Posts for DrD2k9


DrD2k9
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c-square wrote:
I see. You bypassed autoexec.bat so you never installed the mouse driver. Just run "ctmouse /r32" before starting the game.
Yay, a simple solution...thanks.
EDIT: I'm trying to run the game in JPC-rr, but it won't run for me. It's saying "Couldn't install video driver". Was there some kind of setup you had to do?
I didn't have any video issues. But the first thing that comes to my mind is the resource.cfg file. Try making an image without it and see if that works (so the game uses default.cfg instead). Otherwise open the resource.cfg file and check the driver setting listed therein.
If you don't want to see this in the vault, it may be worth seeing if we can find something that will make it stand out.
My opinion on vault is that the vault tier is just as important for archiving TAS runs as any other tier. It would of course be great to achieve a higher tier through any appropriate means, but I have no problem with my runs ending up in the Vault. Hopefully we can figure something out a major skip with the potential glitch in the tube.
DrD2k9
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So I did a quick test dump of the first few screens of the game. It's nowhere near as zippy as the QFG runs....I'm not sure why it's seems so much slower. No "high-speed hero" setting maybe? https://filebin.net/bzl6l7zc60bej8m3/sq3test.mkv Anyway, I'm fearful that the final run won't look that much different from a human speedrun.
DrD2k9
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C-square, I can't seem to get the mouse to respond in-game. I've tried to I drag and click then advance the frame. I've also tried drag-advance frame-click-advance frame. The game doesn't seem to recognize it. Ideas?
DrD2k9
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FractalFusion wrote:
By the way, SCICompanion isn't able to decompile the scripts, at least on Version 1.018. The disassembly still helps though.
I have version 3.0.1.7 and it still won't decompile, but does disassemble. The vocabulary files are also visible. They're not quite as 1:1 as with AGI Studio's words.tok editor, but SCI recognizes MANY more words than the older AGI systems.
DrD2k9
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I'm going to be using the GOG version of the game. Here's my preliminary file list from the image:
!BEGIN diskinfo-cb9ebc776794cbde4c2224acd9cd106a
+TYPE HDD
+ID cb9ebc776794cbde4c2224acd9cd106a
+TRACKS 16
+SIDES 16
+SECTORS 63
+TOTALSECTORS 16128
+IMAGEMD5 e7a05003b4df20232e2ec82b239bd267
+COMMENT(Entry: N/A            N/A                                      18 /)
+COMMENT(Entry: 19900101000000 e022fac068d78e62b21a1cc938a2f450       9778 /ADL.DRV)
+COMMENT(Entry: 19900101000000 53f823d23484325ea25d8d1ba01f3505       5825 /CMS.DRV)
+COMMENT(Entry: 19900101000000 ed4fb7b3973f4ec008701bbbe227b683        219 /DEFAULT.CFG)
+COMMENT(Entry: 19900101000000 d2f9e9ea730745558926518c930e7375       1952 /EGA320.DRV)
+COMMENT(Entry: 19900101000000 ab91b093a010aeb63866f71bc491110e        446 /IBMKBD.DRV)
+COMMENT(Entry: 19900101000000 c1a273f3ac6f9e39ae14b1399f0b26a7        541 /JOYSTICK.DRV)
+COMMENT(Entry: 19900101000000 7ced0fc0a7cc5395a1e4321250fcd943       1626 /MCGA320.DRV)
+COMMENT(Entry: 19900101000000 c465a944ca233b5fe97d5e19dea097c8       3179 /MT32.DRV)
+COMMENT(Entry: 19900101000000 60118bdc3e57076dc2d3d909730ff4af     490247 /RESOURCE.001)
+COMMENT(Entry: 19900101000000 c1526bd99391b674f0d68347f78b0fd2     715777 /RESOURCE.002)
+COMMENT(Entry: 19900101000000 69d74c5056144e09c6fdac85cc357cb3     703370 /RESOURCE.003)
+COMMENT(Entry: 19900101000000 634128488166ddb6e799b86bc5cfab00        215 /RESOURCE.CFG)
+COMMENT(Entry: 19900101000000 6509ea8a27cca3503aa2e18672c5d604       5730 /RESOURCE.MAP)
+COMMENT(Entry: 19900101000000 21f53b56b4bea50a28acbeeb0de37ade      76609 /SCIV.EXE)
+COMMENT(Entry: 19900101000000 48e6faeb6af8e540fed0523f17ec4c0d        538 /SIERRA.COM)
+COMMENT(Entry: 19900101000000 e022fac068d78e62b21a1cc938a2f450       9778 /SNDBLAST.DRV)
+COMMENT(Entry: 19900101000000 53f67f80f57577c0ef2e8bf897f45b4c       2466 /STD.DRV)
+COMMENT(Entry: 19900101000000 4f1243083efe33a01144eacc94fc84c6          7 /VERSION)
If anyone knows that one of these is specific to the GOG version and unnecessary please let me know so I can create a new image that will be more universally functional.
DrD2k9
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As far as skips....I was wondering about skipping Monolith Burger, but it seems that may not be an option.
DrD2k9
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This should help in minimizing keyboard inputs.
Post subject: Re: Space Quest 3
DrD2k9
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Radiant wrote:
This page outlines an easy AI exploit in the fighting robots minigame.
The robots were what I was most worried about as far as RNG. After reading the above article, I think I'll try both that method as well as actually fighting him to see which is fastest. Truthfully, with save states, outright fighting him may be fairly simple.
DrD2k9
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I'll do SQ3 next. I started a forum topic.
Post subject: Space Quest 3
DrD2k9
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I'm going to run this game next. A few people have expressed interest in helping, so I'm creating this thread.
DrD2k9
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FractalFusion wrote:
DrD2k9, which game are you planning to TAS next?
Was there something particular you were hoping for?
DrD2k9
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boct1584 wrote:
I played it a bit when I was young. Never beat the harder difficulties.
Me neither, which is part of why I'm considering it. Animation only happens roughly every 7 frames, so it's going to be a bit tedious to TAS. I have worked up through collecting the first set of artifact pieces and putting the puzzle together. it's just a slow process due to the animation rate. I may bounce around between the three games just to keep my sanity.
DrD2k9
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Yea. It's technically edutainment, but It's more platforming puzzler than educational information.
DrD2k9
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I'm not 100% sure. I've considered the following: Space Quest 3 Dungeons of Drakklor Challenge of the Ancient Empires All are DOS games.
DrD2k9
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Here are the spreadsheets. They may not be perfect, but they got us what we needed.
DrD2k9
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c-square wrote:
Looks like DrD2k9 resubmitted the old movie file (including garbled text) instead of the new one.
Oops...This is the correct movie file. Can someone (with the power to do so) replace the file in the submission?
DrD2k9
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c-square wrote:
One quick point, you may want to replace the suggested screenshot with a one from this run that doesn't have the glitched text at the top.
Done Also, on a similar note to potentially receiving a nomination for Speedy TAS of the year, would Radiant be qualified for Rookie of the year as this is his first submitted TAS?
DrD2k9
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c-square wrote:
Odd. Your new encode is *much* faster than your original one. See here. Was your original one just encoded slow?
I was having issues getting good encodes from JPC-rr when i made the previous one. I think it was just a bad encode.
DrD2k9
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fsvgm777 wrote:
Page 2 clearly displays a joystick (but that's already established). However, it only allows for 8 directional inputs. Therefore, the input in this case is semi-analog (as is the case with many other Arcade games), like in the Atari 2600 controller.
It's fully digital. The 8 directions are achieved through 4 switches and combinations of the signals coming from them just like in an NES controller. The only difference is that in the NES controller, the 'wires' are the electrical traces attached to the internal circuit board, while the arcade cabinet uses actual copper wires. Gluing a thumbstick to the top of an NES controller wouldn't magically make it analog anymore than arcade joysticks make their internal switches analog. I've had multiple jobs through college repairing arcade machines. The VAST majority of older games (and many) newer ones use on/off switches (either leaf or button style) underneath the joystick and are thus digital input, not analog. There were a few analog controlled games, but they were rare in my experience. This means an arcade joystick is essentially the same as an NES control pad. Where the only limitation to pressing U+D/L+R on the NES is the rigid D-Pad on the stock NES controller, the only limitation to pressing U+D/L+R on the arcade cabinet is the rigid joystick structure. If NES TASes are accepted because these multidirectional inputs can be physically performed on non-stock controllers, the argument could be made that modifying a cabinet's controls to accept these inputs would be that same as using an aftermarket/non-official controller. To further support the side of accepting these inputs on arcade machine TASes... While I was working in those repair jobs, I took the opportunity to press the switches for opposite directions simultaneously during internal maintenance on various cabinets. I can confirm that this would indeed glitch some games, in some cases requiring a complete reboot of the unit to return the game to normal function. EDIT: My apologies to Ferret Warlord, I was in the midst of typing my response when you posted yours saying essentially the same thing in a much more concise manner.
DrD2k9
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c-square wrote:
Nice! You know, this has a shot at a Speedy TAS award. At least it should get a nomination.
That would be nice.
DrD2k9
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DrD2k9
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I was able to edit the save file to eliminate the sound during the self destruct keypad sequence. I've updated the video links above. I'll submit the final video a bit later tonight.
DrD2k9
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Oh...IN the tas. I thought you were referring to something in the forum discussion. ...and I have a short memory.
DrD2k9
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Radiant wrote:
Do you think you can hex in pressing the F2 key once, just before that? It would turn the sound off. Press again afterwards to turn it back on.
Ooo, good idea! I'll see if I can make that work. Also--at the risk of sounding ignorant--what was the Buzz Lightyear joke? I missed it.
DrD2k9
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c-square wrote:
That's completely up to you. I'm glad to have helped, but you're the one who ran the run in the end. I'm happy to have my name added to the list, but I won't be offended if it isn't. To submit with multiple authors, just put commas or ampersands in the nickname field to separate the authors.
Just because you didn't directly work on the final TAS movie file, doesn't mean your work wasn't included. Without the input from you and Radiant on the various randomization calculations and Radiant's understanding/clarifications of the AGI system, I would never have accomplished this result. I was asking to both be polite and to give you two the opportunity to actively request not to be included in authorship, if you so desired. But my opinion is that you've both earned a place. I'll wait to hear from Radiant before publishing. On a different and completely unnecessary note... Hypothetically, if Radiant were to do a TAS of one of his own games, would it be deemed unfair? Because theoretically, he could just tweak a few files here and there to make a TAS extremely easy and then claim it a new version of the game with which he could then perform the TAS.