Posts for Derakon


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Because adding layers of meta is cool.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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What is different with the Hard version? woabclf: you shot some times without hitting anything. This does not slow you down, but it looks bad. Otherwise, nice work!
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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Bahamut Lagoon is an SNES turn-based strategy game. It's Japanese-only but there is a translation patch. There's also a few mech-based games whose names I can't remember off the top of my head.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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It would help to know more about the game. I take it this is a randomly-generated dungeon crawler game with the goal in each area being to proceed through a few "floors" and fight a boss? What's your goal on each floor? You seem to spend a fair amount of time sometimes fighting enemies without a clear reason, while othertimes you walk right past them all. The game reminds me a lot of "Zelda clone" Flash games I've played, though rather better-executed. The hero even looks like Link! What's the blue circle with the counter above the hero's head? Some kind of charge attack? And why are you choosing to use bows? Are monument effects duration-limited? Every once in awhile, you're dipping into your inventory screen, but I have no idea what you're doing there. In short, it looks like this game could be interesting to watch if I had a clue what was going on. As it stands though, it seems to be a fairly generic dungeon crawler with the TAS nature only really being evident when you get a really brief dungeon level.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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I didn't vote no on this -- in fact, I didn't vote at all -- but I personally found it to be a bit dull. The game largely seems to be a long series of fetch quests with a plethora of loading screens. Gameplay was fast, but pretty repetitive (the first few minutes looked basically identical to gameplay much later in). It seemed well-played, but it just didn't capture my interest. That said, plenty of other people clearly enjoyed the run.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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Rather more recently, there's the Nippon Ichi games (especially the Disgaea series) (edit: for the Playstation 2 and later consoles), though those games are in large part about number pornography ("Let's see how high I can get my attack stat!").
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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Why isn't a tangible limit simply "no glitches", though? Your definition of a "feasible" glitch is not going to be the same definition that someone else uses. After all, all of these movies should be theoretically possible to do on the actual consoles by a sufficiently-precise gamer. How do you decide what's too hard for a human being to do without tool-assistance?
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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Thank you very much for encoding this, Noob Irdoh. It's a pleasant change from the standard "walls? What walls?" that we see in more modern TASes of this game.
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The problem with using powerbomb combos on Kraid is that you need to shoot him to get him to open his mouth, and then you have a limited amount of time to attack him before he closes it again. I don't think you have enough time to shoot him, charge up a powerbomb combo, and have the hits land. You might be able to use one shot of the combo to get his mouth open and use the others to hit him, but I don't think that'd be enough to kill him* and it'd almost certainly be slower than just pumping him full of super missiles (and ammo shouldn't be a problem because mini-Kraid can refill you). * If I recall correctly, each shot in a wavebeam combo is equivalent to one super missile, and you need four super missiles to kill Kraid. I know there's a damage guide for Super Metroid (including health for all the bosses) somewhere, but I can't find it. IIRC Kriole wrote it? EDIT: well, I found this, not what I was remembering but it does have all the relevant information. Kraid has 1000 health, and wavebeam combos and super missiles both deal 300 damage each.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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Canar: at least in the SNES version, such a run would require resetting the game and then replaying through some of the levels, since the game has a branching path that makes most of the levels mutually-exclusive with many other levels. I assume the same is true of the sequel.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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The SNES version has two TASes: one aiming for speed, and one aiming for maximum levels. I'd say they're both worth watching, though depending on your disposition you may be inclined to skip the bossfights in the latter movie (which aren't "fights" so much as "dodge the boss's attacks until he decides to leave of his own accord").
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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The problem here is simply that BBCode thinks that URLs can't include parentheses, so its automatic hyperlink generating code doesn't create a correct link. You can easily copy&paste the URL yourself, though, so it's not a big deal. The workaround is to manually create the url using BBCode url tags.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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Ahh yes, I'm also looking forward to a sightseeing TAS. Is there a map of the field connections anywhere?
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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Thanks for the encode, mz! I agree with Brushy. There's a DS version of Umihara Kawase? Why can't I find it on Amazon? ;_;
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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My college's robotics lab had a robot that played Duck Hunt quite successfully (six years ago; I have no idea if it's still around). Tetris is of course a harder game to play, but the basic concept of hooking together a camera and some servos to a computer to manipulate a game controller hooked up to another computer is not really a new one.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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I generally suspect that anyone trying to exploit 4chan, SomethingAwful, etc. for their own ends is going to have things go horribly, horribly wrong. A lot of people post on those boards, and if even one of them figures out that they're being manipulated, they'll get angry in a rather petty and spiteful fashion. And y'know, I'd really rather that TASVideos didn't get DDOS'd...
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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The existing 2P run is faster than this, despite the fact that in 2P, weapons deal less damage, each player can only harm bosses on every other frame, and there's more lag. The existing 1P run is also faster, though it uses Normal mode. Why should this run be published, given these facts?
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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I'll freely admit to not being a huge fan of SMB TASes, but personally I don't think it would be. It looks like a fairly generic "hard but playable" SMB hack, so the gameplay is basically like it is in standard SMB. As a general rule a hack needs to be significantly different from the game it is based on to stand a good chance of being accepted (this isn't a hard rule; it's just an observation of how the audience here reacts to hacks). So SMB Air is impossibly hard to play by hand, and Extra Mario Bros. brings Metroid gameplay in and a noteworthy final boss.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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Man, what? You should preface that video with "Don't blink!" Awesome as always, MrGrunz.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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Bezman: you may find this list Alden put together interesting; it's a bunch of TASes that, one way or another, skip a significant portion of the game content in unintended fashions (i.e. no in-game warps).
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"Awe" and "some" are both words. Clearly "awesome" is therefore a compound word. LOGIC!
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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There actually is a TAS of Redesign, though Saturn didn't submit it. There's also a TAS of Cliffhanger, though last I heard it's incomplete. Kriole also made an unoptimized TAS of Eris (mostly forgoing extensive route planning, as I understand it). These should at least let you make an informed decision about the relative quality of the different hacks under discussion. I believe these three to be the best of the available Super Metroid hacks (my personal ranking would be Eris > Cliffhanger > Redesign, though they're all enjoyable).
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Oh, I'm not saying you have any less of a leg to stand on than I do. I'm just wishing we could find a reliable source to resolve this ambiguity. :)
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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Toothache wrote:
Personally I think you should go for a different game, or at the very least, attempt to improve the existing Super Metroid TASes. Hacks tend to be given more of a critical eye than licensed games, generally with good reason (most of them are not worth bothering with) and the ability to get some variety in your gameplay is the sign of a good TASer.
Improving the existing Super Metroid TASes at this point would require a massive amount of effort. They are the most heavily-polished runs on this site*. Earlier I named several hacks that I think would stand a decent chance of getting published here. I know Redesign already has a TAS made by Saturn (encodes of which are posted piecemeal to the relevant thread in the SNES forum). As I recall, Cliffhanger and Eris both had TASes in the making on the m2k2 forums, though I stopped checking on those forums awhile back so I don't know what their statuses are. Another hack you might try is any% Dependence; its near-total lack of linearity would allow for some interesting route decisions. I'm not certain how much different people who aren't Super Metroid fans would see it as being from the original game, though. All of the rooms are original, but the environments as a whole are still pretty similar to the base game. * I originally said "among the most heavily-polished runs on this site", but no, I think they in fact are the most heavily-polished ones. I can't think of any runs that compare in terms of game complexity, run length, and degree of polish.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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Limne wrote:
Also, if memory serves me right, Nintendo sold their systems at a loss in every case but the Wii; licensing fees weren't their way of "being greedy," (Although I remember hearing that they become exorbitant up until the N64) it was their way of making any money at all.
That's funny, because the way I remember it, Nintendo is the only company to consistently sell their consoles at a profit. It's Sony and Microsoft that are trying to go with the razor model of profitability (sell the razors cheap, make your money on selling replacement blades). I'm unable to find a source for this, mind you -- but you didn't list a source for your statement either.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.