Posts for Dooty


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After many setups and plannings, I realized that there's no way for me to make an interesting playaround, it would be too long for my taste, sadly. So, I'm going to stick with my reusable TAS for good, and reuse the any% to improve the 102% (reuse to improve). Enough talk, let's get to work!
I am old enough to know better, but not enough to do it.
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Sorry for the above lazy demo, here's a 62 frames faster version. (Glimmer's Galleon is still the same, just Castle Crush is altered) There's a lot of garbage on K. Rool input, something like that: 0XX 0XXX 000 XXX, (copy protection?) so, the K. Rool fight can't be reused, but I managed to finish it. Um... a picture is worth a thousand words:
I am old enough to know better, but not enough to do it.
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I must change some of my objectives... new glitches, new strategies. It may take a while for me to post a wip, but here's another "reusable" TAS, pay a special attention to Glimmer's Galleon and Castle Crush. I lost a few frames in K. Rool battle too, so this demo ends before him, just 1 frame ahead of Comicalflop's any% but with Stereo Sound.
I am old enough to know better, but not enough to do it.
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I second Zene01, HUGE YES from me too, that one was impressive! (can I reuse your TAS to change the sound to stereo? (just kidding...))
I am old enough to know better, but not enough to do it.
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Hi Paused, sorry for the lack of wips, but I'm using some tricks that will be present in Comicalflop's any% improvement and he asked me to not spoil his run. I'm still doing the Krow fight, but I'm also testing a new glitch in Slime Climbe. If it work, I may put this playaround on hold and start an 102% improvement. edit: The new glitch worked like a charm, but I must go back to my Reusable TAS Concept... (here's an example of this concept) edit 2: the new glitch is already used on the any%, so I'll stick with my playaround, oh well...
I am old enough to know better, but not enough to do it.
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Thank you Comicalflop, I'll follow your tips. It will be a playaround and my objectives will be as follows: * Play on Normal Mode. * Follow the any% route. * Collect all K O N G letters. * Collect all DK koins. * Show all known glitches. Progress: Krow's Nest.
I am old enough to know better, but not enough to do it.
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Thanks for your advice, I was about to change it to Donkey Kong Country 2: Unlucky Manipulation... I'll edit it just one more time to return to the original name, sorry about that and thanks again. edit: I'm still reusing the currently published 102% run, but now I'm going for an improvement! (don't laugh, please) I know I don't have the necessary knowledge yet, but I'll compensate it with my passion for this game.
I am old enough to know better, but not enough to do it.
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Using this concept, I managed to reach Krow's Nest 50 frames ahead of the any%. I spent more than 60 frames trying to manipulate egg placement, but no luck. So, I got another of my stupid... I mean, brilliant ideas: Unlucky Manipulation. I'll post a wip as soon as I manage to finish the battle with Krow, hope it works.
I am old enough to know better, but not enough to do it.
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At Sourceforge, I'm using this one. (just click on "direct link")
I am old enough to know better, but not enough to do it.
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Almost that, I wish i could hex edit... Here's a step by step of my work with this TAS: Open two emulators, one with the source TAS and one with your own project. Start a new TAS and play until your character is aligned with the "source" TAS. Stop your TAS, open the source TAS on TAS Movie Editor, look for the matching button press, (don't worry about the different frames, just the button presses) copy a small section of the source TAS, open your own TAS paste it at the end of your TAS. Save your project with the "Save as" function. (the "Save" took forever to complete when the movie is getting bigger) Now open your project on the emulator and see if it sync, if it not sync look for mismatched actions and try fix it cutting or adding some frames with TAS Movie Editor, saving and testing again.
I am old enough to know better, but not enough to do it.
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Thanks guys, but actually I did just a small part of the TAS, the rest is just copy and paste. those are the only levels I changed or redid: Krockhead Klamber, I have to enter twice. Klobber Karnage, I have only one kong to sacrifice, and I need Diddy to do the bonus. Castle Crush, I used Rambi. (no barrels, remember?) Animal Antics and the final battle with K. Rool, there's no way to reset the game with TAS Movie Editor. (now those two levels are also in glorious stereo sound) The rest was just positioning the kongs to match the NxCy and Comicalflop's TAS, copy the rest of their movie, paste on my movie and see if it sync, simple as that.
I am old enough to know better, but not enough to do it.
Experienced Forum User, Published Author, Expert player (2583)
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It's some seconds slower, but it's completed! You can get it here. There's many things I want to implement, but TAS Movie Editor is useless after reset. holy crap, or I learn how to hex-edit or it's goodbye reusable TASes for me, oh well...
I am old enough to know better, but not enough to do it.
Experienced Forum User, Published Author, Expert player (2583)
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Yea, Expectations Surpassed.
I am old enough to know better, but not enough to do it.
Experienced Forum User, Published Author, Expert player (2583)
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It's like watching a walkthrough, but it was fun enough for a Yes vote.
I am old enough to know better, but not enough to do it.
Experienced Forum User, Published Author, Expert player (2583)
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I'm having trouble to explain my idea, but I guess this can help:
Rules wrote:
you should play on the hardest difficulty. As such, you can use a code to unlock the hardest difficulty.
I am old enough to know better, but not enough to do it.
Experienced Forum User, Published Author, Expert player (2583)
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I have the second edition here, and your run syncs up to the sixth door. edit: watched the last three doors, thank you mz for the encode. by the way, on my CD Rom it's called Fishing Hero: Second edition.
I am old enough to know better, but not enough to do it.
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Let me use the Dolphin example again: Mario Kart is playable at full speed, but the intro video doesn’t work. I’m a newbie coder, I don’t know how to create an emulator from scratch. Fiddling with the code, I found a fix for the video problem, and I fixed it. But fixing the video broke the controls, and the games can’t be completed. I sent the code to the guy that make the emulator and he fixed the controls. That’s what I’m doing, implementing new features on the published TAS. But I’m not experienced enough to build a TAS like that from scratch. I’ll not steal it either, but encourage them to reuse their own code. If I manage to reach 102% at least in the same amount of time, I’ll send a copy of my idea to the authors, to see if they approve it. So, I will not post any wip before I make sure it can be completed.
I am old enough to know better, but not enough to do it.
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I wish I could explain my idea in Portuguese... my proficiency in English is like my TASing skills = Zero... But anyway, I'm very excited about this idea of reusable code. I'll try to be more specific: I'm not improving the existing TAS, I'm just reusing the progress that has been done, to show the possibilities to create (or improve) TASes in weeks, not years. In two days, I managed to reach Kleever's Kiln, only fixing desyncs. Remember "I'm not improving", even though I'm 32 frames ahead, when I have to finish a stage, I always end up losing 10 + frames.
I am old enough to know better, but not enough to do it.
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Comicalflop wrote:
However, how are you 114 frames faster at Krow's Nest using only splicing? Sounds suspicious to me.
It sure sounds... but I'm using only inputs, in fact I don't even know how to watch memory adresses. /and speaking of sounds, Arne uses mono, but I'm using stereo sound courtesy of your input.
NxCy wrote:
Are you copying sections from the current any% and 102%? I recommend you don't, as quite a lot of improvements for the 102% have been found since it was made.
Don't worry, I'm not going to submit it, it's just a concept to show the benefits of an open source TAS. Besides, I don't know if I can save time from here on since on the boss battle with Krow I lost 50 frames!
Antoids wrote:
It looks like he wants to copypaste a really redundant section he needs to do.
That's it! I'm using an existing code to speed up the process, otherwise I would spend a month doing exactly the same input. edit: Too bad, the any% can't be improved this way, can't do the hold-air trick on Castle Crush.
I am old enough to know better, but not enough to do it.
Experienced Forum User, Published Author, Expert player (2583)
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What I mean is that the time required to implement an improvement, and then completing a level without any significant change can be decreased drastically. ex: Topsail Trouble took me only one hour to improve, paste your "code" and get rid of the desync.
I am old enough to know better, but not enough to do it.
Post subject: Donkey Kong Country 2: Reusable TAS Concept
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After become open source, the Dolphin emulator had a great improvement. I know the TAS is kinda open source already, but I don't want to be sued for using someone else's work on my TAS. If I had to press left for 100 frames then press B, what difference will make if I copy-and-paste or enter the input manualy? I know that this idea looks lazy, but it can speed up the TASing proccess, so I'm using it to make an open source TAS of Donkey Kong Country 2. After two weeks of hard work, here it is. (believe me, it was a pain in the @ss to make it sync with the original TAS) Source Code: NxCy and Comicalflop's 102% TAS. Tools Used: snes9x 1.43 and TAS Movie Editor. What's changed: Changed the difficult level. (aka no barrels). What's better: Nothing, it's just different. What's worse: Boss battles. (Krow and Kleever)
I am old enough to know better, but not enough to do it.
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Wow, it sure is a lot of work! But let me ask you, do you need to find and clear all events to achieve 100%, or just clear? I'm asking because I never achieved 100% when I played this game, and do all this work to finish with 69% would be cruel.
I am old enough to know better, but not enough to do it.
Experienced Forum User, Published Author, Expert player (2583)
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Yes vote. I second MTGjumper, the 100% would be awesome indeed.
I am old enough to know better, but not enough to do it.
Experienced Forum User, Published Author, Expert player (2583)
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No replies? I’ll have to write a FAQ* then. Q: I only have the (E) version of the Rom, can you send me the (U) version? A: No, sharing Roms are not allowed here, but you can use the (E) version too. Q: I used the (E) version as you said, but the game is running slow, why? A: Go to Config => Speed => Set Speed => 100% (normal speed). Q: Your movie is only 10% entertaining. Haven't you read the rule about this? A: It’s a guideline, not a rule, but if that’s the case, watch only 10% of the run. Q: I saw in YouTube someone climbing ladders faster than you, why? A: Only the Genesis version allows you to climb ladders this way. Q: Every time I try to watch your movie I fall asleep, why? A: Drink a cup of coffee before or during the movie. Q: Some times you jump right into the bullets, and it looks sloppy, why is that? A: The only way to avoid this would be killing those enemies, but it wastes time. Q: Why use Snes9x rerecording 1.43 and not 1.51? A: I tried the version 1.51, but the lag was unbearable. Q: You wait too much to skip the cut scenes, why? A: Only on Genesis you can skip cut scenes when they begin. Q: So, which version can be completed faster, Genesis or SNES? A: None of them, the faster to complete is the Master System version. Q: If the Master System version is faster to complete, why you chose the SNES? A: I don’t choose it yet, but without this run I don’t have something to compare. Q: Are you going to run the Genesis and Master System versions? A: No, even though I like this game, it’s not a good game choice. Q: Since it’s a bad game choice, why are you still looking for glitches? A: It’s one of my favorite games and I’m doing it for fun. Q: If I find something, can I post it here? A: Yes, please do it! I’ll be more than glad. *Fake Asked Questions
I am old enough to know better, but not enough to do it.
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This game is too fast, even if there's some sexy moments, it will pass so fast no one will notice. But the characters have some nice special moves, I would focus on acrobatics rather than sex.
I am old enough to know better, but not enough to do it.