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Dimon12321
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Wow, that was really incredible. The game's shooting system suits perfectly for TAS because the 1st bullet always flies into the center, no spread because of walking.
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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Could you please translate this video? Link to video I have parsed each phrase in Yandex Translate, but I still can't make sense of it.
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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That was a matter of time when someone would make an improvement movie on this game because Randil's footage was laggy at times. Unfortunately, I prefer entertainment over speed, if it's not much faster. Voting Meh, but it worth publishing.
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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Nice improvement! I didn't know it's possible to blow up the roof to finish the game, by "dying" with health remaining =) That was interesting to read. Unfortunately, this TAS was made using QuickNES core which is less accurate in terms of emulation. The problem is fixed now. Link to video If there were no major changes in the core, you might play it back on actual version of Bizhawk. I downloaded 1.11.6 at once.
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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It's 2019 now. Is Desmume 0.9.9 still a better choice for TASing than 0.9.11?
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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The final frame seems to be 17868. At this frame you touch the axe and all objects disappear (on the frame 17869 everything appears again and then the bridge destruction starts). Unfortunately, it provides no improvement over HappyLee's TAS which also reaches this condition on the frame 17868.
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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zdoroviy_antony wrote:
Why this http://tasvideos.org/1962M.html and this http://tasvideos.org/3665M.html movies not having star tier? They are surely desrved it, by both speed and eterainment, even if they had been beaten. I mean SMB warpless is one of the hardest categories for WR TAS and 18:38.22 stayed for 6 years and was very optimized, when MrWint's movie beat that movie that stayed 6 years.
If I'm not mistaken, only one TAS of the game X (or of the game series within one platform) can be marked as a Star movie, or else every popular title would be "Starred".
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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One thing is playing with numbers that may implicitly concern speedrunning and the other thing is executing real operations in order to plan, test and make a speedrun. Besides, speedrunning is a rare and obscure hobby. What is speedrunning? Is it some kind of physical activity where you have to cover a distance on your feet quickly? No-no, I'd rather watch The Game of Thrones. This kind of simulator will suite any hobby or occupation. At best, you will discover what does a speedrunner (postman, director, marketer), but I don't think much people will even try to speedrun something. It is the same as comparing a concept to it's implementation. The first one can be much easier than the last one.
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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I like time-based missions in gaming, regardless of genre and objectives (for example, breaking through to defuse a bomb or escape before the explosion). Some games even gave it a more global impact (when the saved time let's you spend more time during your next goal). When your time is low, you realize that you must do everything quickly. It gives you a surge of adrenaline, some new feelings. Unfortunately, modern games doesn't provide much of it. A good AAA project that provides this kind of challenge would be a best seller, I expect. The more people like the Time Attack concept, the more of them get curious about speedrunning. Our speedruns doesn't get enough attention and we don't have much people who is filled with enthusiasm to make speedruns, and even less - to make TASes. The audiance likes to watch TASes and RTAs, but they don't wonna make this kind of content themselves. Some of them are not even curious to read what is TAS. Some even dare to call us cheaters and they don't try to guess about the way we did that. I have major doubts about a speedrunner simulator. It depends on the possibilities that a player would have. If you will be able to build a level and order a ninja to complete it by your prescribed route - that won't produce a wish to do speedruns. In my opinion, player should do the same that a speedrunner does, because, when he/she moves from your game to any other game - he/she has to do speedrunner's routine for real. It's not difficult to drop this new hobby due to difficulty, big time consumption, low views/votes/likes, critique, pathetic skills and so on.
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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wesen has posted a new WIP where he wins the 1st battle against Spider in 21 secs which is faster than mine. http://tasvideos.org/userfiles/info/57035905288073668
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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Thank you for your contribution, FitterSpace! Bon woyage!
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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moozooh wrote:
I did not find it boring, but the constant interruption of movement did become notably irritating halfway through. I can see it becoming a much more pronounced problem over the course of a full run. Would choosing a lower difficulty level (e.g. Hurt me plenty) help mitigate the problem? Could it possibly provide the right balance between the supposed challenge and smoothly flowing movement?
I think HMP mitigates this problem, maybe even with fast monsters to speed up all those infights. Also, then it's possible a take shorter route in E1M6.
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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Kenttsu wrote:
It's an interesting movement/AI manipulation puzzle, but honestly I feel that there's not much entertainment value left. Getting constantly blocked by the enemies is annoying and makes it feel sub-optimal (even if it wasn't).
It's not a ninja game with all those dodging movements =) I think the category has a bad tradeoff between entertainment and speed. Something like "Hey, not too rough! + fast monsters" would be better. There will be less blockades and monsters will be more aggresive.
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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feos wrote:
Great reason indeed.
Great, not great - everyone decides himself. Here is my first attempt and probably the last one: Link to video lmp file is here: User movie #56658576548314290
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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I was looking for a Binary City TAS, but this hack is still interesting to watch. Yes vote.
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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XTREMAL93 wrote:
В этой теме тоже поделились вроде новым глюком .
Та что-то ни один из его глюков не несёт какого-либо профита.
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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Wow, fascinating run! I think I'll make an encode for members. No, ffmpeg cannot process audio codec for some reason. Yes vote!
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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This TAS worth a "Notable Improvement" sign. Yes vote!
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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I smiled once when you "accidently" missed the last duck in the 1st round. Highlights over! This game is entertaining only if you're holding a gun, your NES is turned on, and you're shooting ducks in front of your TV. Superhuman skills are limited here only by shooting ducks at the first possible frame. Oh, not the first possible, there are luck manipulations somewhere, but whatever. In short, I'm not impressed by your TAS, sorry. No vote =(
TASing is like making a film: only the best takes are shown in the final movie.
Post subject: Doom: Back to Saturn X Episode 1 - Full UV-Speed TAS
Dimon12321
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Link to video WAD: Back to Saturn X E1: Get Out Of My Stations 1.1.4 Filename: btsx_e1 (2017) Tags: UV-Speed, D2ALL, TAS Source port: PrBoom+ 2.5.1.4 Playback command: prboom-plus.exe -complevel 2 -skill 4 -file btsx_e1a.wad btsx_e1b.wad -playdemo 24btsx3246.lmp This is a tool-assisted speedrun that completes all non-secret maps in the fastest time. It was recorded using PrBoom+ internal TAS features only. No usage of XDRE. Completed in 633 segments (replay appends). Used slow-motion scales: 10-25%. The WAD is simple, but is damn difficult at times. It requires lots of luck and patience when it comes to speedrunning. Most maps feature a single route, so you don't have to look for alternatives to beat a map. Maps 12, 19, 20 are definitely designed for "Where the hell I'm supposed to go" style. I hate 2 things about this WAD: 1) Monsters that block my way when I need to jump over. 2) Lots of hallways you need to cross at least twice and crowds that accumulate them when you're going back. Map 25 isn't played. You sink for 4 minutes and then face a container with "To be continued" sign. No exit, no monsters, no ability to swim around and no victory screen afterwards. Possible improvements: - BFG could save a lot of time. If you're planning to beat this run, spend 5 secs on Map 3 and obtain it. As you can see, there are lots of hallways and lifts that are swarming with monsters and enough enery cells to collect. - Metallic mesh gliding. If you could perform this type of gliding when you get through transparent walls, you would save several minutes. - Doors opening and switch activating are slow. Nevertheless, my slow F'ing often manipulates monsters to get out of my way when I need it. - It's possible to execute a void glide on Map 24 and save over 4 minutes, but the required corner has a terrible geometry structure making it almost impossible to get out-of-bounds. Besides, there is no actual demo or video that proves the possibility of this glide. - Got terrible health management on Map 20 and had to clean the way. I think it's the only major fail due to underestimation. Permanent Strafe50 is OFF. Strafe50 on turns is OFF. Timetable: Map 1: Back to Saturn X Radio Report - 0:41 (1) Map 2: Postal Blowfish - 0:46 (2) Map 3: The Room Taking Shape - 0:41 (3) Map 4: A Good Flying Bird - 0:48 (4) Map 5: Total Exposure - 1:13 (5) Map 6: Mix Up The Satellite - 1:19 (6) Map 7: Metal Mothers - 0:38 (7) Map 8: Get Out Of My Stations I - 0:04 (8) Map 9: Some Drilling Implied - 0:52 (9) Map 10: A Proud And Booming Industry - 1:14 (10) Map 11: The Colossus Crawls West - 1:17 (11) Map 12: Underground Initiations - 2:24 (12) Map 13: I'll Replace You With Machines - 1:32 (13) Map 14: Big Chief Chinese Restaurant - 1:19 (14) Map 15: Tricyclic Looper - 1:43 (15) Map 16: Get Out Of My Stations II - 0:04 (16) Map 17: Navigating Flood Regions - 1:18 (17) Map 18: Cyclone Utilities (Remember Your Birthday) - 1:06 (18) Map 19: Bingo Pool Hall of Blood - 0:49 (19) Map 20: U.S. Mustard Company - 2:02 (20) Map 21: Failed Experiments & Trashed Aircraft - 1:13 (21) Map 22: Gonna Never Have To Die - 2:09 (22) Map 23: Get Out Of My Stations III - 0:22 (23) Map 24: Tough Skin River - 7:12 (24) Total time: 32:46 Doom .lmp can be downloaded here: User movie #55677887208029146
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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I don't think so. Every emulator works exactly the same way regardless of how strong your PC is. I'd recommend buying a high-end keyboard to make this dam machine read more input if you're not familiar with TAS input.
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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Config and Record video -> Matroska Loseless -> Resize video ✓ -> 1440x1080 -> OK.
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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Never liked splitted encodes. Who needs them? You have to spend more time on joining them afterwards because noone will like a movie that stops in the heat of the game. Oh, nevermind, nice work ;-)
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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Diman wrote:
By pressing up + down or left + right, funny and interesting things can arise.
I've watched your movie. Looks nice, but I found no time-saving purpose in these twitchings.
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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I was staying with Dolphin 4.0-9390 for a long time. This build has no problems with syncing and no internal bugs. If the compatibility is not a case, you can try it for your new projects. Also I found no dumping issues in 5.0-8715. Your 5.0-10167 movies should playback well on it. I don't know what would encoders suggest you. If your hardware is strong enough that it shows 60fps during the playback, you can try to record Dolphin window with Action! (it doesn't drop the framerate in my experience) and get a 1080p60 video on YT (depending on your screen resolution).
TASing is like making a film: only the best takes are shown in the final movie.