Posts for DragonflyFTW


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Joined: 6/15/2011
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Location: United Kingdom
After watching this fine run I'm in awe that people can't take into consideration the great amount of work that was put into this run, and would rather start a debate over the objective being somewhat arbitrary. For example, this run of super mario bros 2. being done without the use of warps, is effectively what this is. However this Castlevania run comes with an added feature - an objective to make the run more entertaining. And in my opinion it worked. So while there will be some who feel like "Oh no, we can't submit this because it's oh so arbitrary", that's fine, you're entitled to your opinion. However, I feel it'd be a far more negative action to reject this based on such grounds because sksk1990 is clearly a very good TASer, if we were to reject such fine work, why would he even bother considering to do another one? And to reiterate Kitsune's point of view, as I share the exact same view,
Kitsune wrote:
The CoTM run should have gotten published regardless of whether or not you get anything for 100% completion. There are a lot of games where 100% completion doesn't give you anything but that doesn't stop people from voting yes on the 100% Metroid runs. And all you get for those is a different ending screen. Nothing spectacular. The only problem seems to be that people are biased against 100% runs outside of a specific series of games. It's really no wonder we don't have 100% runs of games that should have them, like the Zelda Series. The Zelda series should have several 100% runs by now, but no one even attempts them, probably because they fear they will get no voted right off the bat. I would love to see them for all of the Zelda games, regardless of length. A 100% run of games shouldn't have to be glitched all to hell either though.
Anywho, yes vote. Keep up the fine work sksk1990. :)
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Okay, so there's a mixed board here. And to sum up my post that I haven't even written yet, I vote meh. I can see both sides of the story and therefor have had to choose the 'middle' option, so to speak. Now, I've looked in the past at the SM64 Hacking community and been a silent and somewhat anonymous lurker - and I also tried my hand at map-making in SM64 using google sketchup with an OBJ exporter plugin and using Frauber's (extremely impressive) OBJ Importer. I made some basic level desgins, made a couple of themed areas, but nothing substantial. As a fond mapper/modder in the DooM community (Look at my youtube videos, such as this one), I wanted to try my hand in a new scene and I can understand the difficulty of making 'good' maps for SM64 as the tools are extremely limited. While this hack seems to lack any form of substantial eyecandy I was impressed that they've learnt enough about OBJ importing / development and actual modding of the SM64 ROM (probably via Toads Tool) to create a full-story hack. and onto the TAS - this was great, honestly. Alot of people say "unoptimized" or "sloppy damage is sloppy" - but it didn't feel THAT unoptimized, and the damage was clearly intentional, so I see those as neutral points. If we worried about "OMG NOT 110% PERFECT OPTIMIZATION" I bet a good 1/3rd of TASVideos.org's movies would be rendered worthless. but they aren't. I do however agree with the most repeated comment, which ironically is about the repetition of themes from Vanilla SM64 - Snazzy BLJ -> Bowser Beatings -> Repeat x3. This isn't the authors' faults, but rather the issue that comes from making a TAS of a game of which is based off of one of the most iconic TASes on the site. Because of this extreme similarity, and the fact that I cannot credit the authors for the creation of the technology used to make the hack, it's only a meh. But it IS entertaining if you try to temporarily disregard the existence of the Vanilla SM64 any% TAS we have. thank you for your efforts, sorry if I disappoint you by choosing meh.
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ElectroSpecter wrote:
Additional encode with display of number of pokemon caught? ... =D
If I knew how Encodes were done I'd do a standard definition Encode of it. :P Someone tell me how and I'll go ahead and make that tonights' project for myself. Edit - this PC's too poor to handle recording the movie playing back at 1x size with FRAPS.. Fail. -_-
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Sir VG wrote:
The only thing pretty much is how to get Mareep, Flaaffy, Ampharos, Girafarig, Remoraid, Octillery and Celebi (since the other ones not obtainable in Crystal you can get in Yellow).
To do this you'd need to glitch them via the Bad Egg / Celebi Egg trick. If you click the above link, look at the section titled "Other Methods".
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ALAKTORN wrote:
thank you Dada
I second this. I'll pass the video around when it's finished processing. :)
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Lex wrote:
DragonflyFTW, please link people to my encode post first (on the third page of this thread). That YouTube stream is really awful and isn't what I intended. I actually gave theenglishman permission to upload the wrong thing. I thought he was talking about a different video.
The sort of people I intend to show are general 'know-nothings' who're too ignorant to wish to not use Youtube. (My friends... :P) I'll wait until what you're happy with is uploaded and I'll show them that. :)
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System Error wrote:
...if someone can put together a version of the emulator with Game Link support...
This is something I've wished VisualBoyAadvance had since I discovered it! Well, that with the ability to link with someone online, So connecting via IP Address / port details and 'trick' the game being emulated to believe it's connected to a game link cable, and have the emulator port that data to the other player online. Oh, and thank you theenglishman for uploading Lex' encode. I'll pass this around to a few people at some point.
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Location: United Kingdom
Nach wrote:
klmz wrote:
Instead of using annoyingly automatically animated pictures, what about implementing a slide show feature?
I actually made a slide show feature for a different site which looks good, and preloads images as they load sort of thing. I could *steal* it for TASVideos, we just need a simple way to tie it into the publish/edit movie form.
+1 vote for feature implementation. So yeah, it'd be very nice if you could implement this. :P Also, @boct1584: I never considered TASing inside Hourglass.. Sounds, amusing. Who could TAS the creation of a TAS the fastest? :o I really should look into Hourglass and see if this awful computer of mine could handle it ^_^
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boct1584 wrote:
I think I remember trying to do the GSC cloning technique in TGBDual, and having to actually close the emulator to force it to write to the save file instead of just caching it. Try that, maybe? Don't know if GB/C save files would work differently between the two.
I know I'm aiding this thread go even further off-topic with GSC related talk - but wouldn't shutting down the emulator make it, well... Fail? Like, how're you going to do this in a TAS? Write a Macro on the computer to close it at the right time? Make note that this would cause illegitimacy in the use of such a method for a submission here at TASvideos, would it not? However for non TAS efforts, if that still works that's a useful tip. :]
Post subject: Re: Bigger!
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Joined: 6/15/2011
Posts: 21
Location: United Kingdom
Nach wrote:
Bigger!
Nach wrote:
So without further ado, what I think are the top 10, a little bit of everything. [PICTURE HERE]
As I was scrolling down reading the posts the idea of using a GIF came to mind. Then I scrolled further and it's already done. +1 for this - only suggestion is I'd rotate from frame-to-frame about 25% faster, so people won't overlook the image when browsing publications thinking it's static and well, somehow, not appealing to them. :P Edit - removed image, why waste precious pixels on your monitor a second time? ^^
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@sgrunt: This is true. Ah well. Still amusing nonetheless. :P
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ElectroSpecter wrote:
I've been playing through the game since watching this run and thought this part was pretty pertinent:
Oh if only we could use two screenshots instead of one on this occasion... :P
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Joemenix wrote:
And what about 100% pokemon and glitchy pokemon run ('M ; Missingno. ; A ; a ; ゥ ; .4 ; h POKé ; PokéWTrainer ; Glitchy Nidorino...) ?
It'd fail to beat the time of any TAS previously made, and they aren't registered in the Pokédex iirc. Not to mention the methods of gaining some 'glitch' pokémon would possibly require the player to have a different name to '-?zcrEV' as these manipulate what the author(s) could obtain with the Old Man Glitch and the unassigned wild pokémon spot east of Cinnabar. On another topic - I believe a good screenshot that'd obtain multiple people's attention would be the frame that displays "Gotcha! MISSINGNO. was caught!". But that's just my opinion. :)
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MUGG wrote:
ElectroSpecter wrote:
Stuff
I couldn't get this to work in VBA21, so I downloaded VBA22 and it still didn't work. What am I doing wrong?
- Create a file called xxxx.lua (Replace xxxx with something that you wish) - In the VBA-rr V22 window, go Tools -> Lua Scripting -> New Lua Script window... - Open your newly made Lua Script by clicking Browse - The follow the previous instruction by clicking Run. Worked for me, and I must say it was a very nice script to have. Made watching the movie more enjoyable. would recommend it for an Encode, too.
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That movie gets an incredibly fat YES from me. Thanks for filling up the void that was "what should I do this afternoon?" with such an entertaining movie. I must say I'm dissapointed with Game Freak though, after getting all 151 pokemon, I always wanted to see what you get from the 'programmers' in Celadon Mansion. Below was my disappointment. :P ...Just this. But hey! You did it! Real good work, thanks again. :)
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Torn338 wrote:
I'm kinda surprised no one has comented on what I did in the pools of the ancient dead level (push boosting dash into an exit trigger, that could not normally be reached otherwise). :)
I didn't comment because I was trying to keep my post short and sweet. :P This whole movie is filled with win, except I found the Asylum level a bit monotonous, but thats just how the level is, not your fault at all. So, did you get the metal guy by the boatrider so he can push you further? I found that part.... confusing. :P
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I'm so glad to see this is done now Torn! I'm "TheClicheName" (That person who's been following you about on youtube. :P) I've watched the encode supplied by antd (Thanks for that) and I must say I really enjoyed this exceptionally fast run of MediEvil. I found my favorite to watch was probably Pumpkin Gorge, but I found the incredible speed you beat most bosses with (particularly the Graveyard Dogs) just as entertaining. Thanks for your hard work in making this run, I thoroughly enjoyed it. +1 from me. :)
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@ Ventaz - alright. I'm playing through now non-TAS (well, a little to ensure I survive) on v23.5, here's hoping! Also, can you post your frame count or times for each stage? :3 @ hutch, very true that it's unoptimised, it's simply me learning if I'm honest. I did jump higher than eneded because it was faster than clipping the edge due to under-cutting the height. I'll have to test somehow what's faster, walking or jumping, or if they're the same (which is how it appears at normal speed). I took the one damage you saw due to laziness, if I'm honest. :P
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I absolutely LOVED this game, and have thought of trying to TAS it, but, the truth is it wouldn't evolve into an entertaining video, sadly. The only entertainment value I think you can get from it would be an amusing merge outcome, but, that'd be better shown in a screenshot that a whole run of the game...
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hm. Well I guess I'm glad I didnt get very far with it then I suppose I shouldn't dabble with this particular game.. :P Ehm, with your vbm, what version of VBA did you use? It's a total mess in the latest release it seems.
Post subject: Kid Icarus: Of Myths and Monsters [WIP]
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Okay, so, this is my first post made here. Might at well make it worthwhile. I've been an anonymous viewer of TASVideos for quite some time (6-8 months approx, I know that's not actually that long, but it feels it. :P) and have always wanted to see how TASing is done and hos difficult it is. So here today I decided "I'll try TASing a game that's not listed on the main site" to try and get to grips with TASing and just having fun. I've worked out how many frames I need per jump to go certain heights and distances so I can attempt to perfect my jumping and the likes. Below is a video showing my current progress! Link to video