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So do I. The emulator segments the video after each fight. Maybe there is a special lag that can't be bypassed while dumping or the emulator is set(-ted) by the developer to cut the video after each fight.
TASing is like making a film: only the best takes are shown in the final movie.
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Link to video
Wow! I enjoyed the movie. I'm not skilled in dumping videos since there is no internal upscaler in lsnes, but I tried the best. I upscaled it in 3 times using Vegas Pro smart upscale effect and then it was upscaled again by YT to 1080p.
I decided not to record the last battle because it doesn't show the TAS work. I also have doubts about letting Kano (CPU) to beat the player. It looks nice, but not everyone will enjoy it since it's not acceptable for TAS rules.
TASing is like making a film: only the best takes are shown in the final movie.
Experienced Forum User, Published Author, Active player
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Is there a good video tutorial of how to upscale a video? I do everything like CustomEncoding says, but the video becomes even worse then just rendering in Vegas Pro.
TASing is like making a film: only the best takes are shown in the final movie.
Experienced Forum User, Published Author, Active player
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Ignore everything! That discussion has gone far beyond the movie debrief. Just judge the movie and accept it if it fits all the criteria for being accepted.
All I'm saying to you is, it can take very long time for the discussion to be concluded. You don't have to wait for it.
TASing is like making a film: only the best takes are shown in the final movie.
Experienced Forum User, Published Author, Active player
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The game stucks on "Firebird presents SAVAGE probe" with a wizard, if I press any key. Then, neither Kempston nor keyboard reacts. At least I have stable 50 fps there.
Title screen doesn't provide a demo gameplay, so I can't tell for sure whether the game works fine. Nice music, nice art... and that's all.
Please, give a link on wiki that has essentional info about all Spectrum games, especially about controls! Who will play Spectrum since it's complex even to start a game?
TASing is like making a film: only the best takes are shown in the final movie.
Experienced Forum User, Published Author, Active player
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I can tell you (in strict confidence) that everyone can record movies and upload them on any video hosting. TASVideos just publishes only high-quality of them.
TASing is like making a film: only the best takes are shown in the final movie.
Experienced Forum User, Published Author, Active player
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Joined: 4/5/2014
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It's about .trd files, right?
Probably. It starts blocks one by one, but, once all blocks are loaded, emulator loads them again. I'm too young to figure this out. (?)
TASing is like making a film: only the best takes are shown in the final movie.
Experienced Forum User, Published Author, Active player
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Embedded??? Is it a joke?? You couldn't imagine how much time I have wasted to find the firmware for old computers! And here comes the first one that doesn't require the firmware! Dude, you are the legend!
TASing is like making a film: only the best takes are shown in the final movie.
Experienced Forum User, Published Author, Active player
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I'm not a professional analyst, but I shall attempt.
The more complex physics you make, the more difficult is to repeat the footage (walkthrough) using the same input.
Let's take a medium level with all main assumed technics, objects and enemies you have constructed.
If you gonna follow your plan, so, at best, AI will pass a level like you did.
At worst, something will become wrong. Here is the main perpetrator: RNG. It must be exact!
So, IMO AI should work like a bot, not like an input playbacker. It should process a route itself. Will it find a ladder or a small platform if it go left/right? If an enemy throws a fire at it, when it's a good moment to crouch/jump over? Should it go up, if an enemy is above the ladder? And so on.
You can simplify the route by marking spesific places (creating special attributes that will route the AI), make the AI to try again if it can't jump on a platform, create a command list to make the players cooperate with AI.
Here is my idea. You are the constructor, so you choose!
TASing is like making a film: only the best takes are shown in the final movie.
Experienced Forum User, Published Author, Active player
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sugarfoot wrote:
A 2 player fight will definitely be more entertaining, but also has a very high chance of being slower (due to lag mechanics of this game).
Edit - I have been thinking about a few places where I might be able to leverage a second player for things like intentional deaths, but I'll work on 2p versions if/when I learn all the tricks for controlling two players at once
No-one wants to watch a slideshow.
You have to buy a gaming keyboard that reads input from at least 6 buttons pressed at once.
To make a 2P TAS, you have to use TAS editor where you can choose which buttons to press per each frame and see the result without playing back the whole movie. It requires NO sophistication from you. Arcade emulators doesn't have it for now =(
sugarfoot wrote:
Does the existence of weapon itself on screen cause lag?
Will throwing it off screen cause lag in next fight?
Does walking back and forth waste even more time (barrels, boulders)
Probably, but weapons usually lie and are not as big as humans. You won't have time to throw them away.
TASing is like making a film: only the best takes are shown in the final movie.