Posts for Deviance

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Experienced Forum User, Published Author, Former player
Joined: 3/8/2004
Posts: 706
What are the differences between it and normal Turbo? Do you get some new charaters like Hawk and Cammy, or something?
Hawk, Cammy, Dee Jay etc. are added in Super Street Fighter II. Super Street Fighter II Turbo is the same except it is faster and a little more difficult. Pretty much just Capcom milking the series.
Experienced Forum User, Published Author, Former player
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The only related ROM included in GoodSNES is Super Street Fighter II Turbo Slide-Show (PD) .
you beat me to it, I was just about to post that. SSFII on the snes is quite slow, I don't think it would make a good time attack.
Experienced Forum User, Published Author, Former player
Joined: 3/8/2004
Posts: 706
Experienced Forum User, Published Author, Former player
Joined: 3/8/2004
Posts: 706
I finished my first day of recording. It made me remember how much harder speedrunning is when the VCR is on; controlling the nerves is half the battle! I died a lot of times early on for some reason and had to keep restarting, which was odd. My best today was 45, I got hit and lost Enguard in Poison Pond then had to take a lot of risks later to make up for the time. I can do better than this, but just in case I'll keep it on the side. Uni starts again today so I'll have to make room somehow for speedrunning. We'll see what recording Day 2 brings.
Experienced Forum User, Published Author, Former player
Joined: 3/8/2004
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Experienced Forum User, Published Author, Former player
Joined: 3/8/2004
Posts: 706
If I'm watching a 4 hour run, I'd probably turbo past the long text areas anyway. The strategies and how the game was beaten so quickly is what matters to me. I don't need to hear Marle tell Crono to help her find the pendant, I'll see him look for it anyway.
Experienced Forum User, Published Author, Former player
Joined: 3/8/2004
Posts: 706
Experienced Forum User, Published Author, Former player
Joined: 3/8/2004
Posts: 706
Experienced Forum User, Published Author, Former player
Joined: 3/8/2004
Posts: 706
Why aren't you recording already? Won't it be upsetting to finally get 44 and not have a video of it, or do you think you won't have any trouble getting 44 several times?
If I can get it once, I can get it many times. If I can't do it without recording, then I certainly can't do it when the VCR is running. This is a lesson I learned when doing recorded runs over summer.
Of all the levels in the game, why did you have to choose the one that's least interesting to see? That doesn't tell me very much about how much skill you have.
I chose this because it lets you show off your reflexes. If you don't like it, choose a level for me.
Experienced Forum User, Published Author, Former player
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Posts: 706
I'm positive that Up+A was not used in the previous Zelda run.
you're probably thinking of Michael Fried's run, which wasn't the previous run.
Experienced Forum User, Published Author, Former player
Joined: 3/8/2004
Posts: 706
Experienced Forum User, Published Author, Former player
Joined: 3/8/2004
Posts: 706
wouldn't that ruin the excitment :P ? It won't be too long until I hit 44 on the console, after that I'll start recording. I know a time of 43 would be pretty close to unbeatable, but at the moment I'm 10 seconds short of it. Maybe I should see if Iron Knuckle has found some new tricks, on his last FAQ it says he got 48 so it's probably outdated. I really don't want to submit 44 only to have someone beat it by a few seconds with 43.
Experienced Forum User, Published Author, Former player
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what's next? "Do you like white bread?"
Experienced Forum User, Published Author, Former player
Joined: 3/8/2004
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Quote: About how much does each mistake usually cost you, and are these small mistakes you're talking about, or big mistakes like dying for example? Getting hit sometimes can be worst than dying. For example, lose Expresso in Ice Age Alley and your run is finished. Finishing the entire game without any unintentional hits is extremely hard to do with the amount of risks you have to take. With the speed and timing in Blackout Basement, even on missed button press can kill you. Even SnapDragon in his safe strat route got hit close to a dozen times. On average, I've gotten hit about 2-3 times. Quote: About how much does each mistake usually cost you, and are these small mistakes you're talking about, or big mistakes like dying for example? Anything that costs me 5 seconds or more. Edit: Now if only had time to do something like This in my run.
Experienced Forum User, Published Author, Former player
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I played as I would regularly, but pressed the rewind key on zsnes everytime I made a mistake (which was about 5 times). If I did it one level at a time I could do more risky strats, but here I played with the same set of strats I would do in a no save run.
Experienced Forum User, Published Author, Former player
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yeah, I used to do that glitch in all my runs, until the new route prevented me from doing it. It's also on wonn's site. Edit: I did a run on emulator and found that if I play without making mistakes, my time would be 44:10.
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of course I'm not done. I just got 45 today, and a time of 44 is coming up next, which is probably close to the human limit.
Experienced Forum User, Published Author, Former player
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it's pretty much the negative counter glitch. Anyway, I got 46 today, I think I'm playing better overall than I used to. Edit: Here's one Glitch he might have not seen yet.
Experienced Forum User, Published Author, Former player
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I found this cool glitch while playing today. Check it out here
Experienced Forum User, Published Author, Former player
Joined: 3/8/2004
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It depends I suppose. Glitches can make a game very easy to beat. It would discourage me to do a speedrun of ALttP in close to two hours when someone already has an official world record of having beat it in close to three minutes. It's important to remember that TG videos aren't published for people to see, so demonstrating skill really doesn't matter, it's all about your final time. I worry that it will cause more people to take the glitched route and stay away from how the game has been competed for traditionally for many years.
Experienced Forum User, Published Author, Former player
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it would show exceptional skill that you were able to nail a wall jump on the first attempt.
More like exceptional luck.
Experienced Forum User, Published Author, Former player
Joined: 3/8/2004
Posts: 706
I don't remember exactly, but if playing by the same rules, the time attack would be something like 5:06-5:08, only seconds difference from the speedrun. That's what is really impressive.
Experienced Forum User, Published Author, Former player
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What's the chance of getting hit? Do the enemies follow the same path every time? 5-10 seconds is a lot so I'd say it's worth it.
Depends on your timing. I'm more worried about the mincers than the enemies themselves. On of them is the trick where you squeeze through the horizontal moving mincer (the one after the three circling mincers). Getting hit there=Lose Enguard permanently.
Or you can switch to Donkey before getting hit so you'll still have Diddy.
here is my way of getting across so far.
3. Using the warp in Milestone Mayhem: It's hard to get the tire to go over the gap without it falling into the pitfall. I found that bouncing off the Kremling to reveal the tire is faster than using the hidden barrel, but it doesn't always make it appear. This is similar to the DKCCC problem of making a Banana Bunch appear from the ground. That probably wouldn't save so much time so I'd say it's not worth it unless you can get it almost every time.
that's true, but my main problem is still getting the tire over the pit consistently. This also has to be the oddest warp in the game. You can only get inside with DK for some reason. [Edit: Problem solved...mostly]
I'd guess it doesn't save time. If I remember correctly that was one of the levels with a warp barrel so the level is already pretty short as it is so I don't know how the barrel could help you. Are there any other barrels nearby that shoot into that barrel?
There could be, but I can't find it. Also, this barrel sometimes disappears. I wonder if there's a way to extract an image of that entire area...
I was joking about 45 being horrible, I'm just trying to encourage you to go for something even faster.
It could be 45:10 I'm getting everytime, I haven't checked to the second. This was without the Milestone warp and the Stop and Go backtrack method. Both together could add up to about 30 seconds of time saved.
Experienced Forum User, Published Author, Former player
Joined: 3/8/2004
Posts: 706
Will a horrible 45 minute DKC run be acceptable as the run Deviance sends to SDA?
To get 45, you can't play horribly, you have no choice but to play almost as perfect as humanly possible ;). I'm going to stop playing on emulator now and get back to playing on the console. I found a couple new tricks today, minor ones that save seconds. Here's a list of problems I'm currently working on, maybe you can help me with them? 1. Poison Pond: If I take the time attack route, I risk getting hit; instead I can play it safe and lose 5-10 seconds. It'll still be faster than Snapdragon though. This applies to other levels too, playing safe Vs. taking big risks for time. I also like to show off a lot, which costs me dearly sometimes. 2. Backtracking after the warp in Stop and Go station: This is possible but I can't seem to do it without dying. Currently, I'm just taking the forward route. [Edit: I now have a way of getting across but I have to let Diddy get hit.] 3. Using the warp in Milestone Mayhem: It's hard to get the tire to go over the gap without it falling into the pitfall. I found that bouncing off the Kremling to reveal the tire is faster than using the hidden barrel, but it doesn't always make it appear. This is similar to the DKCCC problem of making a Banana Bunch appear from the ground. 4. The hidden barrel underneath a platform near the midsave checkpoint in Tree Top Town: This is the only unsolved mystery in DKC that nobody has a solution to. What is it for and can it save time? 5. I call it the Rope Glitch. It's similar to my tunnel warping glitch, but here's how it works: If you roll a certain way through a rope, any time after that, pressing Jump will warp you right back onto it. It allows you to kill yourself by falling into the floor in Loopy Lights, but it may have useful purposes. 6. I'm sure there are so many new tricks out there in the game. If we can save another 30 seconds, a new theoretical time of 38 minutes will be reachable. This will be difficult though without the discovery of a major time saving strat (such as a warp).
Experienced Forum User, Published Author, Former player
Joined: 3/8/2004
Posts: 706
ok, did a run on emulator, used 5 or so savestates. Why? Because 1) the emulator lags at times and is hard to control and 2) I'm still not the master I once was :p. Anyway, the estimated time with current strats is somewhere 44-45. I'll take anything sub-46. Edit: Did a miserable run on the console, died a couple of times, but still got 48 (my goal when I first started speedrunning this game). It's come to the point where I can get sub-50 if even I'm drunk :p. Now it's all about competiting against myself and finally reaching that magic number 44. Edit 2: I'm 90% sure now that with current strats, the run will be 45:00.
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