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Not a big list this year =)
Frankly speaking, I would add the remaining 3 movies to the nominations, even though non of them impressed me, but I'm sure, at least one of them will be eventually added.
TASing is like making a film: only the best takes are shown in the final movie.
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Even two of them. A faster void glide on E2M6 and secret exit void glide on E2M5.
BTW, the last one was discovered even before Akse's TAS submission here IIRC (i don't remember the last modified date of that NoMo TAS), but ClumsyDoomer decided to keep it as a secret.
Also, I'm not satisfied with E2M8 TAS. All actual TASes don't have enough cells to kill the Cyberdemon with Plasma Gun alone. Instead, they switch to Rocket Launcher which is much slower in damage dealing.
If I remember correctly, each rocket can deal up to 150 damage because this one is almost immune to splashes.
Unfortunately, there are no cell energy packs nearby the TAS route.
ZeroMaster made an incredible Doom 2 TAS. I don't think a TAS on UV would be more spectacular comparing to that one.
Still, you can perform this recently discovered trick on Map 18 which is not available on Nightmare.
TASing is like making a film: only the best takes are shown in the final movie.
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No, SDP won't be used and it will be recorded at 35 fps. At lease, original DOS Doom playback won't be used for maximum credibility. TASVideos stuff is against recording at 60 fps.
Whatever. Let people decide which video they would like to watch. I'm not going to persuade anyone.
Thank you for your effort, Matt!
TASing is like making a film: only the best takes are shown in the final movie.
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feos, please use PrBoom+ 2.5.1.5 to be able to record video at 60 fps! It matters because of input interpolation. Also, make sure Smooth Demo Playback is turned on!
TASing is like making a film: only the best takes are shown in the final movie.
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You don't have to worry about it. We both know how Doom AI works against us. An improvement at one spot may produce a flaw at a different spot. Still, it's up to you. Please, write back if you're going to redo this TAS!
Also, it's impossible to perform a void glide from the courtyard on E1M8 because you won't be able to produce such a high X momentum with rockets alone.
TASing is like making a film: only the best takes are shown in the final movie.
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Thank you for sharing my video, but I uploaded it in a terrible quality back in the day.
Here is a better one: https://www.youtube.com/watch?v=siH6lGqzGDk
Did you count turbo movement (MF51 ... MF127 and so on for other 3 directions)? As far as I can tell, nothing can produce the movement of this "power" unless -turbo 255 was added to arguments before launching Doom.
TASing is like making a film: only the best takes are shown in the final movie.
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Temp encode with Smooth Demo Playback enabled which makes this TAS more watchable:
Link to video
This is a much more technical TAS comparing to Episodes 2-4, but it also features a lot of sharp turns if SDP is turned off. I really like how gently you bump into walls while still preserving momentum.
TASing is like making a film: only the best takes are shown in the final movie.
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This game is mystery. Who knows, how many glitches are still to be discovered. However, I doubt the playaround TAS will be even close to a similar UMK3 TAS by the entertainment value.
TASing is like making a film: only the best takes are shown in the final movie.
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Wow, an SG1000 TAS. I wanted to write that it's the first TAS for this console, but then checked the Movies page and realized it's actually the 4th TAS. Looks like SG1000 doesn't have much to offer.
TASing is like making a film: only the best takes are shown in the final movie.
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I talked to the man who announced a new version of savestates for Nintendo Wii 2 years ago and asked him why he had dropped the implementation of it.
Here is what he replied to me.
So, to sum up, the desync problem with Wii TASes isn't likely to be fixed in the near future.
If you have some ambitious plans about TASing Wii and Wii Ware games, please consider the fact that you can LOSE your progress because of desyncs if you play your movie from the beginning or even from a recent savestate!
Even though the GameCube TAS movies are not safe as well, they are much more stable comparing to Wii movies where saves/loads were used.
TASing is like making a film: only the best takes are shown in the final movie.
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Both emulators are desync-prone because there is bunch of stuff you should take care of while and after recording a TAS movie. JosJuice described the units somewhere (either at bugs.dolphin-emu.org or at some PR on github) which might affect the stability of a movie playback. And nobody knows exactly what is the culprit of desyncs.
Savestates on both emulators don't save all the active parts of File Systems which is the main reason why, for instance, Wii games are very desync-prone. Their structures are different. Hence, the same game can go well with PCSX2, but not with Dolphin.
It's too early to discount PCSX2. We need to test both emulators with a set of games. However, I don't know how illustrative such a test will be.
And yes, DobieStation has all the chances to become a better competitor. It's very important for him (and Hawk) NOT to fall in the same desyncing pit as happened to PCSX2 and Dolphin.
TASing is like making a film: only the best takes are shown in the final movie.