Posts for Dimon12321


Dimon12321
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It's disappointing nobody picked this game in 16 years. Well, let's see what I can do. The whole game looks relatively easy. Just movement optimization and occasional shooting distinct enemies. Movement nuances - You switch weapons by holding Select and pressing L and R bar keys. While you do this, you can't strafe. - Jumping slows you down a little bit and you can't jump over stairs railings or over enemies. - To activate switches or doors, you just have to be close to them. You don't have to face them. - To grab an item, you must be at the same height or above it. You can't bump into items using your momentum, like in Doom. - When you turn, you increase the camera speed. If you hold Left, then switch it to Right, you turn in the opposite direction at the same speed. Optimization The framerate is uncapped, which makes it harder to optimize the movement because you have to redo the input every time you try a different way of movement and luck manipulation. You can't just copy or delete unnecessary frames. You gotta follow for how many non-lagged frames you kept each button pressed before doing progress in a different way, and it still doesn't guarantee you will do the same what you used to do. The enemies often stand dead on their tracks when you see them. I think it has something to do with performance optimization to spend less time on AI logic. Enemies The following list is determined by doing RAW Search. GBAHawk, WRAM memory domain, unsigned int. HP cannot be negative (if an enemy is dead, its HP is zero)
EnemyHealth (HP)
Assault General (Trooper)40
Pig Cop60
Hybrid Gray Alien50
Weapons
WeaponDamage
Mighty Foot40
Desert Eagle (Pistol)12
Shotgun50 (5 pallets, each one deals 10 damage)
Here is a WIP which passes first 2 levels (1A and 1B). The encode is included there.
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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I recorded a small TAS of Duke Nukem Advance: User movie #638491602391815310 The game features unusual usage of hardware. The sound chip participates in calculation and doesn't play music during the gameplay. Besides, the framerate is uncapped. So I think it will be a good accuracy test for GBAHawk, if you have the game around.
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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PurpleSun wrote:
Unfortunately not, as it turns out it was done on a bad dump. Someone had asked him on one of his WIP posts (https://youtu.be/hVRbGtyb4rk?feature=shared), but he said that he only found out the game was a bad dump when it crashed on Lanayru Twilight. Trying the inputs on a good dump didn't get past the title screen.
A fallen star, sitting next to Metroid Prime submission =(
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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Looks quite technical, although it will lose quite a bit of entertainment if all races will be done using this shortcut.
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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Thank you for the route provision. I've discovered several new things now. I like the game, but have never played it. Yes vote!
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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Too much everything "Gradius" on the screen xD Yes vote
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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Hello, ded! Nice to meet you! Unfortunately, our community doesn't have much enthusiastic people who would be glad to do this kind of stuff. Also, in your case, it doesn't sound like an improvement to Fly's TAS. Obviously, one may tell you to learn how to use frame advance. It's an extra button you have to press, while holding the input, to register it and jump to the next frame. It's like playing on 1% speed, but frame advance lets you control the tempo easier. If you still don't feel like doing that, you can simplify the task, if you provide ROM hash, emulator name, BIOS versions (if it's PSX version of the game), a list of alleged combos and input movie files where Sub-Zero reaches regular bosses. This way, the person, who agrees to help you, will spend the least time on preparation.
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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Joined: 4/5/2014
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Location: Ukraine
I didn't expect the game to be so short. Yes vote
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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Drrrrrr-drrrrrr-drrrrr-drrrrrr---- Ti-ti-ti-ti-ti-ti-ti-ti-ti-ti-ti-ti-ti-ti-ti--- (Game complete)
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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I wish I played this game in my childhood (with translation to my native language, of course). Yes vote
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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Looks like a fun minimalistic game. Stab everything that appears on the screen. Yes vote
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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Here it is, I assume: https://github.com/maholator/MahoTrans I first confused it with KEmulator, which seems to be a different soft without TAS tools in its TODO list
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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Joined: 4/5/2014
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Location: Ukraine
KennyMan666 wrote:
They were openly sharing roms on their Discord,
Maybe it relates to Switch ROMs only. When I posted my TAS video in their Citra discord channel, thanking them for their efforts, they deleted it and wrote to me that this is an act of piracy. I didn't expect them to read the description of that video and discover a link on the ROM file I was using.
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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phoenix1291 wrote:
But what about Citra and her integration into Bizhawk? There are still other emulators for the Switch, but for the 3ds???? Will Bizhawk continue to integrate Citra or not?
As far as I know, judging by what people say in Discord, the integration remains in tact. Everything that has changed for us is that Citra itself will not get any updates. Bizhawk doesn't keep the functionality which may accompany piracy, only cores of other emulators to play games. BTW, it was claimed that Citra will not be stopped from being accepted for TAS sumbissions. I found nothing. A lot of links lead to various emulators for Nintendo 3DS, not of. I asked about it in Discord, but got no answer. I don't think it makes much sense to cancel the work half-way through. People say that Citra is already integrated in Bizhawk (not in dev builds, but in a separate branch), but it occasionally crashes. All we can do is wish CasualPokePlayer and other members more patience and passion to finish it, to have Citra repeated the fate of Dolphin for Bizhawk.
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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Looks alright. Yes vote. The only complaint I have is that weird ringing noise on the background.
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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Joined: 4/5/2014
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I wish I could have such a strong motivation to deal with my stuff! Great work once again! I went through your repository and the console-verified GBA publications and, I guess it makes sense to clarify the things. I assume a gbmv input file recorded in an elder version of GBAHawk (say, 2.06) will playback in the latest version, so there's is no point in marking them in the repository. However, you mentioned RNG manipulations for some of the games to become verified, like you had to add some blank frames here and there to make the movie successfully play on a real GBA. Does it make sense to store these input files as well, for example, in "gbmv files verified" folder? Even if this final step of input adjustment has to be done for each verifying device independently, this at least will give verifiers the right whereabouts where to add or remove blank frames.
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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Joined: 4/5/2014
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Welcome to TASVideos! The description definitely needs some polishing and filling. Alright, I'm not gonna jump to conclusions yet. How does the combat system work in this game? I'm catching the vibes of Streets of Rage 2. If the fighting works like in there, then I think it would be faster to do unfinished combos (without knocking enemies down), wait for your cool-down to finish and repeat a combo from the beginning. Instead, you do a full combo and wait for enemies to get up, in order to finish them.
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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Joined: 4/5/2014
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Location: Ukraine
I thought Genesis version was bizzare. This one... is too, but it also has better graphics and sound xD
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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Hello, supermanofky. Welcome to TASVideos! To make a button held, you basically need to press it on each frame you want it to be pressed. If you look at, for example, Super Mario Bros TAS for NES, you'll see that Right button ">" is being pressed for the vast majority of time. Since each second of in-game movie is typically 60 frames, clicking on each spreadsheet cell responsible for the particular button is very tedious. To speed up this process, click and hold left mouse button (LMB) on the cell you want the button to be pressed and move the cursor down until the frame you want the button to be released. In the same way, if you click and hold LMB on the cell where the input is specified already and move it up/down, the input for that button is cleared.
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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Why didn't you use your special attack against the slug boss? The reviews say it's possible to collect certain items (or craft them) and bypass boss fights. Is it possible to skip the slug boss? Because, you spent an entire minute fighting it.
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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Another game reviewed by AVGN is beaten. I didn't find the pace that slow, with the exception of defeating the giant slug boss. Yes vote
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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It's one of those game where you should watch it multiple times in order to understand anything, or watch a review of it. I admit, I found it entertaining too xD
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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Wow, what a lovely surprise! I was willing to make a full TAS of this game several years ago, but dropped it quickly. The game just got lost in my bottomless list of projects to revisit somewhere later. Yes vote. It would be a little better in terms of entertainment if you shoot mobs running past your crosshair, where possible.
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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Joined: 4/5/2014
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Location: Ukraine
The best music in Action 52
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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Thank you very much for your effort for GBA emulation and verifications! A sceptic question, sorry. Did anyone else verified a movie which has been previously verified by you? I'm just worried that you may be developing GBAHawk with only your improvised verificator and ROM re-writer in mind.
TASing is like making a film: only the best takes are shown in the final movie.