ais523
I fully understand your position and disappointment regarding this particular video of Battle Chess. However, I think you completely missed the point I was trying to make in my previous post.
My comments on not requiring a TAS to go beyond developer intent were not meant for JUST this particular video, but as a general approach to all games. For example, this awesome run of The Simpsons (which qualified for Star tier) doesn't utilize any glitches or use the game engine beyond developer intent.
http://tasvideos.org/1613M.html
Even the very rapid bonus stages are still within the developer intent of finishing them as quickly as possible. The only argument you could make over developer intent was how often co-op attacks are used. Even that would be speculative of what the developers expected.
I don't know if it was your intent or not, but I feel quite berated by your comments. While I normally appreciate constructive criticism and am encouraged to improve; your words are exactly the discouraging comments I was referring to when I said we should be cautious against alienating new players.
I'm sorry if my work has somehow "offended" and "disheartened" you. I guess i'm just not as spectacular as yourself when it comes to TASing games and choosing goals. Then again, I find it interesting that you have so much of a problem with the goal choice of my video, when your own submission was rejected for goal choice (even if it was an attempt at an April Fools joke).
If it wasn't obvious from my other posts, I'm new to this. I'm going to make mistakes, and I'm going to submit things that seem optimized to me but may be far from it due to my limited knowledge. If the fact that I'm new and an imperfect human is somehow offensive or disheartening to you, you're arrogant and have forgotten that you were new to this at one time as well.