Posts for Dimon12321


Dimon12321
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I don't consider it optimized, but there's a lot of work that went into it [4183] GC Prince of Persia: The Two Thrones (USA) by Vynneve in 1:43:47
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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Not a big list this year =) Frankly speaking, I would add the remaining 3 movies to the nominations, even though non of them impressed me, but I'm sure, at least one of them will be eventually added.
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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almostmatt1 wrote:
Thanks for the vote! I plan to do an Episode 2 TAS at some point in the future since a new trick has been found for it since Akse did his 3:02 TAS, but I likely won't do an Episode 3 or 4 one. I am heavily considering making a Doom 2 TAS, though.
Even two of them. A faster void glide on E2M6 and secret exit void glide on E2M5. BTW, the last one was discovered even before Akse's TAS submission here IIRC (i don't remember the last modified date of that NoMo TAS), but ClumsyDoomer decided to keep it as a secret. Also, I'm not satisfied with E2M8 TAS. All actual TASes don't have enough cells to kill the Cyberdemon with Plasma Gun alone. Instead, they switch to Rocket Launcher which is much slower in damage dealing. If I remember correctly, each rocket can deal up to 150 damage because this one is almost immune to splashes. Unfortunately, there are no cell energy packs nearby the TAS route. ZeroMaster made an incredible Doom 2 TAS. I don't think a TAS on UV would be more spectacular comparing to that one. Still, you can perform this recently discovered trick on Map 18 which is not available on Nightmare.
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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Zakatos wrote:
It would also be great to see some 100% or Nightmare on this.
Such TASes exist already. LightSpeed (aka odysseyofnoises) did all 4 episodes on UV-fast (basically 100% on Nightmare with monster respawning turned off). Episode 1: https://www.youtube.com/watch?v=TJoeUSqSLLo Episode 2: https://www.youtube.com/watch?v=x94bF9dXJrE Episode 3: https://www.youtube.com/watch?v=qN-bTpehOHk Episode 4: https://www.youtube.com/watch?v=aZPqaVhtAYM Some minor timesavers can be applied to any of those. They were made with entertainment in mind. A superfast 100% TAS would look like that: E1M1, E1M2.
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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almostmatt1 wrote:
Yes, as Dimon said if you don't mind please use the PrBoom+ Source Port for superior results. Speaking of Smooth Demo Playback, if you do decide to use it, there is a setting "Smooth Demo Playback Factor" which changes, well, the degree of smoothness. 1 is the lowest setting with no real perceptible difference and 16 is as smooth as it goes. I think 6 is the default factor when the setting is on, but personally I think that 3 is the sweet spot. For the video I included in the original post SDP was turned off. SDP off would be obviously the closest to actual real gameplay but having it on makes it more enjoyable to the majority of viewers so I guess it depends on your thoughts about strict authenticity vs enjoyment.
No, SDP won't be used and it will be recorded at 35 fps. At lease, original DOS Doom playback won't be used for maximum credibility. TASVideos stuff is against recording at 60 fps. Whatever. Let people decide which video they would like to watch. I'm not going to persuade anyone. Thank you for your effort, Matt!
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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feos, please use PrBoom+ 2.5.1.5 to be able to record video at 60 fps! It matters because of input interpolation. Also, make sure Smooth Demo Playback is turned on!
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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Yeah, I'm wondering how a 2P TAS would look like with all those air combos. Yes vote
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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You don't have to worry about it. We both know how Doom AI works against us. An improvement at one spot may produce a flaw at a different spot. Still, it's up to you. Please, write back if you're going to redo this TAS! Also, it's impossible to perform a void glide from the courtyard on E1M8 because you won't be able to produce such a high X momentum with rockets alone.
TASing is like making a film: only the best takes are shown in the final movie.
Post subject: Re: Side note...
Dimon12321
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PLANET wrote:
At least that makes sense! I wonder how the system understood that skill "29" up there ( http://tasvideos.org/userfiles/info/62362112029546753 ) ; )
You can open it in a hex editor and try to figure which value from the header could be 29. I guess it's 1D
TASing is like making a film: only the best takes are shown in the final movie.
Post subject: Re: Side note...
Dimon12321
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PLANET wrote:
What is this message about: "ALERTS POSSIBLY COMPROMISING MOVIE INTEGRITY: Skill 3 1 players"? (top of the submission page) This is Skill 4... : P
The site reads a Doom demo header incorrectly. For instance, here is how it reads a Boom-compatible demo.
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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almostmatt1 wrote:
Not to derail the thread but Dimon12321 (in addition to being a cool dude and encoding the Episode 1 TAS above) has in the past done an individual level e1m9 UV-Speed TAS. Here it is if you're interested. https://www.youtube.com/watch?v=H-soLcUdRbA
Thank you for sharing my video, but I uploaded it in a terrible quality back in the day. Here is a better one: https://www.youtube.com/watch?v=siH6lGqzGDk
almostmatt1 wrote:
Within a single frame there are technically 93,645,180 different input combinations possible, accounting for the full range of running speeds, strafing speeds, turning angles, weapon changes, potential firing, and "using" switches and doors.
Did you count turbo movement (MF51 ... MF127 and so on for other 3 directions)? As far as I can tell, nothing can produce the movement of this "power" unless -turbo 255 was added to arguments before launching Doom.
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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Warp wrote:
they encode keypresses that are then "played back" by the game
Yes, that's right. You can read about Doom demos here: https://doomwiki.org/wiki/Demo
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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Temp encode with Smooth Demo Playback enabled which makes this TAS more watchable: Link to video This is a much more technical TAS comparing to Episodes 2-4, but it also features a lot of sharp turns if SDP is turned off. I really like how gently you bump into walls while still preserving momentum.
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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I like the commentaries in the published movie. BTW, why is there no "Has commentary" sign?
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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Wow, you can actually resurrect people! I didn't expect to see Bisqwit online =) Yes vote
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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I think it's the best post-TAS sequence on the NES. This ending is just fascinating! Yes vote
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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When I found your first WIP, I got you will eventually beat the game. Yes vote.
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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I love that video. I've viewed it like 5 times already. Too bad it didn't get that many views comparing to the recent Looper's RTA in 17:55. My channel has several playlists which are dedicated to Doom TASing. Here they are: Eternal Doom UV-Max TASes (all 32 maps): https://www.youtube.com/playlist?list=PL3V0eG1j-1vIfBNug6g8HF0UD6Cxtb-lW The Darkening: Episode 2 UV-Max TASes (by Andy Olivera): https://www.youtube.com/playlist?list=PL3V0eG1j-1vJZ2LS8sMX78jtJcUwb3E10 Doom TASes which I made myself: https://www.youtube.com/playlist?list=PL3V0eG1j-1vKG2_fTqocQ2oVVa6sENSoC
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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I bet it's 5 frames improvement. Well, 9 frames... Oh, 81 frames! =]
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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This game is mystery. Who knows, how many glitches are still to be discovered. However, I doubt the playaround TAS will be even close to a similar UMK3 TAS by the entertainment value.
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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Wow, an SG1000 TAS. I wanted to write that it's the first TAS for this console, but then checked the Movies page and realized it's actually the 4th TAS. Looks like SG1000 doesn't have much to offer.
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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I have a piece of news as well. Here it is =(
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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I talked to the man who announced a new version of savestates for Nintendo Wii 2 years ago and asked him why he had dropped the implementation of it. Here is what he replied to me.
Hi, the problem with saving the entire filesystem is that loading the save state would lead to the user silently losing everything that has been written to the FS after the save state was made... Considering that's not how GameCube save states work and the fact it would affect entirely unrelated saves for other games as well, I feel uncomfortable making that change so consider it abandoned for now. Another issue is that it would bloat the size of save states and make them a lot slower as the Wii NAND can store ~512MB of data... It might be possible to only enable full FS snapshots in TAS mode, but that still requires some thought to design it well and ensure the UI lets the user know that save states would work differently in TAS mode
So, to sum up, the desync problem with Wii TASes isn't likely to be fixed in the near future. If you have some ambitious plans about TASing Wii and Wii Ware games, please consider the fact that you can LOSE your progress because of desyncs if you play your movie from the beginning or even from a recent savestate! Even though the GameCube TAS movies are not safe as well, they are much more stable comparing to Wii movies where saves/loads were used.
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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Ubercapitalist, how is it going?
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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Spikestuff wrote:
Some of the reasons from a year ago still apply today you're more prone to desyncs in PCSX2 compared to Dolphin.
Both emulators are desync-prone because there is bunch of stuff you should take care of while and after recording a TAS movie. JosJuice described the units somewhere (either at bugs.dolphin-emu.org or at some PR on github) which might affect the stability of a movie playback. And nobody knows exactly what is the culprit of desyncs. Savestates on both emulators don't save all the active parts of File Systems which is the main reason why, for instance, Wii games are very desync-prone. Their structures are different. Hence, the same game can go well with PCSX2, but not with Dolphin. It's too early to discount PCSX2. We need to test both emulators with a set of games. However, I don't know how illustrative such a test will be. And yes, DobieStation has all the chances to become a better competitor. It's very important for him (and Hawk) NOT to fall in the same desyncing pit as happened to PCSX2 and Dolphin.
TASing is like making a film: only the best takes are shown in the final movie.