Posts for Derakon


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Well, that was what I meant by maintenance, really: making certain that the link between the site proper and Twitter was set up properly and doesn't get broken somehow.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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Haha, nice. I was thinking of a different level, though; I remember the seam that you could walk through was along a very narrow pathway in some sorta mountainous area. Still, I never managed to manipulate the AI like that. (Frickin' Dark Bots...)
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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I don't use Twitter myself, but I'm having trouble seeing how this could be harmful. If people want to use Twitter to keep up to date with the site, and Adelikat's willing to maintain it, more power to him, I say.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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Any chance of an encode gracing this thread with its presence? <3
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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Of course, then nobody'd be able to read what was going on, unless we manage to get the policy on fan translations changed or someone's willing to do a heck of a lot of subtitling...
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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Thanks for the recommendations, everyone! Tub: I already have the MMX series, and I'd assumed that SotN would be too expensive, used. Turns out it's actually reasonably-priced, so, score! Warp: fair enough. The Final Fantasy series mostly bothers me in the ways that it hasn't advanced since the 80's. Square's found a set of tropes that makes it games that people buy, and it's iteratively improving those tropes instead of looking for new ones. Which is fine for people like you who like it, but I see them occasionally make gems like Einhänder and wonder what they'd be capable of if they just tried. Moozooh: I've played MDK on the computer way back in the day, and I actually have MDK2 for the Dreamcast assuming my console still functions. In other news, searching for Gradius Gaiden on Amazon gets you a Cho Aniki game. ;_; ElectroSpecter: it's not that I don't want RPGs; I just don't want Square-style combat mechanics and random encounters. I played the hell out of Grandia II, which lets you see enemies on the map and has combat mechanics which let you manipulate the turn order (you can see your opponents preparing for attacks and try to cancel them, and the amount of time you need to prepare and recover from your own techniques depends on your skill levels). The story was tripe, but the gameplay was fun. Position in combat also mattered, though your very limited ability to control it meant that you were mostly just stuck taking advantage of enemy positions when your turn came around. And the soundtrack was enjoyable, which always helps. All else: thanks for the recommendations!
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Post subject: Recommendations for PS1 games
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I kinda skipped the Playstation 1 as a console. As a result, I only have four games for it: Einhänder, Alundra, Vagrant Story, and a Megaman X collection (okay, I guess that counts as 6). Anyone care to recommend other games I should add to my collection? Some caveats: * Linedancing as a metaphor for combat stopped being able to hold my interest years ago. So no Final Fantasy, please. RPGs with interesting combat mechanics are fine, though. * Games with lots of grinding or very slow-moving gameplay are going to lose my interest. * Playstation 3D hasn't aged well. Some games look fine (Einhänder, for example), but most look terrible (Final Fantasy 7, and I'm not a huge fan of Vagrant Story's graphics). So to a certain extent I'd prefer sprite graphics here, unless the game's graphics actually have aged well. I'll probably only get one game this time around, but I'll keep the suggestions in mind in the future. There's a lot of good stuff out there that I haven't gotten to experience yet.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Post subject: Crusader of Centy thread missing last page
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The last page of the Crusader of Centy thread appears to be kaput. Any idea what's going on here? Did we get a phantom post that makes the thread think there should be another page or something?
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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Perhaps A just affects the RNG? You might check to see if any "useless" input is sufficient.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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Thanks for the encode, Raiscan! And wow, it makes a huge difference to not have the music change whenever Super/Hyper mode is activated. Nice run! I could wish for less zipping, but oh well. Your decision in Doomsday to avoid as many rings as possible was a good one.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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That's definitely not on the highest difficulty, considering he's able to take out the alien spider bot things with a single melee attack and the braincase aliens (that shoot the green rings you have to jump through) die to a handful of heavy machinegun rounds. Edit: duh! It even says "level 4" on the bottom of the screen. Way to go there, Der.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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I got a similar "floating void" lession in Perfect Dark; one of the multiplayer maps (Skedar training grounds or something like that) had a particular place where you could easily walk through a seam and fall into the void. Though, I'd already learned that kind of thing before thanks to UT + flight + noclip.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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Publish this because it entertains many people, it'll be months before another run is done, and that run would probably be categorized differently anyway (compare 1p vs. 2p runs for other run&gun games). I am curious as to the nature of the improvements that HappyLee is talking about, though.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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I never saw him use Plasma at the very least, so no. There's probably others as well (did Umbrella get used?).
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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Plain ASCII is easier to edit than binary globs, and they do compress wonderfully. Just don't distribute uncompressed files and you'll be fine.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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I did that with Leviathan all the time. Makes it much easier to get the right angle on his fireballs when they're already contacting him when they get reflected. On the flipside, Root Temple always took me forever, since I played it the way the game intended. Sounds like you're making good progress!
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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Seems like all you'd need would be to replicate the input from one emulator to the other, and there's any number of ways to do that. For arbitrary one-to-many communication (say you wanted to have four movie windows open), sockets wouldn't work too well (they're one-to-one), but you could have one of the emulators write all user input to a file, and have the others tail that file and react as appropriate. (Note that user input is different from controller input) I wouldn't be surprised if there were Windows apps that mirror input in this fashion too.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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Man. I replayed this today and it is mean. Way more quarter-thirsty than Metal Slug 2 is, and I'm not convinced the changes are for the better. For example, the penultimate boss in 2 is a callback to the final boss in 1...but the penultimate boss in X basically just summons four saucers to pin you with laser fire and then occasionally decides to fry you with its supergun. I'm also convinced that most of the enemies have had significantly boosted hitpoints, since my instinctual grenade throw counts were consistently low. In short, while I could beat 2 for about two dollars, X took $4.50. Still makes a better TAS than 2 would, though.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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The problem with those wall-crawling sewer things is that their deaths are even more laggy than just them crawling around.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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A 100% secrets run would be a good way to do an entertainment-oriented run, IMO. I'd classify 100% in this game as being getting every bonus item, rescuing every hostage, bringing a Slug to the end of every level, and getting any other bonuses like the long-jump on the train level. And since you aren't going for speed directly, you might as well jack the difficulty up to 8, and add another player if you feel particularly insane. That'd be a ton of work, though...
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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Yeah, and I use Adblock, but I've turned it off for TASVideos (and a handful of other sites). It's not like Google Ads are particularly intrusive.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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Sounds like the game uses a double-jump counter instead of a boolean, and the glitch manages to decrement the counter twice without it getting reset, causing it to underflow. It probably gets set to 1 when you jump, but he got airborne by sliding off a ledge, which avoids that. That's my guess, anyway. Dunno how useful it'd be since you have to be able to fly to trigger it anyway, but it's certainly amusing.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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Getting the mushroom and flower lets you kill Bowser with fireballs, saving you from having to watch the bridge deconstruct when you get the axe at the end of the castle level(s).
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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Thanks for the encode, mz! The sound started lagging noticeably in Mission 5, but that's a minor issue. I used to be able to beat Metal Slug 2 on about $2 worth of quarters (Metal Slug X is basically a remixed version of Metal Slug 2, with more enemies during the levels and a different first-stage boss fight). Watching the game just get completely destroyed was quite entertaining. I think my favorite bit was the ammo management against the trains in Mission 5. Well, the rope bridge in Final Mission is always awesome, but your TAS doesn't have any significant impact on that. It's just a fantastic bit of scenery. Anyway, great run!
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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The trick with room-based percentages is deciding if you're going to use out-of-bounds traveling, which can add a ludicrous number of extra "rooms" to your map that are completely empty. An all-relics/bosses run would probably be interesting. To keep the fights worth watching I'd say it should also be a naked (no equipment besides relics) run. Otherwise the bossfights rapidly devolve into spamming the Alucard Shield spell.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.