No, I'm not discouraged at all. I have goals, I just didn't think it was germane to my question to detail them. I can get into them.
I love TAS videos, and I've just been looking for some sort of way to contribute. SMB is obviously very well covered, being such a popular and well-known game. I've seen fastest, I've seen minimum score, I've seen walkathon.
I thought highest score might be visually interesting, basically SMB being played the way your average person would actually play it, but "on steroids". Some things get goofy, like the repeated quest for power-ups when you've already got a fire flower, but all in all it's not bad. In some ways, it's kind of a counterpoint to the pure speed run, which interacts with as little of the level as possible.
As you say, the true maximum score involves turtle abuse and is boring. The only thing you could maybe do is fastest to the point where the score stops increasing or resets or whatever it is that happens with Mario (kind of watching someone get to the kill screen of Pac-Man).
So, immediately, turtle abuse is out. And allowing deaths just leads to filler. So we're at a maximum score, no turtle abuse, no death.
My hope is that within those parameters you're going to get a visually interesting playthrough different from the other TAS of SMB already on the site.
No, I'm not discouraged at all. I have goals, I just didn't think it was germane to my question to detail them. I can get into them.
I love TAS videos, and I've just been looking for some sort of way to contribute. SMB is obviously very well covered, being such a popular and well-known game. I've seen fastest, I've seen minimum score, I've seen walkathon.
I thought highest score might be visually interesting, basically SMB being played the way your average person would actually play it, but "on steroids". Some things get goofy, like the repeated quest for power-ups when you've already got a fire flower, but all in all it's not bad. In some ways, it's kind of a counterpoint to the pure speed run, which interacts with as little of the level as possible.
As you say, the true maximum score involves turtle abuse and is boring. The only thing you could maybe do is fastest to the point where the score stops increasing or resets or whatever it is that happens with Mario (kind of watching someone get to the kill screen of Pac-Man).
So, immediately, turtle abuse is out. And allowing deaths just leads to filler. So we're at a maximum score, no turtle abuse, no death.
My hope is that within those parameters you're going to get a visually interesting playthrough different from the other TAS of SMB already on the site.
I had been working on a maximum score SMB speed run. I posted some progress on youtube for people to see (I realize now that there are definite places for improvement, especially in the cheep cheep / bullet bill levels).
I lost everything in a computer crash and I'm trying to recreate it, but I can't do as well as I did in the previous video.
The biggest thing is the multi-coin block. In 1-1, I got 16 coins out of it the first time. Now I can't seem to get more than 14. Does anyone have any info on how to maximize multi-coin blocks?
While I'm asking questions, though, at one time I was able to hit a double jump on the first pair of goombas in that level. Then I changed something and I could never recreate it. Any idea what I need to do to pull that off again?
Has anyone ever done a tool-assisted run of Super Mario Bros. that is played for maximum score? That's an idea that has really intrigued me lately.
Basically it would be a 0-death, warpless, tries for maximum score speed run. You'd have a real interesting trade off at each point. You'd break any bricks that you could get without having to slow down, you'd fire-kill each enemy that you could (unless you could shell kick or stomp sequence a bunch of enemies) as long as it wasted less than 4 seconds, you'd get every power-up, you'd fire-kill Bowser, you'd let every lift drop down all the way, you'd get every coin that took less than 4 seconds, and then you'd cross the flagpole at its highest point with xx6 seconds remaining to get the big fireworks.
It might be a very involved task (with the opportunity to discover new level strategies that outdo your previous score), but I think it would look pretty awesome when finished.