Posts for Doraki_


Experienced Forum User
Joined: 5/12/2009
Posts: 3
In Mario vs Donkey Kong 2, I run into lag issues in the later levels, where there is water lava or rotating fire things. The new version doesn't affect the lag at all, and introduces graphical glitches. The lag really prevents me from TASing more since it makes it a hell to play and stupid to watch, sometimes the speed is divided by 3 or 4, for an entire level..
Experienced Forum User
Joined: 5/12/2009
Posts: 3
adelikat wrote:
Keep in mind the map screen is emulated really slow on desmume. This might be an interesting situation where a trick is slower due to the emulation problem, and therefore one would have to do the "suboptimal" technique and be obsoleted (hopefully) at some point in the future.
What does that mean ? Why would the speed or anything else about the emulation have anything to do with the speed of the game ? Nasty bugs involved ?
Experienced Forum User
Joined: 5/12/2009
Posts: 3
If you have a savestate after the last input of an input file, you can start recording a movie, load that savestate, and play. The file created will have no input for the part you skipped, and will start only at the frame count of the savestate. When you're done, you can rerecord the portion by playing the movie and loading the same savestate. You should also be able to merge the input files when you're finished.