Posts for Deviance


Experienced Forum User, Published Author, Former player
Joined: 3/8/2004
Posts: 706
A nice coincidence to randomly drop by TASvids today and catch a new Kung Fu run. Good work Phil. Voted up.
Experienced Forum User, Published Author, Former player
Joined: 3/8/2004
Posts: 706
The good old days. :( To me, the best days were closer to the beginning. Nobody knew much about tool-assisted videos; we invented it as we went along, a group of gamers brought together by a common interest in something that really hadn't been explored much before. The forums made up a small community where everyone knew each other and TAS/timeattacking was born and shaped based on our day-to-day visions. The "Frame Battles" are what really killed most of the fun imo, despite probably being the inevitable result of most of the popular games having been done to death, which ran the well of creativity dry ushering in the micro-TAS era where reducing lag/falling frame-optimally became all the hype. Competition and front page glory helped breed perfection, but usually at the cost of collaboration. (Nothing beat staying up late night on the forum/IRC channel trying to come up with a tactics to beat ALttP or DKC with some of the best speedrunners and TASers in the world, and finally revealing it on the forums the next day. ) Another issue was that the forum users started attacking each other almost as intensely as they would the games, often multi-quoting posts and trying to prove one another wrong on the smallest of issues. Vitriolic arguments over technical details occurred weekly; if your post wasn't bulletproof or logically ironclad, you were going to get burned. As a result, the forum atmosphere became more strict and mechanical. In defining the science of TAS I believe we neglected the art. And that's what mostly ended it for me, though I still enjoyed talking with some of the cool people I've met here in the IRC channel from time to time. end rant. Edit: good to see my last run is still standing :).
Experienced Forum User, Published Author, Former player
Joined: 3/8/2004
Posts: 706
Thought I'd drop in and send my wishes to everyone. Anyway, Marry Christmas. :P
Experienced Forum User, Published Author, Former player
Joined: 3/8/2004
Posts: 706
So this is the kind of stuff I've been missing...will definitely check it out soon.
Experienced Forum User, Published Author, Former player
Joined: 3/8/2004
Posts: 706
"I'm not a pervert! I was just looking for a Turboman doll!" "My name is Freeze...learn it well, for it's the chilling sound of your DOOM." Arnold could record himself reading random words out of a dictionary and they would be instant classics.
Experienced Forum User, Published Author, Former player
Joined: 3/8/2004
Posts: 706
That's a pretty cool, FODA, but I must have dislocated something in trying to replicate it.
Experienced Forum User, Published Author, Former player
Joined: 3/8/2004
Posts: 706
I don't think this topic deserves a thread.
At first I thought the topic read: Couldn't get it on for 10 minutes. I expected to read an entertaining story about a sexual encounter gone wrong, but knowing the truth I'm rather disappointed.
Experienced Forum User, Published Author, Former player
Joined: 3/8/2004
Posts: 706
kirbymuncher wrote:
Just in case you don't know, WIP is Work In Progress.
Chamale wrote:
I'll have a hack movie up fairly soon, it's a work in progress.
Experienced Forum User, Published Author, Former player
Joined: 3/8/2004
Posts: 706
The question that I'd like resolved is this: Is it acceptable to avoid a specific glitch (but to use others) in a tas to increase the entertainment value of a movie?
Experienced Forum User, Published Author, Former player
Joined: 3/8/2004
Posts: 706
An interesting concept, a Poseidon Adventure for the SNES. I remember reading about this ages ago in an issue of EGM (before it started to suck) and planning to play it one day. I never really got around to it...I probably will one day...but in the meantime, someone doing a TAS of this more than captures my attention.
Experienced Forum User, Published Author, Former player
Joined: 3/8/2004
Posts: 706
Shame on you for using Geocities. I'm too lazy to dig it up, but there are plenty of better free hosts out there.
Experienced Forum User, Published Author, Former player
Joined: 3/8/2004
Posts: 706
Check back in a few years when these systems have gone 'old school' and we all possess the megacomputers of the future.
Experienced Forum User, Published Author, Former player
Joined: 3/8/2004
Posts: 706
hmm, maybe enable special abilities but refrain from using the cheap/boring ones? I don't know...personally I find half the entertainment in seeing the puzzles unraveled.
Experienced Forum User, Published Author, Former player
Joined: 3/8/2004
Posts: 706
In addition to my mashing, I also like hugging the edges with Dr. Mario and spin-throwing people off the screen for cheap wins. Did I mention I run away the other half the the time and hoard pokeballs? :D
Experienced Forum User, Published Author, Former player
Joined: 3/8/2004
Posts: 706
Nice, I'll be watching for this. And since you posted in the competition forum, you've openly challenged everyone to beat it at the same time. ;)
Experienced Forum User, Published Author, Former player
Joined: 3/8/2004
Posts: 706
pfft...these guys are no match for my C-Stick mashing.
Experienced Forum User, Published Author, Former player
Joined: 3/8/2004
Posts: 706
I raise my fist for AngerFist, not ShowTime. The mere thought of doing otherwise just makes me ShowAnger.
Experienced Forum User, Published Author, Former player
Joined: 3/8/2004
Posts: 706
I liked 12motion better :/
Makes two.
Experienced Forum User, Published Author, Former player
Joined: 3/8/2004
Posts: 706
Zurreco wrote:
AKA wrote: it should be noted that many of the strategies and generic improvements in the other submission are directly copied from this run. Welcome to tool-assisted speedrunning!
Just echoes the Sleepz Vs. Phil SMB2 debate. Why are Mario games always the subject of controversy? :P
Experienced Forum User, Published Author, Former player
Joined: 3/8/2004
Posts: 706
I have a feeling that I could speedrun Super Mario Bros. in 4:55, and no one would even bother to watch.
You seem to be relatively new to these forums so I can understand how it may seem as though you're not getting the respect you deserve. But I agree with others that it is your game choices that are the cause rather than your dispositional qualities. Typically, if a game isn't popular, it will get a lot of attention if it has otherwise seen a lot of competition. This isn't the case here. I hold it as true that the author of a speedrun does have some affect on the run's popularity, but it is small one and not something you should lose sleep over. I can almost guarantee you that if you did beat any SMB TAS you would get a lot of attention. Keep Tasing, but be patient when working obscure titles.
Experienced Forum User, Published Author, Former player
Joined: 3/8/2004
Posts: 706
I find Avast to be a perfectly acceptable solution.
I agree. AVG just gave me a headache; the program didn't impress me very much. I've been using Avast for over a year now without any problems; runs smoothly for the most part, but I just had to disable its annoying "Caution, Virus!" sounds.
Experienced Forum User, Published Author, Former player
Joined: 3/8/2004
Posts: 706
Just finish it and post it here and I'll see just how good it is.
Just finish it = spend a few ten thousand rerecords and many hours perfecting a game that will likely get rejected and has shown less than marginal interest at best. It's not difficult to see why nobody has stepped up for this one. On a side note, I demand you ALL Tas the movie Gladiator for me.
Experienced Forum User, Published Author, Former player
Joined: 3/8/2004
Posts: 706
It may not affect the wave of new forum users too much, but for those who have witnessed his accomplishments for the past couple years know first hand what he has contributed here. I didn't know what to think of Phil when he first registered on this forum, but he continued to surprise me with his highly precise runs. This was at a time where authors would submit half a dozen runs before getting everything right (think of all the early SMB 1 & 2 vids). Phil's style emphasized the importance of making a solid run the first time around and not rushing to publish minor improvements. And really, who can forget the infamous "wobble" technique that was his trademark? His team-up runs with Genisto? A good TASer with conflicts that were unfortunately far from frame-perfect.
Experienced Forum User, Published Author, Former player
Joined: 3/8/2004
Posts: 706
If the lack of anonymity leads to conformity, it may do more harm than good.
Experienced Forum User, Published Author, Former player
Joined: 3/8/2004
Posts: 706
I think it may have been the first belly kick we have seen.
Preceded by a sweet mustache stomp.