Posts for DonamerDragon


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Experienced Forum User, Published Author, Player (104)
Joined: 6/7/2005
Posts: 290
Location: New York
Considering Kirby's Avalanche is pretty similar to this, somehow I think you'd have to shave at least 20 minutes off that O_o.
Soft Blue Dragon
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Heh, like I even needed to add my vote. Very well done. I can't believe hte parts you could skip that I don't think you were actually suppose to...heh.
Soft Blue Dragon
Experienced Forum User, Published Author, Player (104)
Joined: 6/7/2005
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Yay drama!!
Soft Blue Dragon
Experienced Forum User, Published Author, Player (104)
Joined: 6/7/2005
Posts: 290
Location: New York
Hehe, Thanks Maximus and MovieWatcher. :D
Soft Blue Dragon
Experienced Forum User, Published Author, Player (104)
Joined: 6/7/2005
Posts: 290
Location: New York
I can't even find the right ROM, I've tried 4 different ones. There just doesn't seem to be one simply named with (J). Edit: Ah, FDS. Guess I will have to wait too.
Soft Blue Dragon
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Rising Tempest wrote:
It was entertaining enough to not have to skip through anything, and some of the strategies used here 'n there surprised me a bit. Very nice, voted Yes.
Thanks, I'm really glad I could get an RPG to that point, if that's where it is at. :)
Soft Blue Dragon
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josh l. wrote:
DonamerDragon wrote:
I wonder who voted "Meh". I don't mind, I would just like to know why is all. Did I miss something? Or is it just the nature of an RPG.
I'm really sorry... Truly sorry, I know this took a lot of work, but good god FFMQ is a boring game. :( I do admire the job you did, but I just don't see why.
It's fine it's fine. I put a lot of effort into it because I do love this game. It takes a different taste to enjoy an RPG TAs because they are generally so long. Anyone who has played this game knows that the best chance is to get to at least level 30 and get all the magic before even going after the dark king. First time I didn't even know about the cure glitch, I beat him the way he was intended...
Soft Blue Dragon
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Joined: 6/7/2005
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DeHackEd wrote:
It works for me, and I'm part way through pass 2, so don't worry too much.
Oh okie, that works then. It's just bugging me a little is all. I'm a mad perfectionist it's what I do, heh. It worked past 22:30 thrice doing three different things...so I really don't know what happened.
Soft Blue Dragon
Experienced Forum User, Published Author, Player (104)
Joined: 6/7/2005
Posts: 290
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Bisqwit wrote:
Hmm, desynched at me at 22:30 when I tried to make an AVI. Replaying to see if it does that again... Edit: happened again, at same spot :-/
That's weird. I used an older version of SNES9X, but I figured you noticed that... it works just fine for me all the way through. I even tested it before submitting to make sure it worked.
Soft Blue Dragon
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I wonder who voted "Meh". I don't mind, I would just like to know why is all. Did I miss something? Or is it just the nature of an RPG.
Soft Blue Dragon
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Bob A wrote:
I voted yes. The only i would have liked better is a numeral display of hp.
That actually ended up saving some time. One of the few menu accessing sequences I could just skip all together. :)
Soft Blue Dragon
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Nemo2342 wrote:
That was a very nice improvement over the previous run. I was particularly impressed with the new strategy against the Dark King. Voteing Yes, obviously.
Thanks! I'm glad you liked. :)
Soft Blue Dragon
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hero of the day wrote:
Great job as usual Donamer. Never would I have imagined your old run being improved by over 8 minutes, truly outstanding! The knight sword really surprised me, I guess I should have looked into that back when I made my movie. I wouldn't have thought it to be such a powerful weapon. I noticed almost all of your fights required both player 1 and 2 to attack using their standard weapons instead of using a magic attack on all enemies at once. Was using a single magic attack (such as white) actually slower in most cases? btw, I really prefer the name you used for Benjamin this time. Donnie seems to fit in much more than just the three capital letters of DON that you used in your old run. Anyways a clear yes vote, even though the votes won't matter.
Heheh, thanks for all your comments. Again, using weapons was almost always fastest. Also, yes I like the name more too. It was easier to stare at when I was manipulating stuff...heheh.
Soft Blue Dragon
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tmont wrote:
gamedirector wrote:
dued ur a genius i've seen no better than your rebel plans come 2 baltimore at wonce i have your ticket man... i've never seen tristan kick so much booty... kalei swings her axe with such finesse.... if reuben could throw a blow like that i would kick myself to see that again... If i Could buy Stock in your footage It may rise up and i could sell it and make like 12 bucks and support the cause you know aht i'm saying? Ur a magnifying glass I've always wanted in my file cabitnet i love it i love it!!!
I think this post has the highest analogy to sentence ratio I've ever seen.
Nor have I been given so much praise in a TAS before. o_o Wow, haha, thanks...
Soft Blue Dragon
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Twisted Eye wrote:
Excellent job, it's really great to be able to cut off whole minutes from movies! Just some thoughts I had while watching: Could the very first battle be done faster? I seem to remember Benjamin on occasion being able to strike first when I played the game. Also, was it really faster to attack that squid boss in the wintry cave with the claw rather than switching to the axe or sword? The claw does the least damage of all the weapons, was it just easier to luck manipulate the criticals? nice shortcut at the falls, by the way, haha wow. Good idea to use exit in that tower and elsewhere, I almost never used that spell the whole time I played the game, other than on those couple final bosses. Am I the only person who thinks Reuben is always looking at the camera during battle? Moustache beard eyes--that's always looked funny to me. But yeah, I've always loved that cure glitch on the final boss, I've never attempted to fight him any other way, haha Easy yes
The squid fight was actually a lot faster. Considering how much HP I took using the claws vs. the bomb, it was the same ammount of turns. Another battle where my last hit only needed to be like 50 HP...not poisoning him was also a huge time saver.
Soft Blue Dragon
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hero of the day wrote:
I noticed almost all of your fights required both player 1 and 2 to attack using their standard weapons instead of using a magic attack on all enemies at once. Was using a single magic attack (such as white) actually slower in most cases? Nobody reads submission texts... And it says: "I really didn't start saving time until I got the Knights Sword. ... Second it made me more powerful, so I could swing my sword which takes significantly less time then any magic attack (except Exit)."
Well... since I was the original author of the first Mystic Quest movie I take much interest in this movie and I DO READ THE ENTIRE SUBMISSION TEXT. If you actually read my question you would see that I was asking if the animation time was faster for BOTH player's combined attack time, not just player1's attack. So I was merely asking for clarification, which only donamer could give.
Mew, most magic attack combos require both players to use their magic, so yes using weapons was faster. A whole lot faster. White takes 2 seconds to cast, swinging the sword takes 1/2 second.
Soft Blue Dragon
Experienced Forum User, Published Author, Player (104)
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Nitrodon wrote:
I haven't watched it, but it sounds like you only use cure once against the dark king. I'll explain how it works, and maybe you can use the information to use cure twice. Cure heals the target for (magic*1.5+50)% of its maximum HP (divided by the number of targets). For instance, if you use Cure with 32 magic, then Cure restores 98% of the target's maximum HP. In the case of the Dark King with full HP, the game adds 39200 to his current HP of 40000, but HP is only a 16-bit integer, so the result overflows to 13664. This is less than the Dark King's maximum HP, so the game accepts it as the Dark King's new HP and displays that he took 26336 damage. In short, the Dark King will take that amount of damage if and only if it won't bring his HP down to less than zero. Curing with Phoebe overflows all the way back to positive healing, but it can be used to set up a second damaging cure by the hero. I made a SMV to show this. It starts from near that point in your previous run. http://dehacked.2y.net/microstorage.php/info/2466/darkkingcure.smv
Dude that is pretty awesome, thanks! I couldn't figure that out for the life of me, that was my best guess what I had up above. It's nice to know that...
Soft Blue Dragon
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comicalflop wrote:
DonamerDragon wrote:
Bisqwit is it possible for you to change that for me?
did you accidentily vote no? lol
Yes my bad dude, haha! I didn't have an updated version of the emulater, I'm sorry!
Soft Blue Dragon
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Sir VG wrote:
I don't know how RARE honestly expect people to be able to do 102% in this game. You did it with ease and at a couple spots I did go WTF?! Yes vote. Star it...how many people have actually SEEN the 102% ending?
I have, interestingly enough I did figure everything out on my own. Took me a couple weeks but I got it. Some of those I found totaly on accident I must say...
Soft Blue Dragon
Experienced Forum User, Published Author, Player (104)
Joined: 6/7/2005
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Edit: Haha, my bad! Why does it always seem like I'm always the last to find out about news. ^_^;;; Great run, you get a yes from me, now that I saw that last 7% get done...ahem. >_> Bisqwit is it possible for you to change that for me?
Soft Blue Dragon
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I gave it a yes, this is muuuuuuch better. Great job with the lag. I never realized how bad this game was with lag.
Soft Blue Dragon
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Kyrsimys wrote:
So Donamer you got it working without desynchs? What ROM and emulator version did you use?
I used FCEUltra 0.98.15 with ROM Kirby's Adventure (U) (PRG0) [!].nes Works fine for me so far as I can tell, but everything about this run speeks for itself in the first world in my opinion...
Soft Blue Dragon
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I vote Meh. Great tactic, but done very very inefficiantly. I see all sorts of lag, and starting even from the first level I notice that you take such a long route to get the UFO the first time. Did you watch the first run by Bisqwit? That was an excellent tactic to get the wheel, which would have gotten you through the first level at least twice faster. Watch Bisqwit's video and see how he get's the wheel, and maybe use it to get UFO after. Also, try cutting down on lag. You let a lot of enemies stay alive and it slows you way down. Move as little as possible. Only moving straight up/down or side/side is the fastest. This run is not frame perfect, it almost looks like you recorded at 85% the entire time. Not quite normal play, but not tool assisted too much either... I only vote meh because it beats an existing run, but my question is, how could it? Some of those boss battles looked like how I do when I beat the game normal, many things appear unoptimized. Using wheel appears just as fast as using UFO...Bisqwit still wins the entertainment value of this run, in my humble opinion.
Soft Blue Dragon
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No entertainment, I spent 15 minutes trying to get the rom, the movie and Gens set up and that was so not worth it. I was actually ouright disappointed watching the game just...end, and it was a dumb ending too. Heh.
Soft Blue Dragon
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Haha, man that's pretty awesome. I wonder what the chance of that happening in the game is...
Soft Blue Dragon
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