Posts for Derakon


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So what's so awesome about those games, Warepire? I wouldn't personally consider the Exile series (or its remakes, the Avernum series) to be roguelikes; they're more classic-style CRPGs with an emphasis on combat (and, despite that, quite solid writing). I know Einhänder showed up on the workbench recently, but it really is worth checking out. It has an amazing amount of depth -- you can systematically dismantle the bosses by blowing away their weapons and armor (one boss can be reduced down to the point where the only thing he can do is a shoulder charge!), you can shoot out enemy engines, and of course you can destroy enemies and then steal their weapons, of which there's a crapton of different varieties all useful in varying situations.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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So is it unfair to hold the government as a whole responsible when some particular branch of it abuses its power, then? How are you, as a person outside of the company, supposed to punish a specific subset of Generic Large Organization?
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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Or even just manipulate Mario's position to put him right where you want him.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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I'd guess that means that the devs foresaw the problem of opening doors when underwater and blocked the only way they could think of it happening.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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As described earlier in the thread, this game uses a form of cooperative multithreading that means that it's very hard to predict when anything will happen. Trying to optimize at the per-frame level is likely going to be an exercise in frustration.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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Holy load times, Batman! Looks a lot like Psychic World for the SMS, albeit with slightly different level layouts (and do you have all powers unlocked from the start?). Depending on how different it is it might be worth TASing.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Post subject: The best unknown games for the PS2
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We have similar threads for the X-box 360 and PSX, so why not have a thread for recommendations for PS2 games? Ideally ones that everyone and their mother don't already know about -- there's no real need to recommend Final Fantasy X, God of War, Devil May Cry, and the like. One I'm enjoying quite a bit right now is Warship Gunner 2, which is a naval combat game. The setting, at least so far, is an alt-history WWII in which a fictional Asian nation takes Germany's place in the Axis powers. The combat's pretty fun, and you can scavenge gear from sunk ships, as well as research new technology (e.g. new guns, ship hulls, automated repair systems, torpedos, carried aircraft, etc...), and then kit out your ships just the way you want them.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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This is really minor, but this sentence scans wrong: "While it's not unfair, compared to I Wanna Be the Guy, it's still really hard." It sounds like it's saying "While it's not unfair, it's still really hard compared to I Wanna Be The Guy". I'd suggest tweaking it to say "While, unlike I Wanna Be The Guy, it's not unfair, it's still really hard." Or "It maintains a high level of difficulty without being unfair, unlike I Wanna Be The Guy."
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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Thanks for the encode, feos! That was everything I could have hoped for. Great work guys! And geeze, does the shield weapon completely neuter stage 6 or what?
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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Looked good, and it's an improvement to a published movie. What's not to like?
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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Awesome, you finished! I'm very much looking forward to seeing an encode. Having read the description, I now understand why this took so long to make. :)
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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Google has decided to keep the videos online after all. And they'll be migrating them to YouTube.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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Yes; I know because I compiled FCEU once myself. But it wasn't a proper OSX application -- I ran it from the commandline. Also, it didn't have anything in the way of a UI like the Windows version does -- no in-app keyboard remapping, no Lua, etc. Granted this was a few years ago but I wouldn't be surprised if it hasn't changed. As long as you have its dependencies installed it's just a matter of using the Makefile.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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I have ABP installed, but I disable it for the small-time (i.e. non-commercial) sites I visit regularly. Ads on those sites (including TASVideos) aren't intrusive enough to bother me, and the site can use the revenue.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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*whoosh*
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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If you put the two screens directly next to each other in the encode, you'd see that they aren't actually continuous; there's a gap between them, to match the gap in the actual DS.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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Oh, dur. Forgot to include the question! The goal is to maximize your usable energy at the bottom of the hill -- thus, your current kinetic energy + A * the energy in your battery.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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Oh, here's a question I've been wanting to hurt people with for awhile. Let's say you're in a hybrid automobile at the top of a hill. Your vehicle can convert velocity now to velocity later at a given efficiency rate of A (that is, e.g., if you slow down 5m/s now, then later you can speed up by 5Am/s), with A of course being less than 1. You also have to deal with air resistance, which as usual goes up with the square of velocity. Let's say your drag constant (area * drag coefficient) is B (see Drag Equation). The question is, when driving down the hill, do you try to conserve as much kinetic energy as possible (i.e. don't use the brakes; just coast), despite increased losses due to air resistance? Or do you brake, losing some energy in the conversion process but also losing less due to air resistance? Obviously a perfectly-efficient hybrid (A = 1) would go as slowly as possible on the hill, and a non-hybrid (A = 0) would go as fast as possible. It's in the middle where things get muddy.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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VVVVVV is also Flash-based, and IIRC Flash has some rather hairy spiders interfering with making a TAS-capable engine.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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A graph of rerecords over time could be quite neat to look at. You could even have it as a running display in an "augmented" encode. I'm envisioning a bar graph where each bar is the total rerecords used in a 30-frame span, and the viewer sees 10 seconds' worth of the graph at any time, scrolling as the encode progresses. Obviously this becomes problematic when entire branches of the TAS are tried and rejected (e.g. because of route changes). It's hard to say which rerecords are actually "in" the final movie and when exactly they occur. Perhaps all rerecords for a given rejected route occur at the point that the route split off from the final route? So you see a spike in the rerecord count and say "Ah, this must be where the runner found out that the top route was too slow."
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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If you're going to go with a "-jin" name, then clearly it should be "Winjin".
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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I'm looking forward to seeing this on the workbench. Best of luck!
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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Couldn't you remap the directional controls to different keys on your keyboard?
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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I thought someone had confirmed that the loading zone isn't even present if the moat hasn't been cleared? Or am I misremembering?
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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Wow, okay guys. This is really not worth getting that worked up about. Nobody's gonna come over to your house and start throwing rocks at you, so you can let that fight-or-flight response go. Take a few deep breaths, calm down, and see if you can present your arguments without using loaded words and presumptuous statements, hey?
Pyrel - an open-source rewrite of the Angband roguelike game in Python.