear, but it's pretty ambiguous where Raphael is at any given time, so I look like I'm dodging like a champ when it's really pretty simple. * Rahzar is also really annoying because there's no way to keep him from doing his ice breath from time to time. I wish I could figure out a way to manipulate him into doing that running slash thing, because it's way easier to hit him when he does that. * Shredder is super duper easy. The only "hit guard" attack he has is his dive kick, and that's actually good for me since I get two free hits without changing his position. And he does it a lot to boot.
"The way to move out of judgment is to move into gratitude." — Neale Donald Walsch DannyLilithborne on IRC
Experienced Forum User, Published Author, Player (29)
Joined: 9/23/2006
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Location: Moreno Valley, California
I don't know what happened. One second there's a Yellow Devil standing there, the next... poof! Thumbs up soldier.
"The way to move out of judgment is to move into gratitude." — Neale Donald Walsch DannyLilithborne on IRC
Experienced Forum User, Published Author, Player (29)
Joined: 9/23/2006
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to level 4 http://dehacked.2y.net/microstorage.php/info/2351/TMNT3%20test.fcm Notes: *Try as I might, I couldn't get Slash to not jump at the start of the match, but it's pretty straightforward from there. Slash isn't even good enough to be a mid-boss ^_^ *The rock soldiers are tough to manipulate, and since they can't be thrown I sometimes have to take time to let a few come on screen so I can drill them. *I land a jumpkick on Bebop. Anyone who's fought this guy knows how hard this is to do. I needed an attack that wouldn't push me far back, so I kept trying until I got it. *The foots in manholes were a pain in the butt because it was difficult to get to them quick enough to do something consistently. So, they die in a variety of ways. *I wait to kill the foot twins with the electric guns to avoid having to backtrack too much. *You can hit the barrels in stage 4, but that only increases the lag since they'll stay on the screen longer, so I whiff-drill through them. *The miner boss is another annoying prat. Basically, I have to manipulate him away from the corners because once he's there, I can't drill him (he'll use his pick and I can't do anything to avoid it other than drill away). So I have to use a lot of jumpkicks to keep myself around him. *JXQ-inspired DDR (turn on the input view to see).
"The way to move out of judgment is to move into gratitude." — Neale Donald Walsch DannyLilithborne on IRC
Experienced Forum User, Published Author, Player (29)
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Finished level 3, will probably post a level 3-4 WIP tomorrow. And there's eight levels to whoever asked :D
"The way to move out of judgment is to move into gratitude." — Neale Donald Walsch DannyLilithborne on IRC
Experienced Forum User, Published Author, Player (29)
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Vote yes. and I want a Big Mac!
"The way to move out of judgment is to move into gratitude." — Neale Donald Walsch DannyLilithborne on IRC
Experienced Forum User, Published Author, Player (29)
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The glitchercycle of death!
"The way to move out of judgment is to move into gratitude." — Neale Donald Walsch DannyLilithborne on IRC
Experienced Forum User, Published Author, Player (29)
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http://dehacked.2y.net/microstorage.php/info/2319/TMNT3%20test.fcm Some notes: *There's a part where I seem to lag before killing foot. The lag is because if I drill earlier, I won't hit both of them. *Given the choice between killing some of the foot that jump out of the water and staying out of the way, I chose to kill the foot that I can. *Since it's pretty easy to just drill through the minefield, I instead just hang to the right of the screen and use the drill invincibility frames that don't have attack potential to go through the mines that are in my way. *It's not possible to kill the trio of foot that jump out of the doors with one drill. *The boss of this stage has a rather annoying script that begins after you hit him once. Once he is done charging, he cannot be damaged until he swings the pipe once. Comments?
"The way to move out of judgment is to move into gratitude." — Neale Donald Walsch DannyLilithborne on IRC
Experienced Forum User, Published Author, Player (29)
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Awesome! Highlights: *knocking off Metaknight's mask *going through the boss tower with the quickness *pushing King DeDeDe *playing DDR during the final boss theme :D Wholehearted yes!
"The way to move out of judgment is to move into gratitude." — Neale Donald Walsch DannyLilithborne on IRC
Experienced Forum User, Published Author, Player (29)
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I'm having a dilemma with the second stage. After the first two waves of enemies, foot begin jumping out from under the water. At first, I wanted to play 2P mode so I could have a shot at eliminating all the foot that come out. But after some testing, I don't even think it's possible in 2P mode. Let me explain. Raph has the best shot at killing two with his special; it's rather easy because of how quickly the drill moves forward. However, none of the turtles have quick ways of moving vertically. You can keep pace with the foots if you don't attack; however, the basic attacks have issues: *Regular attacks only hit for ONE frame, and have loads of startup and recovery. *Jumpkicks only seem to connect if you're one full sprite size higher in the air than the foot, otherwise you'll get hit. *Throws take too long Raphael can't get more than three; I'm thinking it's not possible for the other turtles to get more than two. On the other hand, dodging the foot looks genuinely unimpressive, since the turtles move very slowly anyway. What should I do?
"The way to move out of judgment is to move into gratitude." — Neale Donald Walsch DannyLilithborne on IRC
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Looks sharp. I was thinking about switching to Mike during some of the final boss fights, but my gut tells me it would only be worth it on the last bosses.
"The way to move out of judgment is to move into gratitude." — Neale Donald Walsch DannyLilithborne on IRC
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Baxter wrote:
Looking good. I am wondering though if you could have positioned your turtle better after beating rocksteady.
I thought about that; unfortunately, TMNT3 forces your turtle to go slower if he's closer to the cutscene point. He'll always do whatever it is he does at the end of the level at the same time after beating the boss. If he's at the edge of the pier, he'll just walk in place for about three seconds. Seems like Konami went out of their way to extract all possible B.S. from this game. :(
"The way to move out of judgment is to move into gratitude." — Neale Donald Walsch DannyLilithborne on IRC
Experienced Forum User, Published Author, Player (29)
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Okay, level 1 is done. Raphael doing his best M. Bison imitation: http://dehacked.2y.net/microstorage.php/info/2303/TMNT3%20test.fcm A few notes: * throwing takes less net frames (attack, foot explosion and recovery time) than drilling, but sometimes I'll drill them anyway. Sometimes the reason is obvious (2-3 at a time), other times it has to do with the way the screen decenters depending on whether I drill or throw. * there's a part where foots come out of the dirt. The first time, all the foots are invincible until they touch ground, but for some reason one of the foot is vulnerable coming out the second time. * when the jumpkick foot attack you in a pincer formation (two coming out at the same time from either side), it's not possible to kill them both before one of them jumpkicks. Once they jumpkick, you have to wait until they land because they're invincible during the whole jumpkick. Fortunately, this only happens a few times in level 1, and all the times it happens it's unavoidable (I tried!). * As Baxter said, Rocksteady has 64 hit points. Raphael's drill takes off 7 HP, so he requires ten drills to kill; however, you can replace the last drill with a jumpkick and still kill him in the same amount of hits. I can use the jumpkick to manipulate Rocksteady into not doing the shoulder charge, which wastes a lot of time. Level 2 should be fun. This is the main reason I wanted to do a 2P run initially, as I'm pretty sure it's not possible to kill all the flying foot with just one player. I'll try, though. I still have a snickin' sispitchin that 2P won't be faster overall anyway because of the extra enemies.
"The way to move out of judgment is to move into gratitude." — Neale Donald Walsch DannyLilithborne on IRC
Experienced Forum User, Published Author, Player (29)
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I'm no longer sure if 2P would be faster than 1P anyway; 2P mode has more enemies and unlike TMNT2 the turtles don't all have the same special attack; even Don's (the next quickest) is noticeably slower than Raph's.
"The way to move out of judgment is to move into gratitude." — Neale Donald Walsch DannyLilithborne on IRC
Experienced Forum User, Published Author, Player (29)
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Wow, nicely done... Maybe I'll give it another shot. I'll see how I feel in the morning. edit: Thanks for the support, Baxter, but I think I'm gonna do this 1P for now. I'm having a medical procedure done in the near future and I'd like to at least finish this before that happens. :)
"The way to move out of judgment is to move into gratitude." — Neale Donald Walsch DannyLilithborne on IRC
Experienced Forum User, Published Author, Player (29)
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I think I'm gonna have to quit the 2P run. I don't have carpal tunnel, but trying to control two people at the same time, even in slo mo, is hell on my wrists. And then I'm supposed to luck manip to boot? Bah! I wish the guy who did the 2P Double Dragon 2 run could give me pointers.
"The way to move out of judgment is to move into gratitude." — Neale Donald Walsch DannyLilithborne on IRC
Experienced Forum User, Published Author, Player (29)
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Good job, you taco nazi ;)
"The way to move out of judgment is to move into gratitude." — Neale Donald Walsch DannyLilithborne on IRC
Experienced Forum User, Published Author, Player (29)
Joined: 9/23/2006
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I'm doing a dry run for now just to get the lay of the land and formulate a strategy for 2P. :) Edit: I'm starting to try to do 2P but it's getting really frustrating. Edit 2: Leo and Mike's specials are just too damn slow. I'm probably gonna do it with Don/Raph.
"The way to move out of judgment is to move into gratitude." — Neale Donald Walsch DannyLilithborne on IRC
Experienced Forum User, Published Author, Player (29)
Joined: 9/23/2006
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http://dehacked.2y.net/microstorage.php/info/2276/TMNT3%20test.fcm Did a little bit more, but there's about 250 or so frames of dead walking. This is because the last wave allows for screen scrolling and it seems the only way to avoid all this dead time is to purposely finish off the foot soldiers slower, which feels wrong. But... what do you think?
"The way to move out of judgment is to move into gratitude." — Neale Donald Walsch DannyLilithborne on IRC
Experienced Forum User, Published Author, Player (29)
Joined: 9/23/2006
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Dromiceius wrote:
"Water can destroy Pulseman! Ha ha ha ha!"
So why does he spend an entire level immersed in it? Even though I never played this game, it was entertaining even with the glitches. Yes vote.
"The way to move out of judgment is to move into gratitude." — Neale Donald Walsch DannyLilithborne on IRC
Experienced Forum User, Published Author, Player (29)
Joined: 9/23/2006
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Telepoooorto! voted yes ;)
"The way to move out of judgment is to move into gratitude." — Neale Donald Walsch DannyLilithborne on IRC
Experienced Forum User, Published Author, Player (29)
Joined: 9/23/2006
Posts: 207
Location: Moreno Valley, California
Baxter wrote:
I noticed you didn't kill both foots that jumped out of the house with one blow... why was that? Even if it isn't possible to kill them with one attack, wouldn't it still be better to kill the first when your attack ends, so you can use a new attack on the other foot right away?
I'm kind of mulling over that one. The foots that jump out of the house are the beginning of a long stretch where various foots come on the screen but the level is still scrollable to a certain point. In any case, both foots are invulnerable until they begin to move (one doesn't become vulnerable before the other), and if I kill the first foot by drilling into him, I have to either backtrack to have room to drill forward into the other guy, or drill backward to kill him, which means more backtracking. It doesn't seem like the right way to go, but I'll try to make sure. edit: I just made sure. Thanks, Baxter! Drilling into foot #1 and throwing foot #2 is actually faster. :D I feel better about doing this run now that I have more variety available to me. But this is still a dry run, the final one will be 2P.
"The way to move out of judgment is to move into gratitude." — Neale Donald Walsch DannyLilithborne on IRC
Experienced Forum User, Published Author, Player (29)
Joined: 9/23/2006
Posts: 207
Location: Moreno Valley, California
Zoom zoom zoom!
"The way to move out of judgment is to move into gratitude." — Neale Donald Walsch DannyLilithborne on IRC
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