Posts for Dawn


Experienced Forum User, Published Author, Former player
Joined: 11/3/2010
Posts: 17
Super Mario World
Experienced Forum User, Published Author, Former player
Joined: 11/3/2010
Posts: 17
Hmm, considering you are already that much ahead of me, I might consider to just trash my WIP or possibly restart. On another note, my interest in SMW is slowly lacking. Hope it doesn't go away (at least after the 96-Exit project).
Or join mine wip
Super Mario World
Experienced Forum User, Published Author, Former player
Joined: 11/3/2010
Posts: 17
Here is my wip for the SDW 120-exit run. In this video I compared my run with Pangas wip Part 1 Part 2 The most frames were saved with 3 new breaks, like 40 frames were saved with cornerclips or lag manipulation.
Super Mario World
Experienced Forum User, Published Author, Former player
Joined: 11/3/2010
Posts: 17
Mister wrote:
Great job. I'm surprised you did so quick. :p Possible improvements not written in comments: Misty Isle 3 (Dawn): Use a goomba to hit the fireflower block. We can pick it up quicker, and it bounces so high that it can be thrown in a larger distance. Though it's written in comments that he managed to improve about 20 frames of fadeout lag, prehaps it's from this improvement.
I havent improved 20 frames of fadeout lag. My idea was to get a score of 100000 in Iggy battle but anyways this leaded in loosing 3 frames of lag. But yeah with the improvement we can save 2-5 frames of lags
Super Mario World
Experienced Forum User, Published Author, Former player
Joined: 11/3/2010
Posts: 17
Here a wip of my SDW any% Tas http://dehacked.2y.net/microstorage.php/info/167753652/SDW.smv (atm 80 frames faster) Process stopped because i'm to busy with school for the next 2 weeks. Oh and i will redo the Tas because i have to minimize lag and found a 3 frame improvement :D
Super Mario World
Experienced Forum User, Published Author, Former player
Joined: 11/3/2010
Posts: 17
Yeah, but level 4 is really annoying!!! I am like 7 pixel (+6subpixel)faster than penangbenny and i'm not faster !!!
Super Mario World
Experienced Forum User, Published Author, Former player
Joined: 11/3/2010
Posts: 17
Link to video A TAS from me and Penangbenny
Super Mario World
Experienced Forum User, Published Author, Former player
Joined: 11/3/2010
Posts: 17
dnnzao wrote:
bahamete wrote:
In the last smv you posted, the keyhole disappeared because you filled up the first division with Yoshi sprites (which are permanant), apart from slots #06 and #09. #06 gets taken by the key and then #09 gets taken by the goal point, leaving no room for the keyhole to spawn. With regards to the other TASes, they are actually slower than ordinary speedruns. I do not mean to offend. The point of the hopping glitch is to keep a consistent highest speed going, whereas in your movies you will be hopping at 48 or sometimes 47, and not jump on the earliest frame, going as low as 42 in one case. Use frame advance and use RAM watch to watch address 7E007B. Then you must release Y + > when your speed is about to clock at 49. That is all there is to it. Good luck :)
no offense uhahuahuaahu, don't worry another question, what is the comando to see the buttons pressed during TAS?
If you dont changed the input it's -----> , <-----
Super Mario World
Experienced Forum User, Published Author, Former player
Joined: 11/3/2010
Posts: 17
http://dehacked.2y.net/microstorage.php/info/140251396/OnlySmall-Dawn%20wip.smv Rom:SMW Tell me your improvements, excluded lag(because at the moment i don't really understand it:-/)
Super Mario World
Experienced Forum User, Published Author, Former player
Joined: 11/3/2010
Posts: 17
Mister wrote:
Dawn wrote:
(video) i always got there 1 or more frames lag, can someone help me?
AFAICT, 1) you need better score management, or 2) you have to modify your movement a little, or possibly 3) there is no room to reduce lag frames. Anyway in this score route you'll have many lag frames after iggy fight.
Very strange i explain you what i did? For ordinary when i enter this level, my lag counter counts 895 and this jump didn't worked without lag. With a trick i got 894 lag(I'm not faster) and now it worked.^_^
Super Mario World
Experienced Forum User, Published Author, Former player
Joined: 11/3/2010
Posts: 17
Link to video i always got there 1 or more frames lag, can someone help me?
Super Mario World
Experienced Forum User, Published Author, Former player
Joined: 11/3/2010
Posts: 17
Voting 'meh' because i know that we could save lots of frames. We did TASed this more for entertaining and not for being the fastest. We got the idea for posting it on tasvideos when we finished the run.^^ If you like the idea of a only small any % run, i can improve this by 5-10 seconds.
Super Mario World
Experienced Forum User, Published Author, Former player
Joined: 11/3/2010
Posts: 17
Can someone explain me, how to minimize the lag after finishing a level or enter a door/pipe?
Super Mario World
Experienced Forum User, Published Author, Former player
Joined: 11/3/2010
Posts: 17
nice run, but i think the last break in the second level can be done faster.
Super Mario World
Experienced Forum User, Published Author, Former player
Joined: 11/3/2010
Posts: 17
dnnzao wrote:
how do I connect to the tasvideos IRC channel?? any help?
http://fux.zuhage.de/chatzilla/
dnnzao wrote:
another one, how do I run backwards with mario?
This glitch is called jumping glitch, as long as mario dont touch the ground he don't will lost speed.
Super Mario World
Experienced Forum User, Published Author, Former player
Joined: 11/3/2010
Posts: 17
is it possible to enter a door by sticking into the wall for 1 frame? Because i didnt get it.
Super Mario World
Experienced Forum User, Published Author, Former player
Joined: 11/3/2010
Posts: 17
@SJ i show you how i perform it^^: x-Speed 48, 47, 48, 47, 49, 49, 49, <----to far 48, 47, 47, 48, 47, 49, 49 <----to far 48, 47, 47, 47, 48, 47, 49 <----not far enough 48, 47, 47, 48, 48, 47, 49 <----- corner glitch 47=2*48 sometimes you have to press B for one frame
Super Mario World