Does Rogue Agent have a "hardest difficulty" that is only unlocked after beating the game at second-hardest (or lower) difficulty? If so, I think you could make the argument of using a save file to play on the hardest difficulty, also letting you skip cutscenes.
Since you need all of the upgrades and sub tanks to get the shoryuken, could this just be branched as Shoryuken or Shoryuken%?
The submission text says the run is 31:24.93 and the site parser says 31:21.83. Also the table in the submission text says a savings of 20 seconds, but the first line says a savings of 18 seconds. Which of these values are correct?
Yes vote.
This run looks really well done! I have a couple of questions.
1. Why do you pick up the third energy tank? I'll admit that I was a little distracted while watching, but I don't seem to remember you needing that extra health at any point. Is it a necessary pickup? Could a 10% be done instead (and subsequently claimed as low%+any%)?
2. When you do some of the shine-spark chains, what made it faster to de-spark and shoot a door open in some circumstances over using the shine-spark-ball to lay a bomb and carry your spark through into the next room? I saw some instances where you had to shoot a super missile, for example, but other times you shot a regular shot at a door after stopping the spark.
You can perform very rudimentary BLJs without tool-assist.
The idea behind it is to start the first long jump while holding back on the analog stick, and continue to do LJs while holding backwards. With tool-assist, you can vary the deflection of the analog stick and increase the speed at which you do the long jumps, as well as use memory watch and frame advance to find out where you'll end up.
As far as whether or not the TASers use a controller or a keyboard, I can't answer that question.
Let me try to explain a little better.
The fact that the console-verified TAS exists means that its inputs are of high-enough quality to be input to the real hardware and execute to completion.
If you take the output from the Input Logger and play it back on an emulator, you can detect inconsistencies between the real hardware and the emulator, or errors in the Input Logger (should there be any).
It stands to reason that if you:
1) take a known control input file that was "generated" via emulator
2) input it to the console
3) use Input Logger to record that same input
you could run a diff of the original input file vs. the Input Logger file and potentially find any discrepancies.
How efficient would it be to take a console-verified TAS, re-sync it on console, record that input, and take that input to compare to the original movie?
You should be able to see areas where your code could improve, seems like.
Aw, that's unfortunate. That's too bad! I think I'd like to see a category for this game where there is another objective as opposed to just raw speed.
I see. Makes sense about the no death restriction having to be placed. Further question, though. What would an "all bananas" challenge look like?
Edit: meaning all unique bananas
Fantastic TAS. I absolutely love the SMB TASes. Yes vote for stars.
This may seem like a silly question, but what are the similarities/differences between this run and a hypothetical score-attack run?
Isn't WarioWare the same length no matter what you do? This on the other hand requires manipulation of the other people, at least in hockey and snowball fight from what I could tell.
I believe the idea was that since the SNES version was a dumbed-down version of the arcade version that a faster run on arcade would obsolete it. I hope that's the case, though.
.csv is "comma separated value". Think of a spreadsheet, where the columns are determined by a comma, the rows correspond to frames. Pretty ingenious little creation by Alyosha, if I might say so myself!
... Indeed, it does. Although, as I said, I got mine from a puzzler on Car Talk.
That is correct!
The general solution to this problem is fishinitial = 27*n - 2, for all integers n.
Extending this to the monkey-coconuts problem, it appears that for problems of this exact structure, for x iterations, the first solution is of the form
objectsinitial = xx - x + 1 for all integers x.
I heard this one on Car Talk a little while back.
Suppose three guys, Alex, Bill, and Charlie, go out fishing one day. They get up early, pack their stuff up onto the boat, and head out to sea. They spend all day fishing, catching some number of fish, i.e., more than zero. They get back to dock late that night, and decide to just sleep on the boat and wake up early in the morning and go home.
In the middle of the night, Alex starts to feel sick and decides he'll go home to have access to some sort of medicine. So he gets up, goes to the fish tank, and counts the number of fish. After he's counted the fish, he finds out that there's no way the fish can be divided into three equal parts, so he throws a fish overboard, and takes a third of the fish home, without waking up the others.
Sometime later, Bill gets homesick, and decides that he's going to leave early to be with his wife. So he goes to the fish tank, counts the fish, and notices that the number of fish in the tank can't be separated into three equal groups. So he throws a fish overboard, and takes home a third of the remaining fish, not knowing that Alex has already come through and done the same.
Morning comes, and Charlie thinks he's up first. Ready to get home, he goes down to the tank, counts the fish, sees that they can't be separated into thirds, throws a fish overboard, and takes a third of the fish home, without knowing that Alex and Bill have already done the same and aren't on the boat.
So, after all this is done, what is the fewest number of fish that could have been in the fish tank initially for this situation to have happened?
(Bonus points if you can give me the general solution)