Posts for Derakon


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Y'know, tone helps a lot. When you say that people aren't doing their jobs properly or that they aren't following along...people often decide that it's not worth their time to follow along because all they're getting is abuse. Whereas if you're polite and considerate then they're vastly more willing to take the time to listen to you. In short, being rude on a forum is more or less equivalent to pissing into the wind. Of course, this has all gotten way off topic now.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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...well. I'm impressed.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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You can always recognize a French poster because they use "ameliorate" instead of "improve". :) The French for "to improve" is "ameliorer", so it's not really unexpected that French speakers would use the cognate in English. But usually "ameliorate" in English is used to mean "make less bad" rather than "make better". It's kind of an unusual word. You didn't use it wrong, just in a way that makes it clear you aren't a native speaker. Welcome to TASVideos! And aside from that one word your English was pretty good!
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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DarkKobold wrote:
Can google code projects be opened so that anyone can submit changes?
That sounds like a spectacularly bad idea. There are trolls who know how to use SNV/git/etc., after all. Anyone can make a new Google Code project though.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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Excellent work! The only thing that bothered me was that you used the same input for both bonus stages; it would have been nice if you'd changed things up for the second one. But that's hardly a dealbreaker. To my eyes this looked like an excellently-optimized run. The frequent use of Comet with minimal stops to recharge magic were quite nice, and there were noticeable route optimizations over the previous run. The only places where I couldn't say for sure if the run was as fast as possible were the horizontal sections with scrolling walls, but they looked pretty dang fast to me. Great job, Dooty! Easy yes vote.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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I halfway expected this to be an MSX game, given the jerky physics. Whoever programmed this didn't really know their way around the NES.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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Color me interested, even if I can't watch the WIPs. Good luck, Sonikkustar!
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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Submit it, IMO. Some people may make the argument that the version Bablo used is preferable for enabling more glitches, but frankly I think using a non-beta ROM trumps that argument.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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When you see the TASVideos Grue nomming on submissions that are way past their sell-by date, it's generally because someone edited the submission. The Grue didn't used to eat rejected/cancelled submissions, so there's a bunch of old movies that it never touched, but when they get modified it notices them and chows down.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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The 100% run requires some stage revisits, right? E.g. for the heart container in Chill Penguin. So when you pause to use the Escape Unit, that'd reset the music, right? All else being equal, I'd rather have the music at full volume. This is a neat trick conceptually but personally it doesn't add entertainment to the movie. I know there are plenty of people out there who derive their entertainment from knowing that the run is absolutely as fast as possible, though, and I'm not about to argue with them.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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As far as existing in terms of physics, it depends on the game. But generally for singleplayer games the player effectively carries a sphere of life around with them; everything within a given distance of the player exists even if they aren't looking at it, everything further away doesn't exist. There's little point in simulating a pedestrian walking into a lamp post on the other side of the city when that will have a practically nil impact on the player. I would expect that in a multiplayer game, everything is simulated. Otherwise someone would find some way to turn the inactivity to their advantage...
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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Having watched some of the Nicovideo run, I'm not really interested in this hack in the first place. There's some really questionable design decisions, for example: * White-on-black mid-ground-occluding clouds in Air Man * Terrible weapon-get color scheme * Overuse of spiked crushers, and use that exposes graphical glitches (from the chains they "hang" from) This really just looks like a rehash of MM2 with less interesting level design.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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CoolKirby wrote:
If you were to reject any run longer than 2 hours, that would rule out most GameCube/Wii games (Super Mario Sunshine 100%, Zelda: Twilight Princess, Super Smash Bros. Brawl "The Subspace Emissary", etc.), not to mention the two games I'm working on. 2+ hour runs can be very entertaining too, and I personally find them fun to watch because they are hours of optimized, tool-assisted action!
That would in fact be PersonMan's point -- he finds long movies to be terribly dull, but he's not the only arbiter of taste here, so plenty of movies he doesn't like, but other people do, still get published. Basically the question is, how many people have to be entertained by a given movie in order for it to be published? Assuming our standards of technical quality are met, currently the answer seems to be somewhere north of 50% of the viewers, but arguably the threshold could be a lot lower. Do we want to publish movies that some percentage of people find entertaining? Or do we want to publish movies that some number of people find entertaining? The two approaches are different. For example, a boring-to-most-people movie that has a small but rabid fanbase (concrete example: most non-playaround fighting game TASes). If we use the former rule, then because X% of viewers were not entertained, the movie is not published. If we use the latter rule, then we can say "Okay, there's probably at least several hundred people out there that would enjoy watching this movie. They may not all be members of the site, but they're still part of our audience, so it's worth publishing this to give them something to watch."
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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Is it possible to manipulate Shadow Man's jump height? Seems like if he jumped at a more manageable height then you'd be able to hit him more often. Also, can you hit him when he's throwing shurikens, or is he invincible during that animation?
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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What you probably got earlier was a collection of ROMs with an included emulator, that someone other than the FCEU developers had put together. Distributing that kind of thing is generally illegal; you aren't supposed to have a ROM unless you also have the physical cartridge from the game. Thus why the official version of FCEU/FCEUX doesn't ship with ROMs and why we can't tell you how to get them.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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Going for different terms for different types of creations makes it too complicated IMO. Better would be an exponential increase in costs of copyright extensions. E.g. you get 10 years for free; if you want you can renew the copyright for $100 for another 10 years (20 total); after that's up, you can renew for $10000 (30 total), then $1000000 for the next 10 (40 total), and so on. Only really valuable properties would stay out of the public domain for more than 30 years, and most would probably lapse after 20. This is better than varying the term based on the type of creation, because the things that are expensive to produce (and thus would tend to want longer terms) also tend to have larger absolute profit margins, which means that the copyright extension fees are proportionally smaller. That is, if you spend $10 million producing a movie which gives you $6 million profit, then you're much more willing to consider dropping $10k on extending the copyright vs. if you spend $60k producing an album that gives you $40k profit. Of course the fees would need to grow with inflation.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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ThatGugaWhoPlay wrote:
It's unbeliavable that for YouTube every STUPID THING have some copyright. I already done a tutorial in my channel with some music, and already have problems. YouTube: I DO NOT OWN MONEY FOR DOING IT!
Money has nothing to do with it. And yes, everything created (beyond a certain minimal complexity level) automatically has copyright protection. Copyright is messed up, but more in the "lasts way too long" sense, not in the "man why can't I do anything I want with the creations of other people" sense.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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I don't know that video has really passed the fair use test. It's evidently not worth the companies' time to persecute, but that's not the same thing.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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Using passwords learned during the run was deemed acceptable in some prior run submitted here, though damned if I can remember which one. It basically serves a similar purpose as saving, quitting, and then continuing your game does, for games that don't have save files.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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Let's see if I can explain based on what I just read. That is, going in I had no more knowledge than you, and this explanation could well be wrong. Flash uses floating gate transistors. These can be used to isolate a charge from the rest of a circuit. The charge can remain in place more or less indefinitely, because the gate is not directly hooked into the rest of the circuit (it is surrounded by insulation). Apparently you use capacitance to read it instead, but I lack the EE knowledge to adequately explain that. You can hook up secondary elements to the isolated gate if you need to change its value by modifying the amount of charge in the isolated region. Again, this isn't done directly (by hooking a wire up to the gate), but rather via something called "capacitive tunneling". Anyway, this lets you store a bit, so there's your memory. Density then mostly comes down to how finely you can print your transistors, and we're at around 20-30 nanometers last I checked. That's pretty dang tiny.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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Man, what the heck is Spidey hanging off of in the endgame cutscene? Is he contractually obligated to be upside-down when delivering dialog or something? The Gambit levels are the highlight of this run; the rest is pretty standard run-and-jump fare. I have to admit the game does a good job of making these characters look pretty unheroic. Someone needed to spend more time especially on the running animations.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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It's a good idea to note in your post that you're bumping the thread though. Otherwise people tend to not notice the post dates and start responding to arguments that died out years ago.
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What about the rat (or whatever they are, the things you occasionally see climbing ladders in other stages) generators in Gemini Man? They spawn monsters infinitely and you cannot destroy the generators. Also, do the walls you can destroy with Hard Knuckle count as enemies?
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Well, I enjoyed it. The switcher blocks make for some nice variation over the course of the game, even if Boo is otherwise irrelevant. Yes vote.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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EagleEye wrote:
Not knowing of Hyper Princess Pitch, I was really confused about when Mecha Santa was supposed to come into play in Iji.
Mecha Santa shows up riding a missile pony in the super-secret Sector ZZ plural-Z Alpha.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.