Experienced Forum User, Published Author, Former player
Joined: 3/8/2004
Posts: 706
The good old days. :(
To me, the best days were closer to the beginning. Nobody knew much about tool-assisted videos; we invented it as we went along, a group of gamers brought together by a common interest in something that really hadn't been explored much before. The forums made up a small community where everyone knew each other and TAS/timeattacking was born and shaped based on our day-to-day visions.
The "Frame Battles" are what really killed most of the fun imo, despite probably being the inevitable result of most of the popular games having been done to death, which ran the well of creativity dry ushering in the micro-TAS era where reducing lag/falling frame-optimally became all the hype. Competition and front page glory helped breed perfection, but usually at the cost of collaboration. (Nothing beat staying up late night on the forum/IRC channel trying to come up with a tactics to beat ALttP or DKC with some of the best speedrunners and TASers in the world, and finally revealing it on the forums the next day. )
Another issue was that the forum users started attacking each other almost as intensely as they would the games, often multi-quoting posts and trying to prove one another wrong on the smallest of issues. Vitriolic arguments over technical details occurred weekly; if your post wasn't bulletproof or logically ironclad, you were going to get burned. As a result, the forum atmosphere became more strict and mechanical. In defining the science of TAS I believe we neglected the art. And that's what mostly ended it for me, though I still enjoyed talking with some of the cool people I've met here in the IRC channel from time to time.
end rant.
Edit: good to see my last run is still standing :).
Experienced Forum User, Published Author, Former player
Joined: 3/8/2004
Posts: 706
"I'm not a pervert! I was just looking for a Turboman doll!"
"My name is Freeze...learn it well, for it's the chilling sound of your DOOM."
Arnold could record himself reading random words out of a dictionary and they would be instant classics.
Experienced Forum User, Published Author, Former player
Joined: 3/8/2004
Posts: 706
At first I thought the topic read: Couldn't get it on for 10 minutes. I expected to read an entertaining story about a sexual encounter gone wrong, but knowing the truth I'm rather disappointed.
Experienced Forum User, Published Author, Former player
Joined: 3/8/2004
Posts: 706
An interesting concept, a Poseidon Adventure for the SNES. I remember reading about this ages ago in an issue of EGM (before it started to suck) and planning to play it one day. I never really got around to it...I probably will one day...but in the meantime, someone doing a TAS of this more than captures my attention.
Experienced Forum User, Published Author, Former player
Joined: 3/8/2004
Posts: 706
hmm, maybe enable special abilities but refrain from using the cheap/boring ones? I don't know...personally I find half the entertainment in seeing the puzzles unraveled.
Experienced Forum User, Published Author, Former player
Joined: 3/8/2004
Posts: 706
In addition to my mashing, I also like hugging the edges with Dr. Mario and spin-throwing people off the screen for cheap wins. Did I mention I run away the other half the the time and hoard pokeballs? :D
Experienced Forum User, Published Author, Former player
Joined: 3/8/2004
Posts: 706
You seem to be relatively new to these forums so I can understand how it may seem as though you're not getting the respect you deserve. But I agree with others that it is your game choices that are the cause rather than your dispositional qualities.
Typically, if a game isn't popular, it will get a lot of attention if it has otherwise seen a lot of competition. This isn't the case here.
I hold it as true that the author of a speedrun does have some affect on the run's popularity, but it is small one and not something you should lose sleep over.
I can almost guarantee you that if you did beat any SMB TAS you would get a lot of attention. Keep Tasing, but be patient when working obscure titles.
Experienced Forum User, Published Author, Former player
Joined: 3/8/2004
Posts: 706
I agree. AVG just gave me a headache; the program didn't impress me very much. I've been using Avast for over a year now without any problems; runs smoothly for the most part, but I just had to disable its annoying "Caution, Virus!" sounds.
Experienced Forum User, Published Author, Former player
Joined: 3/8/2004
Posts: 706
Just finish it = spend a few ten thousand rerecords and many hours perfecting a game that will likely get rejected and has shown less than marginal interest at best. It's not difficult to see why nobody has stepped up for this one.
On a side note, I demand you ALL Tas the movie Gladiator for me.
Experienced Forum User, Published Author, Former player
Joined: 3/8/2004
Posts: 706
It may not affect the wave of new forum users too much, but for those who have witnessed his accomplishments for the past couple years know first hand what he has contributed here.
I didn't know what to think of Phil when he first registered on this forum, but he continued to surprise me with his highly precise runs. This was at a time where authors would submit half a dozen runs before getting everything right (think of all the early SMB 1 & 2 vids). Phil's style emphasized the importance of making a solid run the first time around and not rushing to publish minor improvements.
And really, who can forget the infamous "wobble" technique that was his trademark? His team-up runs with Genisto?
A good TASer with conflicts that were unfortunately far from frame-perfect.