Posts for Dimon12321


Dimon12321
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Why you didn't perform the known glitches? They are so hard for TASing?
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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I'm not sure if it's the right place for highlights like that, but I found a fatal error. Maybe it's mentioned already! To produce it, go to Userfiles and select (unknown) game. The page shows some userfiles and a line at the very bottom of the page: "Fatal error: Maximum execution time of 45 seconds exceeded in /home/tasvideos/public_html/db/sqlfun.php on line 432" Or just click it and wait a little: http://tasvideos.org/userfiles/game/0 Isn't it a problem that all games that don't have any submitted TASes are marked as (unknown)? Because when we upload WIPs, we can't enter the game's name - only to choose it from a looooong combo box. This also means that some userfiles can't be seen at all, unless an author gives a direct link on his userfiles. I know it's reasonable to create a forum topic and post a userfile there, just to make it visible for other players in the future, but how to find the files which are beyond this fatal error? There are plenty of them which were uploaded in the first part of 2018 and earlier.
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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EZGames69 wrote:
That's because the bug that TASVideos says unknown rerecords but it only regonizes as 0 rerecords on userfile.
No, it is not a bug. It’s there in the case that the rerecord cound gets lost and there’s nothing to show for it. and since no one actually tries to make a tas that aims to use 0 rerecords, that’s what shows up
You can open bk2 file as zip archive, open Header.txt and edit rerecordCount line. 99999999 rerecords or whatever are confirmed =) So, it's not a secret now, but it has little point.
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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If it doesn't encode well, just use Fraps or Bandicam with high bitrate =)
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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Is it possible to pause the game during enemy's turn to manipulate RNG? Pressing Home button?
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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feos wrote:
Does anyone see any visual glitches in these 2 encodes?
It's difficult to see any difference on such a low resolution. On the Wii version of RE4, using OpenGL render results in a graphical glitch when you do a headshot. Head explosion generates 2-3 rotating squares (I can't even describe it well), so I'd suggest you to use D3D11 to be sure.
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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Spikestuff wrote:
and to configure the deadzone size for analog sticks
Wow! Does SNES actually have games that support analog sticks? I've never seen this kind of gamepad, or was Wii's Classic controller invented back in SNES days?
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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Honestly, I'm out of ideas why such a game needs a "glitchless" TAS. Also it fails to HappyLee's TAS in terms of entertainment. Despite the fact I didn't get bored of watching a 5-minute video, I vote Meh.
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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Wow, one more game is going to be TASed soon =)
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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Well, I found one more submission that is marked with "maximum score" branch name and rejected due to a mentioned reason, but it hasn't been unrejected yet. #4641: negative_seven's NES Flappy Bird "maximum score" in 5:19:36.02
TASing is like making a film: only the best takes are shown in the final movie.
Post subject: Re: RNG Manipulation Questions
Dimon12321
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Zoldam wrote:
Are RNGs that don't appear to be effected by any player inputs common? And is there any sort of method to learning how they function faster? Or is it merely trial and error?
Not always, but they are common. Some RNGs work by taking the system date and time as a seed. Most old games use either a basic timer (that starts when you turn on your console, like 0,1,2,...,254,255,0,1,2,...) or a prescribed RNG tables (defined seed sequences that repeat after a full circle). If a game doesn't use some specific in-game situations which may change RNG seed on the frame X and give a different action on the frame X+1 and so on, then we can consider that it doesn't depend on any player inputs. How to influence on it? Skip one frame and press your button and see what will happen (and so on until you get a proper result). It's like playing a virtual slot machine: you try, then load a savestate if you fail, skip 1 frame and try the same again... Firstly, you have to find out if there are some information about it already. It's not difficult to find the RNG seed in RAM Search. It's might be difficult to figure out how it concerns the situation you want to influence on. Imagine you play an RPG game, like Final Fantasy. Most games have all the math done already and it's hidden somewhere in RAM and you usually don't have to discover the pattern of how RNG seed affects you damage (or sth else) or it's easy to discover it. So all you have to do is to find the math in RAM. For example, you attack an enemy and you deal 146 damage to him. You look for addresses which value is 146. Then you load a savestate, skip a frame and attack an enemy again - you deal 101 damage this time. Watch your found RAM addresses. If the one of them has the value of 101, than congratulations - now you know the address which shows how much damage you're going to deal in battles. Than you can use it to beat the game much easier. If you can't find this kind of addresses (or whatever you want), then trial and error is the only option.
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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You mean a video of your record disappears or your input file (which has .fm2 format extension)?
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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Link to video UPD: replaced the temporary encode with the published one.
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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Nice first attempt. Keep learning!
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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c-square wrote:
As you point out in the comments of your video, there's a faster pacifist run, and it's no damage as well. It's amazing, and I'd love it if it was submitted at TASvideos!
ClumsyDoomer said he will eventually post all the episodes on doomworld if everything will be fine.
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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A new improvement of E2M6: Link to video
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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Nominating this as the speedy TAS of 2019!
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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Using Dolphin 5.0 - 8715. Saving and loading takes 1 second (maybe a little less) regardless of how long my Dolphin session is and how many savestates I have already made during it. Separate HDD for gaming, i5 4460, Radeon R9 270, 8 GB of DDR3 memory.
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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jlun2 wrote:
Given how there's only a finite amount of NPCs, would it make more sense not to grab some of the timers?
Timers are required to make some more enemies appear.
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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Baxter wrote:
Very entertaining, voting yes.
Ubercapitalist wrote:
See Baxter's scoring guide on Gamefaqs for more details HERE.
Cool to see this being used :D. How did you know it was written by me?
http://tasvideos.org/forum/viewtopic.php?p=364247#364247
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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You did my morning, Agent Smith! Despite the fact you need some preperations before taking each bonus time, I don't think it's boring. Yes vote! I made a similar TAS aimed for maximum single combo on Wii 3 years ago. You can watch it here for reference and comparison: https://www.youtube.com/watch?v=FHeN-caI1Ds
TASing is like making a film: only the best takes are shown in the final movie.
Post subject: Beating Full Tilt Pinball (3D Pinball Space Cadet) in 1:43
Dimon12321
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After more than 20 years, here it comes. Link to video Official Description: This is a Tool Assisted Speedrun of Full Tilt Pinball Space Cadet, done by running a Virtual Machine of Linux, then running a Windows 3.1 emulator inside of that Virtual Machine and using LibTAS as a TASing application. The goal of this TAS is to achieve the in-game rank of "Fleet Admiral", noted by lighting up the entire series of orange dots near the center of the machine. This is done by completing several missions in quick succession, all having different objectives. There's an incredibly high amount of "randomness" in this game due to how the ball's trajectory is manipulatable by both the flippers and the mouse position on the screen. I use this to my advantage by brute-forcing a good outcome in scenarios like Attack Bumper hits and selecting missions. The oddest thing is that the Windows XP version always requires you to complete three missions to go up one rank, but the Full Tilt version varies for reasons I don't understand. Going from Rank 1 to Rank 2 requires the completion of three missions (Or two of the "Secret" missions), but going from Rank 2 to Rank 3 only required the completion of one, and Rank 6 to Rank 7 requires 2. Regardless, this is what I came up with. There's still probably some improvements that can be done with stuff like ball trajectory manipulation in some areas, but I still think this is a solid attempt for the first ever TAS of this game.
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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No link on an improved movie? Ok, I'll past it: User movie #57552889267614864
Lobsterzelda wrote:
Here are the first two lines of my post from earlier:
My bad. Wasn't enough attentive.
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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Weirwindle wrote:
Dimon12321 wrote:
Wow, that was really incredible. The game's shooting system suits perfectly for TAS because the 1st bullet always flies into the center, no spread because of walking.
There is spread from walking and every bullet flies in a random direction (base on the frame when the bullet is shot). I just had to compensate for the random spread when aiming. The bullets also have travel time, so I had to compensate for enemy movement on top of that.
If it's not difficult, could you explain it? Did you stop for 1 frame before shooting or you picked a lucky frame where a bullet flies into the center?
TASing is like making a film: only the best takes are shown in the final movie.