Posts for DoctorJohn


Experienced Forum User
Joined: 8/17/2007
Posts: 41
I'm thinking a few pixel perfect jumps might lead to some interesting sequence brakes. Also with how badly some of the textures meet in some places we might even be able to get outside the world and do some interesting stuff. I've done quite a bit of searching and besides the debug room there isn't much on people trying to brake this game. Now if we can get the flashing to stop maybe we can find something amazing!
Experienced Forum User
Joined: 8/17/2007
Posts: 41
Ya this game is like 99% text but none the less. Petes OpenGL plugin handels the video allright but I can't find a good sound plugin that runs as well as psxjins. Also epsxe sucks in features compared to psxjin and makes it almost pointless to even play it.
Experienced Forum User
Joined: 8/17/2007
Posts: 41
so while PSXjin runs this game 1000x better then any other emulater out there it has a problem whenever Fei's sprite changes position its odd. The screen will Flicker to black and back every time his sprite moves. but its only fei's so i don't get it ive tried various graphix settings but no luck. any thoughts?
Experienced Forum User
Joined: 8/17/2007
Posts: 41
Thanks for the info guys. I am out of town at the moment and was just playing around with the idea but the run would be pretty long. Nice thing is The text is very fast in this game and ez to skip. Also on the PSX in battle you could manipulate who the monsters attack so that they just chase all battle and never actually hit anyone.
Post subject: Lunar: Silver Star Story
Experienced Forum User
Joined: 8/17/2007
Posts: 41
Anyone know if this will play though 100% on emulator with TAS?
Experienced Forum User
Joined: 8/17/2007
Posts: 41
Done uploading yet? Its been 3 days....
Experienced Forum User
Joined: 8/17/2007
Posts: 41
SDA just posted a segmented run for both Falcon http://speeddemosarchive.com/MetalCombat.html#Falconnormal Tornado http://speeddemosarchive.com/MetalCombat.html#Tornadonormal pretty awesome. It makes me excited for this TAS
Experienced Forum User
Joined: 8/17/2007
Posts: 41
Any chance of getting a youtube upload?
Experienced Forum User
Joined: 8/17/2007
Posts: 41
I don't know how much free time i have but what i do have is a beast of a computer. I'd be happy to run trials if you provide me with the Lua's and criteria when i have time. I wanna see this made so i can make time to help you.
Experienced Forum User
Joined: 8/17/2007
Posts: 41
o snap! does this mean its working for you now??
Experienced Forum User
Joined: 8/17/2007
Posts: 41
I would love to do it but i can't get the Lua's to work for some reason. i think i am just retarded.
Post subject: Brave Fencer Musashi
Experienced Forum User
Joined: 8/17/2007
Posts: 41
Does anyone know if this game is compatible with the current version?
Experienced Forum User
Joined: 8/17/2007
Posts: 41
i wanna watch!
Experienced Forum User
Joined: 8/17/2007
Posts: 41
I pmed Whelkman but maybe is he away at the moment. What are the memory addresses for hit and crit. also waht are they for weatehr a spell will succede or not. Curious about counter/hamedo too
Experienced Forum User
Joined: 8/17/2007
Posts: 41
is this on hold till people figure out the rng?
Experienced Forum User
Joined: 8/17/2007
Posts: 41
Lvl 3 done trial done... couldn't make atomic work good on teh mini boss. Tried vulcan and it seemed alright. http://dehacked.2y.net/microstorage.php/info/744120924/Super%20Earth%20Defense%20Force%20lvl%203%20test.smv
Experienced Forum User
Joined: 8/17/2007
Posts: 41
I saw The page about the RNG i'm curious how do you interpret that?
Experienced Forum User
Joined: 8/17/2007
Posts: 41
Amazing! I was wondering about that volley. Sounds like a good plan. I finished the 2nd stage test and omg 100% kills was tricky with laser http://dehacked.2y.net/microstorage.php/info/1730409088/Super%20Earth%20Defense%20Force%20lvl%202%20test.smv
Experienced Forum User
Joined: 8/17/2007
Posts: 41
Another test run... used Explosive and got 100% kills lvl 1 not at all optimised but just seeing if all the levels can be beat 100% and what weapons will be best for bosses http://dehacked.2y.net/microstorage.php/info/1186122282/Super%20Earth%20Defense%20Force%20lvl%201%20100%25%20explosive.smv
Experienced Forum User
Joined: 8/17/2007
Posts: 41
Thanks for all the info ya like i said it was just a concept to see if anyone even wanted to see a run of that game. If i do it i'll probably be using 6 different weapons 1 per stage and have as much going on while minimizing lag of course. In the final run I will do a no damage because its just way cooler
Post subject: Super Earth Defence Force
Experienced Forum User
Joined: 8/17/2007
Posts: 41
I made a concept play through thats not at all polished but learned alot about the game and how it works. I will go with gernade as it seems to do the most damage. Also i wanna know if people are even interested in seeing this game run. http://dehacked.2y.net/microstorage.php/info/1563164578/Super%20Earth%20Defense%20Force%201.smv
Experienced Forum User
Joined: 8/17/2007
Posts: 41
your awesome!
Post subject: Uploading movies
Experienced Forum User
Joined: 8/17/2007
Posts: 41
I have been around a while but I just finished my first concept demo. I always see people posting there videos from that dehacked place how do i upload a video there?
Experienced Forum User
Joined: 8/17/2007
Posts: 41
Just put " If the Bourne Ultimatum made you sick. Do not watch." Or something.
Experienced Forum User
Joined: 8/17/2007
Posts: 41
Amaurea the reason I ask is, I am trying to get Cpadolf's new run without the ghosts. But have it in real time without the transitions/item pickups.